myxir21
Rare-Mob
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Aktuell ist grad muntere Fragerunde auf Reddit mit den verantwortlichen des Games. Hier ein paar Highlights:
We'll be releasing detailed info next week on the subscription plan, but just a heads up, yes, you will get a discount for buying multi-month subscriptions.
"Cash Shop": The next items available for purchase are a name change service, and possibly some vanity pets. We have no timeline for these, so don't expect them soon, and there aren't concrete plans for anything else at the moment after that.
Starter Islands: We made this decision to give the players lots more choice in the early moments of the game. Not being able to leave the starter islands was too much on rails. So, we made the starter islands just "islands" and let players explore them when they want, along with other level 3-8 content. But after (much) feedback, we made it too hard to find the quest giver to send you to the island, so we are making one more change before launch: now, you'll find a questgiver directly outside your front door to direct you to the islands. You don't have to go there, but you can if you want. Choice.
Explorer Pack Bonus: playing any race in any alliance is a pre-order perk. We have no plans to offer this bonus in any other way.
post launch dev plans: Our first Adventure Zone, Craglorn will be our first focus. Expect to see lots of info on that soon.
Speech Bubbles: We have no current plans to support speech bubbles.
Updates/expansions: all regular content updates will be provided as part of subscribing. We will probably do some kind of expansion in the future, we don't have concrete plans for that at the moment.
Moderators: yes, we will have full CS support on the live servers, including being able to handle TOS violations and harassment. We take player experience very seriously and as much as possible won't allow disruptive players to make life difficult for others.
Addon Free Campaigns: no, all pvp campaigns will have the same ruleset, but we are taking steps to ensure that UI mods won't give players an advantage in PvP over a player that doesn't have one.
First major content release: as soon as possible after launch - this is Craglorn. Expect to see more info very soon.
Lower end PC: we spent a LOT of time ensuring that ESO is playable on a wide variety of PC (and Mac) hardware. It was one of our core tech requirements.
I don't think we will be adding cloaks in the near future. Edna Mode made me promise.
The FOV slider will not be in for launch.
Feedback about our starting area was is that it was one of the most negatively perceived areas of the game in our recent round of media and beta tester previews. No one loves the starter area content more than we do, but the feedback was overwhelming that players felt locked in and “on rails” because they had to complete the content sequentially.
If we just put a NPC on the start island and said “you can skip this”, it would be very confusing to new players – how would they know what it is they were skipping? So, we decided to keep the content, but make it just part of the 1-10 leveling experience by making the (former) starting areas explorable areas of the game.
The feedback on the change – once people played it – was that they didn’t understand why we made it so difficult to find the islands. So, by launch (going to PTS early next week), we’ve slightly tweaked the starter experience again to more explicitly vector players to the islands. This way, if you are an ESO veteran, you can go to the islands when you want, and if you are a new player, you can just follow the quest and go there.
We also are tweaking the tutorial to offer more explicit weapon types to choose from. Our goal is that through weapon drops, lootable chests, and this choice you should be able to find any weapon you want by the time you exit Coldharbour.
I think you have a very reasonable concern about the depth of healing builds versus dps builds.
We are currently building several new skills for release in future patches, and while I can't confirm the specifics, many new healing and support spells will be included.
(We do love healers, I swear!)
For 5 day early access:
•North America (East): 7:00 AM EDT, Sunday March 30th--
•UK/IE: 12:00 PM WEST, Sunday March 30th--
•Central Europe: 1:00 PM CEST, Sunday March 30th--
•Sydney, Australia: 10:00 PM AEDT, Sunday March 30th--
•Singapore: 7:00 PM SGT, Sunday March 30th --
For 3 day early access:
•North America (East): 7:00 AM EDT, Tuesday April 1st--
•UK/IE: 12:00 PM WEST, Tuesday April 1st--
•Central Europe: 1:00 PM CEST, Tuesday April 1st--
•Sydney, Australia: 10:00 PM AEDT, Tuesday April 1st--
•Singapore: 7:00 PM SGT, Tuesday April 1st--
...and for launch:
•North America (East): 7:00 PM EDT, Thursday, April 3rd--
•UK/IE: 12:00 AM WEST, Thursday, April 4th--
•Central Europe: 1:00 AM CEST, Thursday, April 4th--
•Sydney, Australia: 10:00 AM AEDT, Thursday, April 4th--
•Singapore: 7:00 AM SGT, Thursday, April 4th
After ESO ships we're not done with PVP or Cyrodiil as we'll be paying close attention to what the players ask for. If it's Arena, more expansions of Cyrodiil, or simply adding more PVP Ranks we'll be listening to the players!
You gain Alliance War Ranks (there are 50 of them currently) and Alliance points which you can spend on gear or weapons. Also note that you get XP for players you kill and capturing keeps so you can level up in PVP. There are 2 skill lines focused on PVP as well you unlock when you enter Cyrodiil (Assault/Support) which have abilities that are focused on PVP.
To become Emperor there is a leaderboard per alliance within a Campaign (based on alliance points earned), and if you're on top of that leaderboard when the 6 Keeps around Imperial City are captured for your Alliance, you become Emperor!
To lose Emperorship however, all 6 keeps have to be captured by the opposing Alliances, by either both enemy Alliances or a single Alliance...in which case they would crown their own Emperor!
I think both are very attractive, but in the near future, I would expect to see completely new skill lines
We have one more set of early game tweaks done on our development server that will go to PTS early next week and will be on live for early access. One of these is to make it easier to "find" the starting islands - and the other is to give the player more weapons to choose from. Also, we upped the drop rates for weapons and armor throughout the tutorial, so now there's a really (really) good chance you'll have the weapon you want by the time you get to Tamriel.
We found the underlying problem that caused that series of bugs (similar problems across a wide variety of quests) that made the last beta frustrating for players and those fixes will show up on PTS on Monday and will be live for early access. We're pretty sure we found all of them, but we will remain vigilant and will fix anything else that may crop up.
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