frage zum kommenden patch

derbolzer

Rare-Mob
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hi

Stimmt das das es beim neuen patch es einfach sein soll seine twinks hochzulvl? wenn ja wie soll das den gehen weis was einer was ruber ?
 
Nein natürlich nicht die rates werden nur etwas erhöt z.B. char A braucht eine Summe von 2000 ep bis lvl up. nach dem patch braucht er gesamt nur noch 1000 oder 1500 wie auch immer
 
Sufu benutzen dann siehst du es.Ja es wir leicher ab lvl 20-60 bekommt man mehr Ep und ich glaube ab lvl 30 gibt es auch merh Quest Eps.Und die Beute in Instanzen ist besser!
 
Nein natürlich nicht die rates werden nur etwas erhöt z.B. char A braucht eine Summe von 2000 ep bis lvl up. nach dem patch braucht er gesamt nur noch 1000 oder 1500 wie auch immer

das die EP halbiert werden glaube ich kaum sonst haben wir bald guides wie man in 2 tagen spielzeit auf 60 kommt und das ist dann doch etwas übertrieben
 
Also meine Infos besagen, dass es 30% mehr EP bei den Mobkills gibt. Macht irgendwo auch Sinn, denn in der alten Welt gabs ca. 350 EP auf L59 wenn man einen 60er Mob umgehauen hat. In der Scherbenwelt gabs aber schon ca. 500 EP mit 60 für einen 60er Mob.
 
jo die xp werden von 30 -60 oder von 1-60 weis net mehr genau verringert um 15% allerdings gilt das nicht für twinks das gilt für alle chars soweit ich weis
 
Vaneras schrieb:
As many of you already know we've been working on changes designed to improve various aspects of leveling for those making their way to level 60. These improvements, available in patch 2.3 will come in many forms and should significantly contribute to a more fluid and enjoyable leveling experience .

The first notable change was to simply reduce the amount of experience needed each level by approximately 15% between levels 20 and 60. Please note that when the patch is released, characters affected by this change will remain at their current level percentage. For example, if a character had exactly 50% of the current level's total experience before this change went into effect, the character would still have exactly 50% of the current level's total experience; only now fewer points would be needed to level.

Questing plays a very large role in World of Warcraft, especially while leveling and we felt that improvements to this front were necessary as well. Experience gained for completing quests (on average) between levels 30 and 60 is being increased. The increase becomes more substantial as you make your way towards 60. Additionally, many outdoor elite mobs will become non-elites, making many quests which were previously too difficult or required a group much easier and offer the same rewards (in some cases better!). A good example of this change would be Stromgarde Keep in Arathi Highlands, which will become a solo friendly environment when patch 2.3 goes live.

We've also added approximately 60 new quests in Dustwallow Marsh. This should help players who find themselves lacking quests in the 30-40 range. The Steamwheedle Cartel is building the new town of Mudsprocket in south-west Dustwallow Marsh, so you'll have to wait until construction is complete to learn more about these changes.

We're making other improvements to pre-bc leveling dungeons that players will likely find most agreeable. The level range for most every dungeon is being adjusted so that there is a much smaller range between the level of mobs found early in the dungeon to those found towards the end. For example, Shadowfang Keep is currently designed for levels 18-25 which means that right now, players who are towards the bottom of that range (18) will find it nearly impossible to complete the dungeon, while players towards the top of the range (25) will find most of the dungeon trivial. Using our new model (similar to what you'll notice with Burning Crusade leveling dungeons), Shadowfang Keep is being retuned for levels 18-21.

http://forums.wow-europe.com/thread.html?t...549&sid=1#0
 
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