Hi wie im Titel schon steht wollt ich mal fragen ob das jemand übersetzen kann :
Rogue survivability and crowd control
TBH, I tend to think the rogue class would benefit from being a little more tanky. Many of the balance problems we have had with them in PvP (though it affects the solo PvE experience too) comes from the basic design being that when you don't have your target CC'd, they really mess you up. That puts a ton of pressure on the CC to be potent, which in turn drives a lot of PvP balance with regard to diminishing returns and dispels.
I'm not saying we'd pull crowd control from rogues. I'm just saying we wish they weren't so reliant on it. Now that in turn does have the risk that if they were too reliant on dodge for survival that we'd be in a similar situation as with the tanks -- dodge, dodge, dodge, splat.
Danke
Mfg Tugluk
Rogue survivability and crowd control
TBH, I tend to think the rogue class would benefit from being a little more tanky. Many of the balance problems we have had with them in PvP (though it affects the solo PvE experience too) comes from the basic design being that when you don't have your target CC'd, they really mess you up. That puts a ton of pressure on the CC to be potent, which in turn drives a lot of PvP balance with regard to diminishing returns and dispels.
I'm not saying we'd pull crowd control from rogues. I'm just saying we wish they weren't so reliant on it. Now that in turn does have the risk that if they were too reliant on dodge for survival that we'd be in a similar situation as with the tanks -- dodge, dodge, dodge, splat.
Danke
Mfg Tugluk