Patch 1.0.6

Sou1taker

Quest-Mob
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14.10.2008
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* All Chosen have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!

* All Chaotic Auras: The AP cost of these abilities has been reduced. Additionally, all beneficial effects from auras will now work on allies up to 150 feet away.

* Bane Shield: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack. Additionally, the damage is now considered Spiritual Damage.

* Blast Wave: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack.

* Corrupting Wrath: This ability’s effectiveness has been increased.

* Discordant Instability: This ability’s effectiveness has been increased.

* Dreadful Agony: If multiple Chosen are using this ability in the same area, enemies will only be affected by the most powerful one in use.

* Dreadful Fear: This ability’s effectiveness has been increased.

* Guard: This ability will no longer attempt to work on players outside of the Chosen’s group. Additionally, the hotbar icon for this ability now lights up properly.

* Juggernaut: This ability is now available at rank 12.

* Mixed Defenses: The tooltip for this ability now displays proper values.

* Quake: This ability will now behave like a melee attack. Damage will be increased by Strength, and defended against like a melee attack.

* Seeping Wound: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities. Additionally, this ability will no longer apply the effect from the Tactic Tainted Wounds, without the tactic being slotted.

* Suppression: The parry buff from Suppression will no longer stack with itself.
zwar auf Englisch, aber ich finde die Änderungen geil. Vor allem Aura range und damage erhöht sich nun durch Stärke
 
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Jap das wird lustig ab Morgen. Baneshield kriegt endlich Stärke-Bezug und macht damit deutlich mehr Schaden und alle Defensiven Effekte von Auren sind 150fts groß. Ab morgen bin ich dann ein Stachel-Chosen im RvR, Verderbnis und Missklang gespect und dann Baneshield und Missklingende Fluktuation am laufen haben, dazu die Resi-Aura mit reinrotieren, denn diese soll jetzt ja auch deutlich stärker sein.
 
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