2.1.2 PTR Patch Notes

Isegrim

Welt-Boss
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Quelle: http://www.worldofwarcraft.com/patchnotes/...patchnotes.html

€dit: Die Patchnotes liegen inzwischen auch auf deutsch vor:

http://www.wow-europe.com/de/info/underdev/testrealm.html

  • General

  • Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced.
  • Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel.
  • Players can no longer fail with skinning at maximum skill.
  • Spellcloth: Creating spellcloth will once again only summon one Angered Nether-wraith.
  • Some new cooking recipes are available from Kylene in Shattrath City.
  • A recipe for a superior resilience gem has been added and is rumored to be held by the residents of Halaa.
  • Procs: Most procs are set to trigger only from spells which cost mana, but inadvertently disallowed spells which cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger.

    Druids

  • Druids in Swift Flight form can no longer loot herb nodes.
  • Force of Nature: This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.
  • Tree of Life: The bonus healing aura from this talent will reactivate when a Banish effect wears off a Druid in Tree Form.

    Hunters

  • Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three.
  • Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs.
  • Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking.
  • Poison Spit: These abilities will now appear in the correct order in the pet training menu.
  • Scatter Shot: This ability will now trigger Thrill of the Hunt.
  • Thunderstomp: These abilities will now appear in the correct order in the pet training menu.

    Mages

  • Molten Armor: This buff can now proc when the Mage is sitting.

    Paladins

  • Corrected the amount of damage done by Seal of Vengeance on a target affected by Judgement of Crusader.
  • Improved Concentration Aura: This ability now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions.
  • Judgement of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from casting this spell.
  • Seal of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from this spell's procs.

    Priests

  • Feedback: This buff can now proc when the Priest is sitting.
  • Shadowfiend: This creature will now reset to full health when it is summoned. It will also automatically attack your current enemy target when it is summoned.
  • Surge of Light: The buff from Surge of Light will no longer prevent Inner Focus's charge from being consumed. In addition, it is no longer possible to get two free Smites when this ability procs.
  • Touch of Weakness: This spell can now trigger Surge of Light when it does critical strikes.

    Rogues

  • Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon.

    Shaman

  • Focused Mind: This ability has been changed to reduce the duration of silence and interrupt effects, rather than increase resistance to them.
  • Frostbrand Weapon Rank 5: The damage on this spell was reduced slightly such that it will never do more damage than Frostbrand Rank 6.
  • Lightning Shield: Procs from this buff will no longer cause neutral town guards to attack the Shaman. In addition, Nightmare Vine will no longer cause charges of this buff to be consumed.

    Warriors

  • Overpower dims on the action bar when the player is affected by disarm spells.
  • Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack.

    Items

  • PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character.
  • Many raid items have had their art improved.
  • Clefthoof Mace: This item's name is now spelled correctly.
  • Crystalweave Bracers: This item and its depleted counterpart now have spell critical strike rating as intended.
  • Ebon Mask: This item now has sound when moved in a player's inventory.
  • Eye of Magtheridon: This trinket will now trigger when a Judgement of Vengeance is resisted.
  • Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical.
  • Skyguard Rations: The stamina and spirit buff from this food has been decreased, as well as its duration.
  • Talisman of the Breaker: The reduction in duration of silence and interrupt effects from this item will no longer stack with other such reductions.
  • Vestments of the Devout Set: The damage absorb set bonus on this set will now absorb only 350 damage, matching its intended design and tooltip.
  • Voidheart Raiment Set: The two-piece set bonus will now trigger from Death Coil.
  • Voidstar Talisman: This item will now give the correct amount of resistance to Warloock pets.

    Quests

  • Vim'gol the Vile now has a 30 second respawn cooldown.
  • A problem with interrupting Vim'gol the Vile's Unholy Growth spell has been fixed.
  • Casting bar text was added when gathering a Corrupted Flower during the quest, "Botanical Legwork".
  • A distance-related issue was resolved when attempting to use the Fel Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast.
  • A problem that could result in Obsidia, Rivendark, Insidion, and Furywing not responding to their respective dragon eggs being used has been resolved.
  • Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge Mountains will no longer display her Exalted faction gossip to those who have not attained that faction rank.
  • All classes will now properly get credit for siphoning the crystal in the quest "Bloodgem Crystals".
  • Players will no longer fail to summon Insidion and Obsidia if the dragons are in combat when a player summons them.

    Dungeons and Raids

  • Auchindoun: Sethekk Halls
    o Time-Lost Controllers no longer remove buffs from players who are charmed.
    o Heroic Mode: Anzu, the Raven God may no longer be pulled far away from the location where he is summoned.
    o Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer charge.
    o Heroic Mode: The quantity and health of Minions of Anzu that spawn have been reduced.
    o Heroic Mode: The frequency and duration of many of his abilities have been retuned to make the fight more forgiving.
  • Auchindoun: Shadow Labyrinth
    o The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs that interact with Murmur in the Screaming Hall in Auchindoun Shadow Labyrinth will no longer sometimes freeze their animations upon death.
  • Black Temple
    o It is no longer possible to engage the Shade of Akama without completing phase 1 of the encounter.
    o Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors, Channelers, and the Shade of Akama.
    o The Illidan Stormrage fight encounter has received additional tuning and improvements.
  • Caverns of Time: Mount Hyjal
    o The number of preliminary waves before each boss in the Caverns of Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and some of the larger waves have fewer creatures than before.
  • Karazhan
    o The door leading to the Celestial Watch in Karazhan now starts open, and Netherspite does not path so close to the door.
    o The damage dealt by Netherspite's Nether Breath has been reduced.
  • Tempest Keep: Mechanar
    o Nethermancer Sepethrea's Raging Flames should now periodically change their targets in Heroic mode.

    Interface

  • Fixed an issue with some AddOns where dropdown menus go away after showing the world map.
  • Fixed some Lua errors on /castsequence macros with conditionals.

    World Environment
  • Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc, Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor, Rumbpus, Telaari Jailor and Uriku: These creatures are no longer lootable.
  • Darbel Montrose: This creature now always drops at least a good quality item.
  • Lost Torranche: This creature is now skinnable.
  • Rallying Cry of the Dragonslayer: This buff will no longer give excessive critical strike rating to low-level characters.
  • The Twilight Ridge: Burning Legion creatures in this region will now drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder Samples.
 
Zuletzt bearbeitet von einem Moderator:
Oh ja, Karazhan noch leichter!
angry.gif
 
Das Interessanteste für alle Klassen finde ich immer noch
PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character.
Jede Klasse wird jeden CC brechen können, egal welcher Mechanik. Das wird noch ein paar heftige Diskussionen geben.
 
jup, werden ma wieder einige klassen rum winen-_-, solln nett so winen, wir warris sind immer noch die opfer wie früher, meinen zumindestens viele andere warris die ich kenne, ich selber habe noch net viel mit PvP angefangen
 
Krieger Opfer? *hüstel* Ich formulier’s mal so: Der größte Teil der PvP-Gemeinschaft sieht das anders. Genauer gesagt, das exakte Gegenteil.
Am wenigsten trifft es den Krieger mit dieser Änderung. Sein CC, Kniesehne, läßt sich spammen, und so nach einem Entfernen durch die Insignie sofort neu anbringen. Kein CD.

Hart trifft es auch Druiden mit ihrem Cyclone. Von Blenden, Kopfnuß und Solarplexus der Schurken gar nicht zu sprechen.
 
oh man ENDLICH kann man die soooo nervende Eisfallle von noch nervigeren Jägern entfernen:)
 
Toll Verlangsamt seit ihr immer noch wenn man erschütternden Schuss feuert
tongue.gif


Ich finde es scheisse, dass Blizz Karazhan leichter macht ich hab mich auf eine Herausforderung gefordert wenn die aber nen Boss nerven kanns ja keine Herausforderung werden.
Besonders auf den Nethergroll habe ich mich gefreut.
 
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Nicht sofern man vorher anstürmen oder abfangen benutzt hat
happy.gif
 
Ihr seid dann immer noch arm dran wenn ihr Scatter Shot frisst
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ich habs onehin aufgegeben mit meinen def richtig pvp zu spielen wollen
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Ihr armen Krieger tut mir wirklich leid so wie ihr zu Tode generft werdet.
Naja in Inis klappts ja für euch noch mit Deff-skillung
biggrin.gif
 
Weshalb sollte Scatter Shot eine Ausnahme sein? Ist ganz normales Disorientated bzw. Confuse, das auch Blind des Schurken und Poly des Magiers nutzen.
 
Zuletzt bearbeitet von einem Moderator:
Die Insignie hat ein 5 min Cooldown.
Deja hat geschrieben man kommt dann aus der eisfalle raus dafür benutzt er die insignie.

Also
Hunter legt Eisfalle->Krieger läuft rein->Krieger benutzt Insignie und chargt auf Hunter->Hunter macht Scatter Shot.

In dem Zeitraum ist der CD noch nicht abgelaufen deswegen kann dann der Hunter auf Distanz kommen und der Krieger kann Scatter Shot net entfernen.
 
Zuletzt bearbeitet von einem Moderator:
So viele interessante Neuerungen / Änderungen und es wird wieder nur über PvP gesprochen und geweint...

Geht alle Tekken spielen, ey
hmmm.gif


MfG Gonsi

Nera'thor / Horde
 
Die Insignie hat ein 5 min Cooldown.
Deja hat geschrieben man kommt dann aus der eisfalle raus dafür benutzt er die insignie.

Also
Hunter legt Eisfalle->Krieger läuft rein->Krieger benutzt Insignie und chargt auf Hunter->Hunter macht Scatter Shot.

In dem Zeitraum ist der CD noch nicht abgelaufen deswegen kann dann der Hunter auf Distanz kommen und der Krieger kann Scatter Shot net entfernen.


Falsch
happy.gif
durch deine eisfalle komme ich mit abfangen da der effekt nichtmehr von der Eisfalle beeinflust wird und somit wäre die insigne (die ich noch nicht habe
wink.gif
) noch Frei.

Ihr armen Krieger tut mir wirklich leid so wie ihr zu Tode generft werdet.
Naja in Inis klappts ja für euch noch mit Deff-skillung

hehe das beileid kommt nicht so ganz rüber wie du es es gern hättest
wink.gif
 
Zuletzt bearbeitet von einem Moderator:
Naja ist aber ernstgemeint mim Beileid bin ja selbst betroffen da ein Kumpel von mir Warri ist und PvP mit dem zusammen geht leider garnich
 
So krass wurden die offies eigtl garnicht generft es betraf 2 bestimte Fähigkeiten die gestackt haben und es nicht sollten für nen guten Spieler sollte es dennoch recht einfach zu sein an Gegner dranzubleiben und ihn zu legen.
 
Zuletzt bearbeitet von einem Moderator:
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