Hellgate: London - Späht die Demo den Spieler aus?

Adware in Hellgate: London, stört euch das?

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slickride

Quest-Mob
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Hellgate: London - Späht die Demo den Spieler aus?

Erst seit gestern Abend können sich Spieler in der 'Hellgate: London'-Demo austoben, schon hagelt es Kritik von Datenschützern. Anscheinend wurde in die Anspielversion ein Werbeprogramm integriert, mit dem Massive, ein zu Microsoft gehörendes Unternehmen für InGame-Vermarktung, während des Spiels Werbung einblenden darf.

Bei Installation und Bestätigung der Nutzungsbedingungen (EULA genannt) willigt der Spieler die Erlaubnis für die Adware ein und darüberhinaus auch noch das Sammeln von Internetprotokoll-Adressen und anderen, "grundlegenden anonymen Basis-Informationen", die zur InGame-Werbung genutzt werden dürfen.

Der Vogel wird jedoch im dritten Punkt der EULA abgeschossen: Mit der Bestätigung der Bedingungen akzeptiert der Spieler, dass Electronic Arts, Werbetreibende und "jede verwandte Partei", Daten zur IP-Adresse, der verwendeten Hardware und sogar installierten Programmen sammeln, speichern und an die besagten Partner weitergeben darf.

Was genau in der Praxis an Daten übermittelt wird, ist nicht bekannt. In der gegenwärtigen Diskussion um den Datenschutz im Internet werden diese EULA-Passagen allerdings auf massive Kritik stoßen. Hier das Zitat des dritten Absatzes:

3. Consent to Use of Data. You agree that EA, its affiliates, and each Related Party may collect, use, store and transmit technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware, that may be gathered periodically to facilitate the provision of software updates, dynamically served content, product support and other services to you, including online play. EA and/or the Related Parties may also use this information in the aggregate and, in a form which does not personally identify you, to improve our products and services and we may share that aggregate data with our third party service providers.


Quelle: http://gameswelt.tvspielfilm.de/pc/news/to...p?item_id=69469
Quelle: http://www.bluesnews.com/
 
Gutheißen mag ich das zwar nicht, aber stören tut es mich auch nicht.
Spätestens mit dem Bundestrojianer sind wir eh Gläsern.
Und was das ausspähen in der Demo angeht - offline spielen, basta!
 
Ist das jetzt was neues?
Was ist denn mit Steam, Diablo2, sogar WoW nutzt Benutzerrelevante Daten.

Gegen uns? Vielleicht.
Für uns? Möglich.

Solange du mit dir selbst im reinen bist, ist alles schön.
 
Gehen wir mal wieder aufs Thema ein und lassen den BKA Kram hinter uns...

(WoW)
5. Consent to Monitor. WHEN RUNNING, THE GAME MAY MONITOR YOUR COMPUTER'S RANDOM ACCESS MEMORY (RAM) FOR UNAUTHORIZED THIRD PARTY PROGRAMS RUNNING CONCURRENTLY WITH THE GAME. AN “UNAUTHORIZED THIRD PARTY PROGRAM” AS USED HEREIN SHALL BE DEFINED AS ANY THIRD PARTY SOFTWARE, INCLUDING WITHOUT LIMITATION ANY “ADDON,” “MOD,” “HACK,” “TRAINER,” OR “CHEAT,” THAT IN BLIZZARD'S SOLE DETERMINATION: (i) ENABLES OR FACILITATES CHEATING OF ANY TYPE; (ii) ALLOWS USERS TO MODIFY OR HACK THE GAME INTERFACE, ENVIRONMENT, AND/OR EXPERIENCE IN ANY WAY NOT EXPRESSLY AUTHORIZED BY BLIZZARD; OR (iii) INTERCEPTS, “MINES,” OR OTHERWISE COLLECTS INFORMATION FROM OR THROUGH THE GAME. IN THE EVENT THAT THE GAME DETECTS AN UNAUTHORIZED THIRD PARTY PROGRAM, THE GAME MAY (a) COMMUNICATE INFORMATION BACK TO BLIZZARD, INCLUDING WITHOUT LIMITATION YOUR ACCOUNT NAME, DETAILS ABOUT THE UNAUTHORIZED THIRD PARTY PROGRAM DETECTED, AND THE TIME AND DATE THE UNAUTHORIZED THIRD PARTY PROGRAM WAS DETECTED; AND/OR (b) EXERCISE ANY OR ALL OF ITS RIGHTS UNDER THIS AGREEMENT, WITH OR WITHOUT PRIOR NOTICE TO THE USER.


(SOE's EverQuest2)

12. We cannot ensure that your private communications and other personally identifiable information will not be disclosed to third parties. For example, we may be forced to disclose information to the government or third parties under certain circumstances, or third parties may unlawfully intercept or access transmissions or private communications. Additionally, we can (and you authorize us to) disclose any information about you to private entities, law enforcement or other government officials as we, in our sole discretion, believe necessary or appropriate to investigate or resolve possible problems or inquiries. You agree that we may communicate with you via telephone, email and any similar technology for any purpose relating to the Game, the Software and any services or software which may in the future be provided by us or on our behalf. >>>>>(LOOK HERE)>>>You expressly permit SOE to upload CPU, operating system, video card, sound card and memory information from your computer to analyze and optimize your Game experience, improve and maintain the Game and/or provide you with customer service. Furthermore, if you request any technical support, you consent to our remote accessing and review of the computer you load the Software onto for purposes of support and debugging. You may choose to visit www.everquest2.com, www.station.sony.com, or other SOE web sites if such web sites offer services such as an EverQuest II game-themed chat room or other services of interest to you. You are subject to the terms and conditions, privacy customs and policies of SOE while on such web sites and in connection with use of your Account and the Game, which terms and conditions, policies and customs are incorporated herein by this reference. Since we do not control other web sites and/or privacy policies of third parties, different rules may apply to their use or disclosure of the personal information you disclose to others. Solely for the purpose of patching and updating the Game and/or Software and ensuring the integrity of the Game, you hereby grant us permission to (i) upload Game-related file information and data from the Game directory and (ii) download Game files to you. You acknowledge that any and all character data is stored and is resident on our servers, and any and all communications that you make within the Game (including, but not limited to, messages solely directed at another player or group of players) traverse through our servers, may or may not be monitored by us or our agents, you have no expectation of privacy in any such communications and expressly consent to such monitoring of communications you send and receive. You acknowledge and agree that we may transfer Game and your Account information (including your personally identifiable information and personal data) to the United States or other countries or may share such information with our licensees and agents in connection with the Game.

Und jetzt?
 
Nein, ich kann dich beruhigen, ich bin allenfalls Tourist ^^
Aber dennoch bin ich davon überzeugt das dieser Bundestrojianer nicht nur zu unserem Schutz genutzt wird.

Da geb ich dir 100ig Recht,sobald sie das machen,sind wir sowieso einen Teil unseres Privatlebens los...
angry.gif



BBT:
Ich habe das ebenfalls schon gesehen,aber mich stört es nicht wirklich,ich spiele nur offline,und es gab das gleiche bei einigen anderen Spielen auch schon,z.B schaut euch Splinter Cell an.
Bei Splinter Cell isst er Kaugummi´s (Weiß jetzt nicht von welcher Marke) und verwendet Microsoft usw.(Soweit ich mich erinnern kann),und schon damals hat es mich nicht sehr gestört
wink.gif


So long - Yours Norbert
 
die typische meinungsbildung aufgrund lückenhafter information.

der bundestrojaner soll nur zur bekämpfung von terroranschlägen durch extremisten eingesetzt werden.

da ich spontan davon ausgehe, dass keiner in diesem forum kontakt zu einer islamistischen szene - o.ä. - hat oder sich in afghanischen terrorcamps unterweisen lässt, wird uns das nicht betreffen.



@ hase:

eq habe ich nicht gelesen, interessiert mich auch nicht.

wenn ich mir allerdings den auszug von wow durchlese, zweifle ich an deinem englisch.
 
original aus dem Beta Forum:

EULA Explanation
We just made some big announcements about Hellgate: London, and it’s been great to see all of the excited comments regarding what we have in store for our players on day one and onward. On the flip side, we’ve also heard grumblings about the EULA that went out with our DX9 single-player demo.

We want to make something very clear. We are in no way scanning your computers for your personal information or taking any personal information without your knowledge. The only time that Flagship or Ping0 would collect your personally identifiable information is when you actually decide to give it to us. Examples are when you create an account for Hellgate: London online or when you provide us your personal information when you enter a contest. The language in the portion of the EULA that has been cited is actually fairly standardized language that is used in the vast majority of EULAs for recent on-line software. It was unfortunately also somewhat broad in scope and potentially ambiguous in nature in an attempt to keep the legalese at a minimum.


This catch-all statement was included so that we have the ability to determine if someone is using hacks, unauthorized mods or other abusive applications while playing the game which spoils the gameplay for everyone else. We also use this catch-all to protect other parties offering technical support, such as our online provider, Ping0. This is a completely legitimate function and other leaders in the MMO space do it in an effort to stop hackers and provide better technical support. In order to stop hacks and cheats, as well as attempts at outright fraud, we may need the ability to scan our player’s computers for applications running at the same time as our game. This paragraph was designed to be able to allow for such functionality. It is also important to point out that EA does not determine what we do in regards to online and offline for our game security.


Also, this has nothing specifically to do with advertisements. EA has nothing do with Massive or potential ad-serving in Hellgate: London. First and foremost, any in-game advertising that would be in Hellgate: London is there to simulate how London looks in the real-world. Ads that represent this have been in the entirety of the beta, and in fact, have been shown in the game for well over a year. The fact is that we did not agree to potentially have ads in the game just to make more money. If we did not work with Massive, we would have to get individual approvals from every single company that we want to feature in the Underground stations. This is simply too time consuming and it’s much better to have the experts to do it, allowing us time to focus on making Hellgate: London better and better while getting a realistic portrayal of London in the process.


Should we elect to serve ads, they must be approved by us, Flagship Studios. We would demand that they be in-context with the game world - aged, weathered, only shown in appropriate areas, just as the static posters you see in the Stations are now. We have no interest in putting giant, bright-white billboard in the middle of your battles or having you wield swords of Brand X Cola.


Finally, Hellgate: London and all of the online play and components are controlled by Flagship Studios and Ping0. We’re all gamers here, and we’re as sensitive to protecting our personal information as you are. This is why we have spent the past six months becoming a member of the ESRB Privacy Online certification program. This means that we’re meeting the most rigorous standards in the industry for protecting your privacy and the information that you provide us.


We hope this helps address the concerns of our community.


See you online!

Posted by: Kaiser on Tue, 10/23/2007 - 21:45
 
hier das statemant auf deutsch

artikel der World of games vom 24.10.2007




Vor ein paar Tagen berichteten wir über die Nutzungsbedingungen der 'Hellgate: London'-Demo. Darin behält sich Electronic Arts vor, eure IP-Adressen für das Schalten von Werbung zu speichern und auch andere, angeblich anonyme Daten über PC und Software zu sichern. Nun gibt es ein Statement vom Entwickler Flagship Studios.

Demnach hätte man keine Absicht, fremde Computer nach persönlichen Informationen ohne euer Wissen zu durchsuchen. Zwar würde die EULA der anderer Online-Spiele ähneln, allerdings, und das geben die Entwickler zu, hätte man einige Passagen unglücklich formuliert und versucht, die Vereinbarungen leicht verständlich näherzubringen.

Grundsätzlich sollen einige anonymen Informationen dazu dienen, dass für das Spiel schädliche Software (z.B. Hacks und Cheats) ausfindig gemacht werden können. Auch für den besseren technischen Support wären einige Daten wichtig. 'Hellgate: London' würde daher gleichzeitig laufende Programme auf dem Computer überprüfen, was aber auch andere Hersteller zum Schutz der Spielwelt machen würden.

Zusammengefasst: Persönliche Daten sollen nicht ausgespäht werden, gleichzeitig laufende Prozesse und anonyme Daten werden zum Schutz des Spiels und für etwaigen Support übertragen. Die ausführliche Stellungnahme in Englisch findet ihr auf der offiziellen Website.
 
na super, da lese ich mir den mist auf englisch durch und du postest das anschließend noch zusammengefasst auf deutsch ^^.
 
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