hansieknalle
Rare-Mob
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ich war ja mal wieder EJ-forum wegen mutilate zu gucken und siehe da momentan scheint der mutilate eine supportskillung zu werden.
ich habe dort über die skillung geguckt und ein paar fragen gestellt und das kam bei raus
die antwort von left
und arakas hinzugefügt hat
sind jetzt mutilate schurken die support mit im raid ? was meint ihr dazu ?
EJ skillvorschlag
der supporter
ich habe dort über die skillung geguckt und ein paar fragen gestellt und das kam bei raus
Mutilate Cycles
The best cycle for nearly all Mutilate rogues is 3-5s/5r, indicating that you perform Slice as soon as you hit anywhere from 3-5 CP, but always Mutilate to 5 CP before Rupturing (even if it means some CP go to waste). Mutilate rogues with T5 2pc may get slightly more mileage out of three finisher cycles like 3-5s/4-5r/4-5e. A Mutilate rogue may sustain 100% Slice and 100% 5-CP Expose Armor uptime using 3-5s/5a. However, it is advisable to ask a Sinister Strike rogue to do so rather than a Mutilate rogue, as the Mutilate rogue's cycle is highly susceptible to poor proc luck.
Expose Armor > Evicreate ?
die antwort von left
Yes, but only if these two conditions are true: (1) you do not have a warrior tanking, and (2) you have a talented Expose Armor. In other words, this is a very specific situation. If you need to use it, chances are your guild will plan an encounter around it specifically. (EG, some guilds build Brutallus groups for Paladin/Druid tanks and have a rogue keep up Imp. EA for a raid-wide DPS increase.)
und arakas hinzugefügt hat
I wouldn't necessarily put that first condition as being absolute. Much of it has to do with playing a rogue intelligently rather than requiring only druid/pally tanks and/or specialized encounters.
I presently run with ImpXA Mutilate using a warrior as our primary tank in Sunwell. He's an aggro beast, which certainly helps, but I also don't do unwise things like open with mut > mut > 5cp ImpXA; effectively locking out a healthy chunk of his initial threat generation.
If you open with a normal DPS sequence (getting SnD rolling and 5cp built up) it will "generally" allow the warrior to get plenty of threat off the start. If you really burst the CP's, drop on a rupture first and cycle in ImpXA at the second cycle. Same thing if you notice that he hasn't built rage or missed shield slams. It lets the warrior get 4-5 Sunder/Devastates up, after which, they only lose the threat generation of the sunder effect itself.
My general cycle uses SnD > ImpXA > Rupture. I can almost always keep all three active, and only the rupture requires coordinating my timing to have AtoL and FW up. Mutilates fit nicely into a three finisher very easily.
The DPS difference with ImpXA is around 4.35% for ALL physical DPS classes (including your tanks getting additional threat by hitting harder). On some of our Brutallus fights, I've loosely calculated this to be 600 additional DPS for the raid. Under normal raid buff conditions, it ends up being closer to 350-400. This is more than I would benefit the raid if I had dual glaives. And yes, my DPS _is_ lower than full combat rogues by roughly 5%. But really, they're one of the reasons that I'm putting ImpXA up in the first place...
So I'd amend the rules to be more along the lines of "communicate with your warrior tank if you're going to use ImpXA. Make sure that he's comfortable with the change to threat and practice on a few mobs before trying on bosses."
sind jetzt mutilate schurken die support mit im raid ? was meint ihr dazu ?
EJ skillvorschlag
der supporter