Blue news zum Mage

Kainè21

Quest-Mob
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Mage (Skills List / Talent Calc. (8982))
Mage DPS lower than warlock's ?
If your concern is just that locks (or whoever) is currently beating you on damage meters, I'll just say that 1) we're not done with our numbers, 2) the signal to noise ratio on this topic is particularly bad because virtually every (and maybe in fact every) spec claims that they have the lowest dps at the moment. (Source)

Frostfire Bolt
We created Frostfire Bolt for 3 reasons: an interesting new spell that would cause a lot of exploation into which talents, gear and rotations benefited the best, a solution for those fights in which a Frost mage shows up to a Frost-immune fight, and the keystone for a new Frost + Fire "elemental" build. If you want to go respec every fight, you can still do that. But with Frostfire, you should be able to do a lot more damage than if you hadn't respec'd at all. (Source)

Ignite munching / potential spell change
Let me be clear, that this is ONLY because you're wee. Ignite munching is a bug, but it's a hard one to fix, partially because it has a large lag component. We can't always tell which crit landed first. It is something we want to get fixed though. If we absolutely can't fix it, we're likely to change the spell. (Source)

Developer Q&A (Source)
Will mages continue to have mana issues as much as they do currently, or is something planned to help?
Yes, we are working on mage mana issues. They seem to run out too fast.

Will mages be expected to be dominant AoE DPS? Or is AoE DPS also being flattened across the board?
Great AE damage isn't a good niche in a game with so many single-target fights. Your AE will be good, but so will that of warlocks and moonkin. We won't keep your single target dps down in order to justify high AE dps.

Will Frost be able to dps as strongly if not more strongly than Arc/Fire in PvE? Or is that still the PvP spec?
We would like to see similar dps from all 3 trees. However, if you go for a heavy PvP build (in any tree), you will probably sacrifice some dps to get there.

Will Arcane Blast be modified so it can be used as a main nuke? Or is that ship sunk?
We want Arcane Blast to be used a lot. It's not Pyro.

Scaling plagued mages throughout BC, will this be closely examined so it doesn't repeat in WOTLK?
Yes. We aren't happy with what happened to mages in BT and Sunwell.

Mages from BC have a stigma attached (see top guild interviews regarding least useful class), will we be given something to help justify bringing us to raids?
We'll make your dps competitive. We're trying not to give *anyone* the one ability that gets them invited to raids.

Will Evocation ever be updated? Lowered Cooldown? Made like Innervate instead of channeled?
I don't know the answer to that yet. I think Evo is fine if mages don't run out of mana in 5 seconds. Evo could be part of that solution or not.

Will Frostfire bolt be given a purpose, now that double dipping is gone. Is it simply an "immunity" fight fallback?
No, we want it to be the kind of spell you can use all the time. But we want to get Frost, Fire and Arcane feeling good first.

Will the Water Elemental get more survivability? More resist? More +hit? More scaling?
All pets should inherit the hit of the master now.

Will mages have purpose other than dps in raids so that so called "hybrid" classes won't fill in the mage spots after the single obligatory Winters Chill/Food/Scorch mage has been invited?
Just be better / do more dps than those other classes and you'll earn a spot. We're not going to give you a reason other than that that someone HAS to take you.

Is the numbers pass starting soon? We're worried that you may be running short (5 weeks) on time to properly see data regarding the dps passes.
We've been in the middle of it for weeks. Don't worry about the time. We don't. If we looked at the ship date as a deadline, then we'd get sloppy and do dumb things. The truth is that in an MMO, game balance is a process not a destination. Even after the patch goes live, we'll have opporunities to make changes before you can head to Northrend. With all the changes we've made, there are going to have to be some quick patches to fix things we missed. And overall we'd like to address balance problems that do erupt in a more timely fashion - consider, before we could always say "Eh, they'll still take the X for his Y buff even if his dps is low." We can't say that anymore. Now we just have to get stuff fixed.

victory.gif
 
Oh, dieselben Versprechen wie zum BC-Start... ich lach mich schlapp. (:
 
hm, KLINGEN tut es schonmal gut...

PS: ich hab den yaw dropping damage gefunden:
Man nehme einen Raid-Arcane-Mage stelle ihn für 15sek an Dr.Bumm, lasse ihn vorher 3 Arcane Blast charges aufnehmen und dann AP, PoM und IV zünden... an den DPS kommt keiner ran, das einzig traurige ist, länger als die 15sek hält man net durch :.(

Vote 4 100% Clearcast + 100% AP-Uptime *hust*
 
Mit Built 9014 siehts noch doofer aus:

Mage (Skills List / Talent Calc. (9014))
Skills

* Evocation cooldown has been reduced from 8 minutes to 5 minutes.


Talents
Fire

* Living Bomb doesn't knock up all targets in the air anymore.


Frost

* Deep Freeze doesn't deal damage anymore. Now only stuns the target for 5 seconds.


Talents
Arcane

* Missile Barrage now affects Arcane Barrage as well. Rank 5 proc chance changed from 12% to 20%.


Fire

* Hot Streak now affects Fire Blast as well
* Empowered Fireball renamed to Empower Fire. Now affects Frostfire Bolt as well


Frost

* Frostbite has been moved from Tier 2 to Tier 1.
* Frost Warding has been moved from Tier 1 to Tier 2.

Schon schade was sie mit der Living Bomb machten.. fand ich gut so.. die anderen Anpassungen sind meines Erachtens nach nicht ausgleichend...
Allein Arkan hat profitiert... Feuer und Frost haben es abbekommen..
 
Mit Built 9014 siehts noch doofer aus:



Schon schade was sie mit der Living Bomb machten.. fand ich gut so.. die anderen Anpassungen sind meines Erachtens nach nicht ausgleichend...
Allein Arkan hat profitiert... Feuer und Frost haben es abbekommen..


Ich habs mir noch nicht durchgedacht aber wenn sie das 51ger fürs pve kaputt machen müsste es ein 21 geben das in den pve build reinsollte. der knockback hat vlt auch beim pve gestört? ka.

mages waren in der arena eh etwas stark war so der tenor bisher. vorallem mit dem 5sek stun. da kam teilweise im stun 15k+ rüber. (allerdings nur hörensagen)
 
seh ich das jetzt richtig das deep freeze keinen schaden mehr macht!?
sad.gif
 
naja evo auf 5 min runter is doch cool

das LB neme rumnockt scheiß ich drauf

und nen kleinen FFB buff gabs auch... frage is aber halt immernoch wie brauchbar FFB is ^^

wirklich schlimm is nur das mit deep freeze... der zauber war sehr cool
sad.gif
 
Zuletzt bearbeitet von einem Moderator:
wirklich schlimm is nur das mit deep freeze... der zauber war sehr cool
sad.gif

Feuer und Frost haben es eben abbekommen.. Deepfreeze mit keinem Schaden mehr ist auch schade.. ja...

Und ja, kein Knockback mehr mit LB ist schad.... overpowered war es im PvE nicht. Zumindest beim Leveln. Man braucht ja einen Char der AoE machen kann.. und Feuertechnisch wäre das eine gute Ergänzung zur Ark. Explosion gewesen....

Aber nunja.. weinein bingt nix.. man muss es ja nicht skillen.. Da kann man dann sinnvolleres mit machen.
 
Aber deep freeza war echt mal nen geiler zauber:( alles was sie tolles neues rein bringen wird so tot generft da hätten die das talent auch raus lassen können...

und sowas bekommt man als 51er talent... oh mann echt sowas gibts nur wieder beim mage:(
naja die amis laufen gerade sturm im forum hoffen wir mal das deep freeze wieder dmg bekommt....
 
Zuletzt bearbeitet von einem Moderator:
das war so geil, frostfinger proct und glei deep freeze rein!

jetz, naja...
 
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