SO, der erste Thread und noch so lange bis MoP!
Auch wenn die Foren grade vor Panda Hass überschwemmt werden bleiben wir hier hoffentlich davon verschont!
OK, viele News gibt es nicht... aber News sind News!
[font="Verdana, sans-serif"]Grandios, der Brausmeisster trinkt sich zur Unverwundbarkeit aber geheilt wird brain afk?[/font]
Auch wenn die Foren grade vor Panda Hass überschwemmt werden bleiben wir hier hoffentlich davon verschont!
OK, viele News gibt es nicht... aber News sind News!
- As a Monk you can heal competitively without ever having to target a friendly player.
- Monks will be similar to how a Discipline Priest can heal or cast Smite.
- Roll may cost mana and have a cooldown once you're in healer stance.
- There's a talent that changes roll into a different ability that heals and does damage to targets you "roll" through, which makes it interesting for the healer Monk.
- Balancing a non mana using healer would be too hard, so Monks are going to use mana to heal.
- All Monks (DPS, Tank and Healer) will use the "dual combo point" resource (Force).
- Monk tanks will choose between using two different types of mechanics through Dark and Light. For example, Dark may be an absorption shield which is larger depending on how many Force you consume. And Light may be increased avoidance. You can build up and store Dark for a big shield when you need it, or if you don't really need much self-survivability you then you can just spend your Dark Force on DPS instead.
- The Brewmaster also has drinks as short-term buffs, which restore Light or Dark Force, Chi etc.
- All Monks will use similar stances and styles, but there will be slight variation across the races.
[font="Verdana, sans-serif"]Grandios, der Brausmeisster trinkt sich zur Unverwundbarkeit aber geheilt wird brain afk?[/font]
Zuletzt bearbeitet von einem Moderator: