rFilter 2 Problem

Arlox93

Dungeon-Boss
Mitglied seit
22.02.2008
Beiträge
683
Reaktionspunkte
1
Kommentare
11
Hey Leute,

Undzwar hab ich mal ne frage warum rfilter2 bei mir net funzt....

LUA:
--[[-------------------------------------------------------------------------
Copyright © 2008, zork
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of rFilter2 nor the names of its contributors may
be used to endorse or promote products derived from this
software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES LOSS OF USE,
DATA, OR PROFITS OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------]]

local addon = CreateFrame"Frame"
local _G = getfenv(0)
local rf2_player_name, _ = UnitName("player")
local _, rf2_player_class = UnitClass("player")

-----------------------------------------------------
-- EDIT YOUR BUFFS/DEBUFFS IN HERE
-- IMPORTANT, TAGS HAVE TO BE UNIQUE!!!
-----------------------------------------------------

-- to enable the icons OOC, put this to 1 while moving the icons and to 0 when ready
-- 0 = off // 1 = on
local testmode = 0

--alpha when buff/debuff/cd not active
--values between 0 and one are allowed
local alpha_when_not_active = 0

local alpha_when_in_combat = 0

--make icon grey when buff noch active
--0 = off // 1 = on
local use_grey_vertex = 1

local bordertexture = "Interface\\AddOns\\rTextures\\simplesquare_roth"

--DEFAULT_CHAT_FRAME:AddMessage("found "..rf2_player_name.." : "..rf2_player_class)

if rf2_player_name == "Grombur" and rf2_player_class == "HUNTER" then
rf2_spell_list = {
buffs = {
[1] = { tag = "rapid", spellid = 3045, unit = "player", size = 24, fontsize = 18, posx = -64, posy = -270, framestrata = "BACKGROUND", anchor = "UIParent"},
--[2] = { tag = "commanding", spellid = 469, unit = "player", size = 32, fontsize = 24, posx = 40, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
},
debuffs = {
[1] = { tag = "mark", spellid = 14325, ismine = 0, unit = "target", size = 24, fontsize = 18, posx = -32, posy = -270, framestrata = "LOW", anchor = "UIParent"},
[2] = { tag = "serpent", spellid = 49000, ismine = 0, unit = "target", size = 24, fontsize = 18, posx = 0, posy = -270, framestrata = "LOW", anchor = "UIParent"},
[3] = { tag = "scorpid", spellid = 27060, ismine = 0, unit = "target", size = 24, fontsize = 18, posx = 32, posy = -270, framestrata = "LOW", anchor = "UIParent"},

--14325 mark
--49000 serpentsting
--27060 poison
},
cooldowns = {
--[1] = { tag = "wrath", spellid = 19574, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
--[2] = { tag = "rapid", spellid = 3045, size = 32, fontsize = 24, posx = 40, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
--[3] = { tag = "arcane", spellid = 27019, size = 32, fontsize = 24, posx = 80, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
},
}
elseif rf2_player_name == "Quî" and rf2_player_class == "WARRIOR" then
rf2_spell_list = {
buffs = {
[1] = { tag = "commanding", spellid = 469, unit = "player", size = 24, fontsize = 16, posx = -64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
[2] = { tag = "battle", spellid = 2048, unit = "player", size = 24, fontsize = 16, posx = -32, posy = -320, framestrata = "LOW", anchor = "UIParent"},
[3] = { tag = "SLAM", spellid = 46916, unit = "player", size = 50, fontsize = 32, posx = 0, posy = -270, framestrata = "LOW", anchor = "UIParent"},
--[3] = { tag = "snb", spellid = 50227, unit = "player", size = 48, fontsize = 32, posx = 0 , posy = -30, framestrata = "LOW", anchor = "UIParent"},
--[4] = { tag = "block", spellid = 2565, unit = "player", size = 32, fontsize = 20, posx = -50 , posy = -30, framestrata = "LOW", anchor = "UIParent"},
--[5] = { tag = "gnomeblocker", spellid = 35169, unit = "player", size = 32, fontsize = 20, posx = 50 , posy = -30, framestrata = "LOW", anchor = "UIParent"},
--[6] = { tag = "fireblood", spellid = 40459, unit = "player", size = 32, fontsize = 20, posx = 0 , posy = 20, framestrata = "LOW", anchor = "UIParent"},
--[4] = { tag = "freehero", spellid = 58398, unit = "player", size = 32, fontsize = 20, posx = 0 , posy = -80, framestrata = "LOW", anchor = "UIParent"},
--[3] = { tag = "snb", spellid = 50227, size = 20, fontsize = 15, posx = 30, posy = -260, framestrata = "BACKGROUND", anchor = "UIParent"},
--[3] = { tag = "rampage", spellid = 30033, size = 18, fontsize = 14, posx = -25, posy = -260, framestrata = "BACKGROUND", anchor = "UIParent"},
--[3] = { tag = "berserker", spellid = 18499, size = 32, fontsize = 24, posx = 160, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
},
debuffs = {
[1] = { tag = "sunder", spellid = 25225, ismine = 0, unit = "target", size = 24, fontsize = 16, posx = 0, posy = -320, framestrata = "LOW", anchor = "UIParent"},
[2] = { tag = "demo", spellid = 25203, ismine = 0, unit = "target", size = 24, fontsize = 16, posx = 64, posy = -320, framestrata = "LOW", anchor = "UIParent"},
[3] = { tag = "clap", spellid = 25264, ismine = 0, unit = "target", size = 24, fontsize = 16, posx = 32, posy = -320, framestrata = "LOW", anchor = "UIParent"},
--[4] = { tag = "scorpid", spellid = 3043,ismine = 0, unit = "target", size = 18, fontsize = 16, posx = 60, posy = -300, framestrata = "LOW", anchor = "UIParent"},
--[5] = { tag = "fearie", spellid = 26993, ismine = 0, unit = "target", size = 18, fontsize = 16, posx = 90, posy = -300, framestrata = "LOW", anchor = "UIParent"},
--[6] = { tag = "fearieferal", spellid = 27011, ismine = 0, unit = "target", size = 18, fontsize = 16, posx = 90, posy = -300, framestrata = "LOW", anchor = "UIParent"},
--[7] = { tag = "curseofreck", spellid = 27226, ismine = 0, size = 18, fontsize = 14, posx = 50, posy = -230, framestrata = "BACKGROUND", anchor = "UIParent"},
--[8] = { tag = "curseoftong", spellid = 11719, ismine = 0, size = 18, fontsize = 14, posx = 75, posy = -230, framestrata = "BACKGROUND", anchor = "UIParent"},
},
cooldowns = {
[1] = { tag = "bloodrage", spellid = 2687, size = 32, fontsize = 24, posx = 0, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
[2] = { tag = "berserkercool", spellid = 18499, size = 32, fontsize = 24, posx = 50, posy = 0, framestrata = "BACKGROUND", anchor = "UIParent"},
--[3] = { tag = "revenge", spellid = 30357, size = 32, fontsize = 24, posx = 0, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
--[4] = { tag = "shieldslam", spellid = 30356, size = 32, fontsize = 24, posx = 40, posy = 80, framestrata = "BACKGROUND", anchor = "UIParent"},
},
}
else
rf2_spell_list = {
buffs = {

},
debuffs = {

},
cooldowns = {

},
}
end

-----------------------------------------------------
-- DO NOT TOUCH ANYTHING BELOW THIS LINE !!!
-----------------------------------------------------

addon:SetScript("OnEvent", function()
if(event=="PLAYER_LOGIN") then
for index,value in ipairs(rf2_spell_list.buffs) do
local string = rf2_spell_list.buffs[index]
addon:rf2_create_icon(string.spellid,"rf2_"..string.tag,string.size,string.fontsize,string.posx,string.posy,string.fra
mestrata,string.anchor)
end
for index,value in ipairs(rf2_spell_list.debuffs) do
local string = rf2_spell_list.debuffs[index]
addon:rf2_create_icon(string.spellid,"rf2_"..string.tag,string.size,string.fontsize,string.posx,string.posy,string.fra
mestrata,string.anchor)
end
for index,value in ipairs(rf2_spell_list.cooldowns) do
local string = rf2_spell_list.cooldowns[index]
addon:rf2_create_icon(string.spellid,"rf2_"..string.tag,string.size,string.fontsize,string.posx,string.posy,string.fra
mestrata,string.anchor)
end
addon:rf2_onUpdate()
end
end)

function addon:rf2_create_icon(spellId,frameName,size,fontsize,posX,posY,framestrata,anch
or)
local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId)
local f = CreateFrame("Frame",frameName,UIParent)
f:SetFrameStrata(framestrata)
f:SetWidth(size)
f:SetHeight(size)
local t = f:CreateTexture(frameName.."_icon","BACKGROUND")
t:SetTexture(SpellIcon)
t:SetTexCoord(0.1,0.9,0.1,0.9)
t:SetAllPoints(f)
f.texture = t
local t2 = f:CreateTexture(nil,"LOW")
t2:SetTexture(bordertexture)
t2:SetVertexColor(0.37,0.3,0.3)
t2:SetPoint("TOPLEFT", f, "TOPLEFT", -2, 2)
t2:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 2, -2)
f.texture = t2
local time = f:CreateFontString(frameName.."_time", "ARTWORK")
time:SetPoint("CENTER", f, "CENTER", 0, 1)
time:SetFont(NAMEPLATE_FONT,fontsize,"OUTLINE")
time:SetTextColor(1, 1, 0)
time:SetText("")
time:Show()
local num = f:CreateFontString(frameName.."_num", "OVERLAY")
num:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 4, -4)
num:SetFont(NAMEPLATE_FONT,floor(fontsize*0.9),"OUTLINE")
num:SetTextColor(0.8, 0.8, 0.8)
num:SetText("")
num:Show()
f:SetPoint("CENTER",posX,posY)
f:Show()
end


function addon:rf2_onUpdate()
local f = CreateFrame("Frame", "rf2_OnUpdateFrame")
local totalElapsed = 0
local function rf2_OnUpdateFunc(self, elapsed)
totalElapsed = totalElapsed + elapsed
local rf2_update_timer = 1
if (totalElapsed < rf2_update_timer) then
return
else
totalElapsed = totalElapsed - floor(totalElapsed)
for index,value in ipairs(rf2_spell_list.buffs) do
local string = rf2_spell_list.buffs[index]
addon:rf2_check_buff(string.tag,string.spellid,string.unit)
end
for index,value in ipairs(rf2_spell_list.debuffs) do
local string = rf2_spell_list.debuffs[index]
addon:rf2_check_debuff(string.tag,string.spellid,string.unit,string.ismine)
end
for index,value in ipairs(rf2_spell_list.cooldowns) do
local string = rf2_spell_list.cooldowns[index]
addon:rf2_check_cooldown(string.tag,string.spellid)
end
end
end
f:SetScript("OnUpdate", rf2_OnUpdateFunc)
f:Show()
end


function addon:rf2_check_buff(frameTag,spellId,unit)
local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId)

if unit == nil then
unit = "player"
end

local f = _G["rf2_"..frameTag]
f:SetAlpha(alpha_when_not_active)

if UnitAffectingCombat("player") == 1 then
f:SetAlpha(alpha_when_in_combat)
end

local f2 = _G["rf2_"..frameTag.."_time"]
local f3 = _G["rf2_"..frameTag.."_num"]
f2:SetText("")
f3:SetText("")

local f4 = _G["rf2_"..frameTag.."_icon"]
if use_grey_vertex == 1
then
local shaderSupported = f4:SetDesaturated(1)
end

for i = 1, 40 do
local name, rank, texture, applications, debuffType, duration, timeleft, isMine, isStealable = UnitBuff(unit, i)
--local name, rank, texture, applications, duration, timeleft = UnitBuff(unit, i)

if name == spellName then


timeleft = timeleft-GetTime()
--DEFAULT_CHAT_FRAME:AddMessage("found "..name.." timeleft "..timeleft-GetTime().." duration "..duration.." now "..GetTime())

local floortime = ""
if timeleft ~= nil then
if timeleft >= 60 then
floortime = floor((timeleft/60)+1).."m"
elseif timeleft <= 1 then
floortime = floor(timeleft*10)/10
else
floortime = floor(timeleft+0.5)
end
end
local floornum = ""
if applications ~= nil then
floornum = floor(applications)
if floornum <= 1 then
floornum = ""
end
end

f:SetAlpha(1)
f2:SetText(floortime)
f3:SetText(floornum)

if use_grey_vertex == 1
then
local shaderSupported = f4:SetDesaturated(nil)
end

end
end

if testmode == 1
then
f:SetAlpha(1)
f2:SetText("99")
f3:SetText("9")
end

end

function addon:rf2_check_debuff(frameTag,spellId,unit,myspell)
local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId)

if unit == nil then
unit = "target"
end

local f = _G["rf2_"..frameTag]
f:SetAlpha(alpha_when_not_active)

if UnitAffectingCombat("player") == 1 then
f:SetAlpha(alpha_when_in_combat)
end

local f2 = _G["rf2_"..frameTag.."_time"]
local f3 = _G["rf2_"..frameTag.."_num"]
f2:SetText("")
f3:SetText("")

local f4 = _G["rf2_"..frameTag.."_icon"]
if use_grey_vertex == 1
then
local shaderSupported = f4:SetDesaturated(1)
end

for i = 1, 40 do
local name, _, texture, applications, debufftype, duration, timeleft, ismine = UnitDebuff(unit, i)

if ismine == 1 or ismine == "player" then
ismine = 1
else
ismine = "x"
end

if ((name == spellName and myspell == 0) or (name == spellName and myspell == ismine)) then

timeleft = timeleft-GetTime()
--DEFAULT_CHAT_FRAME:AddMessage("found "..name.." timeleft "..timeleft.." duration "..duration.." now "..GetTime())

local floortime = ""
if timeleft ~= nil then
if timeleft >= 60 then
floortime = floor((timeleft/60)+1).."m"
elseif timeleft <= 1 then
floortime = floor(timeleft*10)/10
else
floortime = floor(timeleft+0.5)
end
end
local floornum = ""
if applications ~= nil then
floornum = floor(applications)
if floornum == 0 then
floornum = ""
end
end

f:SetAlpha(1)
f2:SetText(floortime)
f3:SetText(floornum)

if use_grey_vertex == 1
then
local shaderSupported = f4:SetDesaturated(nil)
end

end
end

if testmode == 1
then
f:SetAlpha(1)
f2:SetText("99")
f3:SetText("9")
end

end


function addon:rf2_check_cooldown(frameTag,spellId)
local spellName, spellRank, SpellIcon, SpellCost, spellIsFunnel, spellPowerType, spellCastTime, spellMinRange, spellMaxRange = GetSpellInfo(spellId)

local f = _G["rf2_"..frameTag]
f:SetAlpha(alpha_when_not_active)

local f2 = _G["rf2_"..frameTag.."_time"]
local f3 = _G["rf2_"..frameTag.."_num"]
f2:SetText("")
f3:SetText("")

local f4 = _G["rf2_"..frameTag.."_icon"]
if use_grey_vertex == 1
then
local shaderSupported = f4:SetDesaturated(1)
end

local spellCooldownStartTime, spellCooldownDuration, spellEnabled = GetSpellCooldown(spellName);

local localstartime = 0
if spellCooldownStartTime ~= nil then
localstartime = spellCooldownStartTime
end

local floortime = 0
if spellCooldownDuration ~= nil then
floortime = spellCooldownDuration
end

local floornum = ""
if spellEnabled ~= nil then
floornum = floor(spellEnabled)
if floornum == 0 then
floornum = "1"
else
floornum = ""
end
end

local now = GetTime()
local cooldown = (localstartime+floortime-now)
cooldown = floor(cooldown+0.5)

if cooldown > 1 then
f:SetAlpha(1)
f2:SetText(cooldown)
f3:SetText(floornum)

if use_grey_vertex == 1
then
local shaderSupported = f4:SetDesaturated(nil)
end

end

if testmode == 1
then
f:SetAlpha(1)
f2:SetText("99")
f3:SetText("9")
end

end

addon:RegisterEvent"PLAYER_LOGIN"

sry für den langen text
sad.gif

rfilter2 wird mir einfach im solo net angezeigt
sad.gif
 
...

erstmal bitte sowas als [.CODE] posten.

Zweitens enthält dein Name Sonderzeichen. Diese kannst du nicht verwenden. Ändere die Bedingung dahingehend dass du nur auf CLASS == "WARRIOR" abprüfst.
 
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