Slayv
Dungeon-Boss
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- 11.11.2007
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UPDATE:
Cleansing Totem: No longer pulses instantly when dropped.
Elemental Shaman
* Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
* Flame Shock: The duration of all ranks has been increased by 6 seconds.
* Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.
* Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
* Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
Glyphs
* Glyph of Flame Shock - The periodic damage dealt by your Flame Shock can now be critical strikes. (Old - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst.)
Enhancement Shaman
* Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock’s melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).
* Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
* Totem of Quaking Earth: Attack power value increased to 400.
Allgemeine Schamanen Änderungen und Erklärungen
Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
# Grounding Totem will now properly protect against the Death Grip spell.
# Lightning Shield: This spell will no longer set off some trinkets when it is cast.
# Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
Earthen Power Nerf
We think Earthen Power and the Ghost Wolf change were trying to solve the same problem. Together they felt like overkill to us, and we thought the Ghost Wolf change was more interesting so we kept that one. Your mileage may vary and I would be surprised if many shaman agreed since they were the target of the nerf. (Source)
Flame Shock duration change in 3.2.2
We don't think the coefficient needs to change. We literally just added the duration bonus from the old glyph so that you didn't need that glyph to function. We could have a long discussion about mandatory glyphs for dps specs, but let's not have it here. Smiley
The dot coefficient rule that I think you're implying isn't necessarily something we follow anymore.
You get two more ticks on Flame Shock, which frees up GCDs to cast other spells. If the glyph was a dps increase, and it generally was held to be, then the change to Flame Shock should be too. (Source)
3.2.2 Glyph of Flame Shock
Most of the posts I've read on the last few pages seem to get the purpose of the change (to make it so the spec could function without the glyph), but there are still a few confused shaman. Reread the thread and you'll see some good explanations in there.
This was not intended to be a massive Elemental dps increase. It was intended to solve a problem that may not have been important to you personally, but was important to a lot of shaman.
One thing I will add is to fret less about scaling. In BC if you didn't scale well, you were going to be in trouble for many tiers of content. These days we adjust classes so frequently that it's much less of an issue. Worst case is you will start to slip slightly behind other classes as everyone gets gear, but then the very next tier will be a reset (and honestly we really only have one tier left).
Put another way, if you and your friend start an instance at 5000 dps and then as you get gear she goes to 7000 dps while you go to 6000 dps, then that's a scaling problem. But under out current design philosophy in WoW we will adjust you if you fall that far behind. Yes in an ideal world all the talents and glyphs would be set up in such a way that we'd never need to adjust them and all classes would scale linearly (or even exponentially) with the same slope. The reality is that we tweak things and some scaling mismatches are inevitable (if for no other reason than melee scale differently than casters). (Source)
3.2.2 Glyph of Flame Shock and T8 Set Bonus
We aren't changing the set bonus. Most shaman will outgrow it eventually. If you have the set bonus, you can look at other glyphs for the moment if that works for you.
Ich hoffe sehr, dass ich nichts vergessen habe, sonst sagt es einfach!
Ps: alles von MMO-Chmpion.com zusammen getragen.
MfG Zulim
BIS zum 4 Addon:
Totem of Wrath / Demonic Pact
We want to solve the discrepancy between ToW and DP before Cataclysm.
Demonology needs to be brought because it does competitive dps, not because it has an awesome buff. Or even better, you should want the Demo lock because the player playing it is someone you want to play with. Nobody should get brought because they have an awesome buff but are otherwise a liability. You should be able to get most of the buffs and debuffs you really need in a number of different raid configurations, and ideally even taking two players of the exact same spec won't feel like a mistake. The game should be in defeating the boss, not assembling the group.
Cleansing Totem: No longer pulses instantly when dropped.
Elemental Shaman
* Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
* Flame Shock: The duration of all ranks has been increased by 6 seconds.
* Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.
* Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
* Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
Glyphs
* Glyph of Flame Shock - The periodic damage dealt by your Flame Shock can now be critical strikes. (Old - Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst.)
Enhancement Shaman
* Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock’s melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).
* Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.
* Totem of Quaking Earth: Attack power value increased to 400.
Allgemeine Schamanen Änderungen und Erklärungen
Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
# Grounding Totem will now properly protect against the Death Grip spell.
# Lightning Shield: This spell will no longer set off some trinkets when it is cast.
# Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
Earthen Power Nerf
We think Earthen Power and the Ghost Wolf change were trying to solve the same problem. Together they felt like overkill to us, and we thought the Ghost Wolf change was more interesting so we kept that one. Your mileage may vary and I would be surprised if many shaman agreed since they were the target of the nerf. (Source)
Flame Shock duration change in 3.2.2
We don't think the coefficient needs to change. We literally just added the duration bonus from the old glyph so that you didn't need that glyph to function. We could have a long discussion about mandatory glyphs for dps specs, but let's not have it here. Smiley
The dot coefficient rule that I think you're implying isn't necessarily something we follow anymore.
You get two more ticks on Flame Shock, which frees up GCDs to cast other spells. If the glyph was a dps increase, and it generally was held to be, then the change to Flame Shock should be too. (Source)
3.2.2 Glyph of Flame Shock
Most of the posts I've read on the last few pages seem to get the purpose of the change (to make it so the spec could function without the glyph), but there are still a few confused shaman. Reread the thread and you'll see some good explanations in there.
This was not intended to be a massive Elemental dps increase. It was intended to solve a problem that may not have been important to you personally, but was important to a lot of shaman.
One thing I will add is to fret less about scaling. In BC if you didn't scale well, you were going to be in trouble for many tiers of content. These days we adjust classes so frequently that it's much less of an issue. Worst case is you will start to slip slightly behind other classes as everyone gets gear, but then the very next tier will be a reset (and honestly we really only have one tier left).
Put another way, if you and your friend start an instance at 5000 dps and then as you get gear she goes to 7000 dps while you go to 6000 dps, then that's a scaling problem. But under out current design philosophy in WoW we will adjust you if you fall that far behind. Yes in an ideal world all the talents and glyphs would be set up in such a way that we'd never need to adjust them and all classes would scale linearly (or even exponentially) with the same slope. The reality is that we tweak things and some scaling mismatches are inevitable (if for no other reason than melee scale differently than casters). (Source)
3.2.2 Glyph of Flame Shock and T8 Set Bonus
We aren't changing the set bonus. Most shaman will outgrow it eventually. If you have the set bonus, you can look at other glyphs for the moment if that works for you.
Ich hoffe sehr, dass ich nichts vergessen habe, sonst sagt es einfach!
Ps: alles von MMO-Chmpion.com zusammen getragen.
MfG Zulim
BIS zum 4 Addon:
Totem of Wrath / Demonic Pact
We want to solve the discrepancy between ToW and DP before Cataclysm.
Demonology needs to be brought because it does competitive dps, not because it has an awesome buff. Or even better, you should want the Demo lock because the player playing it is someone you want to play with. Nobody should get brought because they have an awesome buff but are otherwise a liability. You should be able to get most of the buffs and debuffs you really need in a number of different raid configurations, and ideally even taking two players of the exact same spec won't feel like a mistake. The game should be in defeating the boss, not assembling the group.
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