Für Furys wichtig in den Patchnotes:
* Charge will work more often when targets are up against unpathable areas like walls and poles.
* Defiance (Protection) now also grants 2/4/6 weapon expertise.
* Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
* Disarm is now subject to diminishing returns in PvP.
* Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
* Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
* Intervene will no longer place you in combat.
* Hamstring now has a 10 second duration when used on PvP targets.
* Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
* Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
* Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
* Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
* Sweeping Strikes and Deathwish have swapped locations in the talent trees.
* Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
* Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
* Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
* Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.
Oder kurz in Deutsch ausgedrückt:
- In Berserkerhaltung wird bis zu 10% weniger Agro erzeugt. (Yay!)
- Todeswusch und Weitreichende Stöße tauschen ihre Position. (Leider mies..)
- Bei Wirbelwind wird nun mit beiden Waffen zugeschlagen. (Langsame Offhand!)
- Tanken wird für offensiv Krieger erleichtert, da Blutdurst und MS in der Verteidigungshaltung mehr Agro erzeugen.
- Weapon Mastery und verbesserter Abfangen tauschen Plätze (Mehr Hit im Fury Baum)
Evtl. auch noch interessant:
Im Deftree gibt es dann noch ein Talent, was die Waffenfertigkeit erhöht, also ebenfalls Hit gibt.