ee-pannels

Zaub3r'VVald

Quest-Mob
Registriert
20.04.2007
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38
Moin zusammen.
Ich bin noch recht neu hier,
und habe direkt mal ne frage an euch
wink.gif
.
Ich wollte mir mit Photoshop mal meine eigene Textur für Eepannels erstellen.
Nun stellen sich mir nur die fragen,
was ich alles beachten muss,
damit diese auch funktionieren.
Also z.B. als tga speichern.
Und halt sonst noch irgendwelche einstellungen.
Wäre nett wenn jemand nen link hat oder mir hier die zu beachtenden optionen postet.
Ich danke jetzt schonmal

MFG
Zauberwald
 
Ich habe dazu eine Anleitung..

(Leider nur in english)

Using Background Textures (Images)

If you want to modify the background texture/image, you'll first need to turn on the 'Advanced Mode' switch to have the options available to you.

Textures must be in .tga or .blp format (I suggest using tga), and must be uncompressed, 32-bit depth (which is 24-bit + alpha). The size of the texture must also be a multiple of 2. Some examples of valid image sizes are: 10x10, 32x32, 126x256. I believe there's also a maximum size limit of 512x512. These are all restrictions imposed by the WoW game client, not the addon. These requirements must be met in order to display an image/texture.

To set the texture, you need to specify a path to the texture file. For instance, if you wanted to set the texture to the icon used by eePanels, you could set the texture to: \\Interface\\Addons\\eePanels\\icon.tga. If you want to supply your own texture, place the texture in the eePanels directory, and use the same format.

By default, the icon will stretch to fit the panel. This is because tiling is turned off by default. If you keep tiling off, you'll need to modify the height/width of the eePanel so that it has the same ratio of the texture so that it doesn't look distored.

Tiling stops the image from stretching. Instead, the image will duplicate itself across the panel as many times as possible, based on the tile size. The tile size will set the size height and width of the texture to whatever pixel size you've entered.

Important: The background color/opacity/blend mode all affect the texture's visibility. If you know the texture is right (for instance, you're using my icon image above), but can't see the texture, make sure the panel is transparent, or that the blend mode is set how you need it. It's also possible if you have tiling enabled that you've set a tile size so large, you can't actually see the image. Double check these settings.

http://www.wowace.com/wiki/EePanels
 
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