Hier mal ei Blood DK Guide vom DPS Compendium da in der Blodd Skillungsfrage ma nachnem Guide gefragt wurde. Bin dabei in zu Übersetzten.
8. Talent Specs (by Zurm)
8.1. Blood
The blood spec is the most physical damage based of all the DPS specs. Unlike other DPS specs, its primary strike only uses one rune rather than two, and this creates a unique situation of many strikes rather than a few super strong one.
8.1.1 Benefits brought by Blood specs
The unique raid buff that blood offers is the equivalent of an enhancement shaman’s Unleashed Rage. Called Abomination’s Might, this ability triggers off of both Heart Strike (your main attack) and Obliterate (used to generate Death Runes as a blood spec). You also get a buff called Hysteria that is usable every three minutes on a single target which increases the target’s physical damage by 30% for 30 seconds, but deals periodic damage to them. It is generally accepted that the best use of this (strictly from a PvE raid DPS perspective) is on the highest physical damage dealing warrior or feral druid. Use on a hunter (due to the buff not affecting pet damage, and hence a large part of the hunter’s DPS), death knight (due to a large amount of magic damage), retribution paladin (same reason as a death knight) or rogue (due to a massive amount of poison damage) is not recommended.
Blood's token aura is Blood Aura, which will make the selfhealing portion of Blood Presence a raidwide aura (do note this is NOT linked to whether or not the Death Knight is in Blood Presence).
8.1.2. Talent Choices
There are two common specs used as blood. Currently, a debate exists as to which is best, but they are close enough that both are viable. Different rotations are required to maximize DPS for these two specs, however.
50/0/21: This spec is based around Gargoyle as the primary runic power dump. The additional advantage of Blood Caked Blade and 5% more strength from Ravenous Dead and Shadow of Death make it a formidable spec. However, as will be shown in the next section, a sacrifice made to the rotation due to the absence of Annihilation causes a good portion of this benefit to be cancelled out by the next spec.
51/13/7: This spec uses Dancing Rune Weapon instead of Gargoyle. While it has been shown that DRW scales better with gear, Gargoyle lasts longer and proves to be a more efficient use of RP when compared to Death Coil. Proponents of this spec point to a more efficient rotation than the 50/0/21 spec shown above, while opponents point to the ten “wasted” talents placed in frost in order to be able to get to Annihilation.
8.1.3. Rotation
PS = Plague Strike
IT = Icy Touch
HS = Heart Strike
OB = Obliterate
DC = Death Coil
Please note that DRW and Gargoyle are not included in rotations. They drain RP while used so you would simply not use DC’s while they were up, and maintain everything else in the rotation. Also note in the “DC” section, continue using Death Coil until you can’t cast anymore, meaning you have less than 40 RP remaining and no Sudden Doom procs. Rotations are shown over two cool-downs per rune, with full rotations lasting approximately 20 seconds.
50/0/21:
PS -> IT -> HS -> HS -> OB -> DC
PS -> IT -> HS -> HS -> HS -> HS -> DC
51/13/7:
PS -> IT -> HS -> HS -> OB -> DC
OB -> HS -> HS -> HS -> HS -> DC
8. Talent Specs (by Zurm)
8.1. Blood
The blood spec is the most physical damage based of all the DPS specs. Unlike other DPS specs, its primary strike only uses one rune rather than two, and this creates a unique situation of many strikes rather than a few super strong one.
8.1.1 Benefits brought by Blood specs
The unique raid buff that blood offers is the equivalent of an enhancement shaman’s Unleashed Rage. Called Abomination’s Might, this ability triggers off of both Heart Strike (your main attack) and Obliterate (used to generate Death Runes as a blood spec). You also get a buff called Hysteria that is usable every three minutes on a single target which increases the target’s physical damage by 30% for 30 seconds, but deals periodic damage to them. It is generally accepted that the best use of this (strictly from a PvE raid DPS perspective) is on the highest physical damage dealing warrior or feral druid. Use on a hunter (due to the buff not affecting pet damage, and hence a large part of the hunter’s DPS), death knight (due to a large amount of magic damage), retribution paladin (same reason as a death knight) or rogue (due to a massive amount of poison damage) is not recommended.
Blood's token aura is Blood Aura, which will make the selfhealing portion of Blood Presence a raidwide aura (do note this is NOT linked to whether or not the Death Knight is in Blood Presence).
8.1.2. Talent Choices
There are two common specs used as blood. Currently, a debate exists as to which is best, but they are close enough that both are viable. Different rotations are required to maximize DPS for these two specs, however.
50/0/21: This spec is based around Gargoyle as the primary runic power dump. The additional advantage of Blood Caked Blade and 5% more strength from Ravenous Dead and Shadow of Death make it a formidable spec. However, as will be shown in the next section, a sacrifice made to the rotation due to the absence of Annihilation causes a good portion of this benefit to be cancelled out by the next spec.
51/13/7: This spec uses Dancing Rune Weapon instead of Gargoyle. While it has been shown that DRW scales better with gear, Gargoyle lasts longer and proves to be a more efficient use of RP when compared to Death Coil. Proponents of this spec point to a more efficient rotation than the 50/0/21 spec shown above, while opponents point to the ten “wasted” talents placed in frost in order to be able to get to Annihilation.
8.1.3. Rotation
PS = Plague Strike
IT = Icy Touch
HS = Heart Strike
OB = Obliterate
DC = Death Coil
Please note that DRW and Gargoyle are not included in rotations. They drain RP while used so you would simply not use DC’s while they were up, and maintain everything else in the rotation. Also note in the “DC” section, continue using Death Coil until you can’t cast anymore, meaning you have less than 40 RP remaining and no Sudden Doom procs. Rotations are shown over two cool-downs per rune, with full rotations lasting approximately 20 seconds.
50/0/21:
PS -> IT -> HS -> HS -> OB -> DC
PS -> IT -> HS -> HS -> HS -> HS -> DC
51/13/7:
PS -> IT -> HS -> HS -> OB -> DC
OB -> HS -> HS -> HS -> HS -> DC