…Plus, there’s some systems that will allow you to play as class races you wouldn’t initially be able to play as, however we can’t talk much about that right now…
The species/class combo list you're referencing is not accurate. If it does appear in the magazine, that's unfortunate.
My guess is that an enthusiastic member of the press wrote down everything he saw in the character creation screen which, as we’ve stated often, is nowhere near final. Occasionally we’ll have species in odd classes or in all classes because of a bug or testing.
Hope that helps!
Just to clear up any confusion. Implants in SWTOR, much like in KOTOR, are not visible and can be changed out. They are a way to give more loot and stat options to characters without covering them in random art pieces. Except for the flavor name given to them, they function the same as rings or amulets might in a fantasy game.
They are not the same as the visible cybernetics you're occasionally seeing on player characters. Being a cyborg is different and a very specific choice that, as posters have pointed out, is not undertaken lightly nor commonly done in the SW universe.
Meinst das sind alle? - Ich warte auf mehr!
Gibt es mittlerweile mehr Info zu den Kombinationsmöglichkeiten? Wurden die Cyborgs nun offiziell bestätigt?
Falsch. Cyborgs wird es nicht geben.
Es gab sie mal in der Beta
Und wer sich nun die Frage stellt, welche Rassenboni enthalten sind, hier ist die Antwort.
Keine Rassenboni vorhanden.