Slayv
Dungeon-Boss
- Mitglied seit
- 11.11.2007
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- Kommentare
- 65
das wurde heute auf www.mmo-champion.com gepostet, was haltet ihr von den änderungen?
da ich auch einige neue änderungen gesehen habe, wie zB der elemental nerv(klitzekleiner, hoffe ich hab es richtig gelesen) post ich mal, auf der mmo seite sind auch die 3.2 talentplaner.
Shaman (3.1 Skills List / 3.1 Talent + Glyph Calc.)
* Call of Air - Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems that Call of Fire or Call of Water.
* Call of Water - Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems that Call of Fire.
* Call of Fire - Simultaneously places up to 4 totems specified in the Totem Bar.
* Totemic Call has been renamed to Call of Earth - Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Call of Earth.
Elemental Combat
* Flame Shock, Earth Shock, Earth Shock, Wind Shock range has been increased from 20 yards to 25 yards.
* Elemental Oath now affects non-periodic spell critical strikes.
* Elemental Focus now affects non periodic critical strikes.
* Elemental Devastation now affects non-periodic offensive spell crits.
Enhancement
* Shamanistic Rage now regenerate mana equal to 15% of your attack power (down from 30%) and has a 1 minute cooldown. (Down from 2 min)
* Ghost Wolf now has a new effect - As a Ghost Wolf, the Shaman is less hindered by effects that would reduce movement speed.
Restoration
* Tidal Waves has been changed to - When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 4/8/12/16/20% of your bonus healing effects and your Lesser Healing Wave gains an additional 2/4/6/8/10% of your bonus healing effects.
* Nature's Guardian now give you a 100% chance to increase your maximum health by 15% for 10 sec instead of 50% chance to heal for 10% of your total health. Cooldown increased from 8 second to 30 second.
* Mana Tide Totem now has 10% of the caster's health. (Up from 5 health)
* Nature's Swiftness now has a 2 min cooldown. (Down from 3 min)
* Improved Water Shield no longer consumes a Water Shield Orb when you gain a critical effect from your spells, now also has a 10/20/30% chance to proc from Chain Heal.
* Ancestral Healing now reduces your target's physical damage taken by 3/7/10% instead of increasing its armor by 8/16/25%.
da ich auch einige neue änderungen gesehen habe, wie zB der elemental nerv(klitzekleiner, hoffe ich hab es richtig gelesen) post ich mal, auf der mmo seite sind auch die 3.2 talentplaner.
Shaman (3.1 Skills List / 3.1 Talent + Glyph Calc.)
* Call of Air - Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems that Call of Fire or Call of Water.
* Call of Water - Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems that Call of Fire.
* Call of Fire - Simultaneously places up to 4 totems specified in the Totem Bar.
* Totemic Call has been renamed to Call of Earth - Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Call of Earth.
Elemental Combat
* Flame Shock, Earth Shock, Earth Shock, Wind Shock range has been increased from 20 yards to 25 yards.
* Elemental Oath now affects non-periodic spell critical strikes.
* Elemental Focus now affects non periodic critical strikes.
* Elemental Devastation now affects non-periodic offensive spell crits.
Enhancement
* Shamanistic Rage now regenerate mana equal to 15% of your attack power (down from 30%) and has a 1 minute cooldown. (Down from 2 min)
* Ghost Wolf now has a new effect - As a Ghost Wolf, the Shaman is less hindered by effects that would reduce movement speed.
Restoration
* Tidal Waves has been changed to - When you cast Chain Heal or Riptide, you have a 100% chance to lower the cast time of your Healing Wave spell by 30% and increase the critical effect chance of your Lesser Healing Wave spell by 25%, until two such spells have been cast. In addition, your Healing Wave gains an additional 4/8/12/16/20% of your bonus healing effects and your Lesser Healing Wave gains an additional 2/4/6/8/10% of your bonus healing effects.
* Nature's Guardian now give you a 100% chance to increase your maximum health by 15% for 10 sec instead of 50% chance to heal for 10% of your total health. Cooldown increased from 8 second to 30 second.
* Mana Tide Totem now has 10% of the caster's health. (Up from 5 health)
* Nature's Swiftness now has a 2 min cooldown. (Down from 3 min)
* Improved Water Shield no longer consumes a Water Shield Orb when you gain a critical effect from your spells, now also has a 10/20/30% chance to proc from Chain Heal.
* Ancestral Healing now reduces your target's physical damage taken by 3/7/10% instead of increasing its armor by 8/16/25%.
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