Activity Report 11 & 18 Februar 2011 Darkfall

StaffEcon

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As if last week’s flu epidemic wasn’t enough, we’ve also had an outbreak of H1N1 swine flu at the office and several people are down for the count. We didn’t have the sprint presentation today as planned, we’ll have it next Friday when things are (hopefully) back to normal. Since we were depending on the meeting for today’s update, this is not shaping up to be one of our better activity reports. Nevertheless, we have to work with what we’re given and there are a few more things about our upcoming patch we can share with you today:

Alignment changes are going in. Enough with killing other players, this won’t improve your alignment anymore. The first step in these alignment changes is the introduction of Chaos Churches where players can repent their negative alignment away. These are located in the Chaos cities. The next step in this process will be to look at offering incentives for goodness. There will be a spotlight on this soon.

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The fishing boats we spoke of in previous updates are actually modifications to current ships that give them fishing capabilities. The safety level of the waters you fish in, as well as the type of ship you use have to do with the size of the rewards you might drag up from the sea bottom. New buffs are coming having to do with the products of the sea. Also, we’re making an effort to get protection against swimmers into this next patch, in the form of depth charge-like explosives. It’s quite satisfying blowing them out of the water.

Stats will be added to meditation, and faster skill progression will be applied to all the skills that we didn’t get last time, like crafting skills, melee skills, harvesting, swimming, etc. We’ve also significantly increased the drop rate in books, scrolls, and attribute consumables.

An exploit regarding the Kraken will be hotfixed tomorrow.

As I mentioned earlier, next week we should have the results of the sprint presentation, so a lot more to talk about. We’re sorry we couldn’t have more for you today, but on the bright side – nobody died.

Thanks for reading.


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Activity Report 11. Februar

More than half the development team is out with the flu this week and we’re doing the best we can to keep up with our milestones. As a result of this, and the fact that we’re two weeks into our current sprint, there’s not a whole lot to talk about in this update. We also had a tv crew visit the studio today, which was pretty cool but it also disrupted our workflow for a little while.

We’re currently working on our next patch which among other things contains the crafting skill gains which we weren’t able to include in the last patch. We didn’t make it because the crafting skill gains involve new development and need more testing since they affect several systems. In the upcoming patch we’re also adding the fishing boats and we’re fixing the tower screams which are annoying indeed.

We’re also working on getting stats in the meditation system. These will be added after this patch since they need more testing and balancing. These should add a new dimension to the meditation feature and we’re in a hurry to implement them, but we also want to get them right.

Darkfall’s new information interface, a feature we’ve been working on for a long time, will come out next month. We’ve briefly talked about this in previous activity reports, it’s a system which will give you a detailed information overview having to do with a great many activities like politics, clan activities, vendor information etc. We’re planning to do a Spotlight soon on this new feature collection, where more information will be shared.

Work on the new GUI is progressing and the current functionality is being cloned to the new framework as a first implementation step. This is something that we’ve been working on for a long time, and is highly prioritized since we’re not happy with the current GUI functionality and performance. It’s a huge task, and it takes time.

The events team is planning the next Darkfall event, one that has to do with the lore. There will be more information on this in an upcoming Spotlight. We’re also approaching Darkfall’s 2nd year anniversary and we’re working on something special for Darkfall’s loyal players.

Implementation of our new website and a new forum layout and functionality is underway. This should improve the site’s functionality by a lot. This time we’re taking a much more active role in the design and development of this website, rather than outsourcing it like we had done with the current website which we aren’t very happy with.

Our next sprint presentation happens next Friday where all the development teams get to present their work. We should have a lot more to talk about then.

Thank you for reading

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