INoffizielle 2.3 Patchnotes


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2.3 unofficial patch notes
Well, they're not really patch notes, but we've seen tons of posts concerning class changes in 2.3 lately (probably because the 2.2 went live), and it's way easier to list them like patch notes instead of doing 300 blue posts report. I planned to do them myself but bumped into this post in the way, which means that these notes are heavily based on it.

  • Heroic Badges drop from Zul'aman and Karazhan bosses
  • Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life)
  • Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased
  • New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70
  • New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition
  • New 10-Man Raid - Zul'Aman!
  • Guild Banks are being added to the game.
  • New Arena Relics have been added for more talent specs, and existing Relics have been renamed to create a more consistent naming convention
  • +Healing bonus will give 33% of spell damage as well (1500 Healing bonus will give you 500 Spell damage)
  • Damage coefficient reduction is removed from Improved Fireball/Frostbolt. (Source)
  • New spell : Ritual of Refreshment. It will allow players to pick up their own stack of food/water, similar to a Soulwell. (Source)
  • Evocation restores 15% of your total mana every 2 seconds instead of being a spirit-based mana regen increase. (Source)
  • Arcane Meditation is being increased to 10/20/30% mana regeneration. (Source)
  • Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced. (Source)
  • New Talent replacing the 2 Handed weapons one - Elemental Focus: Puts you in a "focused state" after landing a melee critical strike, reducing the mana cost of your next Shock spell by 60% (Source)
  • All shaman can equip 2-Handed Axes and 2-Handed Maces without spending talent points. (Source)
  • Frost shock is no longer subject to diminishing returns. (Source)
  • Shamanistic rage also reduces all damages taken by 30% for the duration of the ability (30 seconds) in addition to its current effect. (Source)
  • Spirit weapons reduces melee threat by 30% instead of 15%. (Source)
  • Mental Quickness adds 10/20/30% to spell damage and healing bonuses based on your total Attack Power in addition to it's current effects. (Source)
  • Lightning Overload now has a 4/8/12/16/20% chance to proc
  • Lightning Overload damage has been decreased by 50%
  • Lightning Overload now causes 0 threat
  • Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds
  • Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds
  • Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased
  • Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending
  • Elemental Focus will now reduce the mana cost of your next two damage spells by 40%
  • Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
  • Chain Lightning casting time reduced to 2 seconds, and mana cost decreased
  • Cure Poison and Abolish Poison may now be cast in Tree of Life form
  • Remove Curse may now be cast in Moonkin form
  • Rebirth cooldown reduced to 20 minutes
  • Intensity increased to 10/20/30% mana regeneration
  • Ritual of Souls has had it's casting time significantly reduced
  • Mace Specialization proc has been reduced
  • Mace Specialization Rage increased to 7
  • Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance
  • Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor
  • Power Word: Shield gains additional benefit from spell damage and healing bonuses. However the base absorb values for ranks 10, 11, and 12 have been reduced. (Source)
  • Pain Suppression is castable on a friendly target, it reduces the target's threat by 5% and reduce the damage it takes by 40%. (Source)
  • Pain Suppression cooldown is reduced to 2 minutes. (Source)
  • Meditation is increased to 10%/20%/30% Mana regeneration. (Source)
  • Prayer of Healing, Circle of Healing and Holy Nova (healing effect) gain additional benefit from damage and healing bonuses. (Source)
  • Circle of Healing base amount of healing is reduced, but it gets more bonus from +healing effects. If you have more than +1338 healing you will see it heal for more. (Source)
  • Exorcism's mana cost has been lowered
  • Holy Wrath's mana cost has been lowered
  • Hammer of Wrath's mana cost has been lowered
  • Vengeance has been increased to 30 seconds
  • Improved Seal of the Crusader effect added to base abilitiy
  • Improved Seal of the Crusader now gives the effects of Sanctified Crusader
  • New Talent - Sanctified Seals: Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100%
  • Crusader Strike cooldown is being lowered to 6 seconds. (Source)
  • Fleet Footed increased to 15% speed increase
  • Deadly Throw traveling speed is being increased significantly, it will reach your target faster and the snare will last one second longer. (Source)
  • Ruthlessness won't be triggered by Deadly Throw anymore, and Ruthlessness will be changed to only affect melee finishing moves as a whole. (Source)
  • Blind no longer requires a reagent, is changed to a physical attack, will share the same diminish category as cyclone, and will diminish in PvE as well as PvP. (Source)
  • Shadowstep can be used at any time (even when you're not stealthed). After the use of Shadowstep threat caused by the next Ambush, Garrote, or Backstab will be reduced by 50%. The cooldown will be increased to 40 seconds. (Source)
  • Dirty Deeds increases the damage of special attacks by 10%/20% against targets that are below 35% health. (Source)
  • Wyvern Sting is now instant cast
  • Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage
  • Serpent Sting, Immolation Trap, and Explosive Trap gain additional damage based on Ranged Attack Power
  • New Recipe - Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains
  • New Field Repair Bot is able to buy/sell
  • Flying Mount added for Engineers. Regular and Epic version.
  • Fish Tracking may be learned from a journal, fished from crates
  • New fish added near Karazhan and Zul'Aman
  • New Daily Quests
  • New recipes added for fish found near Karazhan and Zul'Aman.

Arena and personal rating requirements in 2.3
Finally got some values and information about the new "personal rating"
[blizzquote author=Drysc source=[URL][/URL]] Well to start we'll just let everyone know that the arena RATINGS (not the number of points they'll cost) required to purchase the season 3 items will be 1850 for the weapons, and 2000 for shoulders. The rating will not be required to continue using the item, only to initially purchase it.

Now, most people have expected the weapon rating since we announced it at BlizzCon, and it's a bit lower than we had initially said, but the shoulders are obviously going to raise some questions. The shoulders for any set are commonly the most visually representative, they're the most visible at any distance, and as they allow a lot of space compared to say a leg or bracer item, we commonly take them and really create something visually impressive. We want that visually impressive item to represent what a player has achieved, and so the achievement of being a contender in the arena at a higher level will be visually distinguished. The shoulders are also average in the benefit they provide, as compared to a chest or leg item for example, and without them the set bonuses can still be completed.

This raises the question of a player finding a team that is of a skill level higher than their own, and simply buying the item with points they've gained at a lower rating. To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in. You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards. So, a player will have to achieve a specific rating, and not just get into a team to see the rewards that are meant to visually distinguish the high-rated players.[/blizzquote]

2.3 Fast release
Zul'aman and most likely the 2.3 patch will be released fast according to all the details we're getting.
[blizzquote author=Eyonix source=[URL]]Zul'Aman[/URL] is done. We just need to get the raid dungeon on the public test realms, and make sure it sees extensive testing. Don't worry, it won't require the same amount of testing as voice chat. I feel few truly understand what it took to impliment voice chat, and test it properly.[/blizzquote]

New Cenarion Expedition mount in 2.3
Daghorn, a french Community Representative said in a blue post that a new mount will be added to the Cenarion Expedition in 2.3. It's included in the patch notes above but I guess some people will want a translation of the source.
[blizzquote author=Daghorn source=[URL]]Concerning[/URL] flying mount, we plan to add a new one in the 2.3 patch. It will be buyable from the Cenarion Expedition once you're exalted and it should cost about 2000 gold.[/blizzquote]

1 hour delay on AH mails
So ... why are the money from your AH sales delayed ?
[blizzquote author=Nethaera source=[URL]]This[/URL] is in addition to the mail change that we made previously in patch 2.1.3. By adding in the delay we can better track transactions to assure the legitimacy of them. This change will help us to better ensure the legitimacy of such transactions and further prevent the unlawful influx of currency into each realm’s economy. Players will still receive their items immediately, but it will take one hour for the coins to show up in your mailbox. [/blizzquote]

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