Habe dies hier aus dem wow-europe.de forum mal auch hiereinkopiert. Quelle ist mmo-champion.
Was hier gesagt wird lässt ja wirklich hoffnung aufwallen overheal etwas verringern und/oder evtl sogar "multiple target" heal hmm schön wärs ja endlich. Man bekommt grp heal zwar so auch einigermaßen hin aber ein richter grp-heal spell wäre mir doch lieber.
Holy could become "too good" if it was changed
I meant "too good" in the sense of healing per second and longevity. You can spam very fast Holy Lights virtually forever, or at least much longer than the typical boss encounter lasts. The big negatives for a Holy paladin right now are having insanely high overhealing (but who cares since mana is cheap?) and having a narrow niche of single target (usually tank) healing. Improve the efficiency (not mana efficiency but replace the overhealing with actual healing) or let paladins heal multiple targets at once and I think it would be hard to argue that any of the other classes could compete. (Source)
Holy Paladins issues
I agree nobody would get benched for overhealing. But when mana does matter then overhealing does too. Some paladins are saying "Yes, I overheal but what choice do I have?" which is fair. It's a liability, though perhaps a small one. (Source)
[...] I would say lack of ability to heal multiples and lack of ability to move. We have let other specs creep into the paladin role with perhaps not letting the paladin creep out enough. Again, we're not talking about overhauling the Holy tree or getting 5 new healing spells next patch. While we're not prepared to announce our plans yet, I also don't want anyone's imagination to run wild here. (Source)
Vllt interessierts ja jemanden hier
Was hier gesagt wird lässt ja wirklich hoffnung aufwallen overheal etwas verringern und/oder evtl sogar "multiple target" heal hmm schön wärs ja endlich. Man bekommt grp heal zwar so auch einigermaßen hin aber ein richter grp-heal spell wäre mir doch lieber.
Holy could become "too good" if it was changed
I meant "too good" in the sense of healing per second and longevity. You can spam very fast Holy Lights virtually forever, or at least much longer than the typical boss encounter lasts. The big negatives for a Holy paladin right now are having insanely high overhealing (but who cares since mana is cheap?) and having a narrow niche of single target (usually tank) healing. Improve the efficiency (not mana efficiency but replace the overhealing with actual healing) or let paladins heal multiple targets at once and I think it would be hard to argue that any of the other classes could compete. (Source)
Holy Paladins issues
I agree nobody would get benched for overhealing. But when mana does matter then overhealing does too. Some paladins are saying "Yes, I overheal but what choice do I have?" which is fair. It's a liability, though perhaps a small one. (Source)
[...] I would say lack of ability to heal multiples and lack of ability to move. We have let other specs creep into the paladin role with perhaps not letting the paladin creep out enough. Again, we're not talking about overhauling the Holy tree or getting 5 new healing spells next patch. While we're not prepared to announce our plans yet, I also don't want anyone's imagination to run wild here. (Source)
Vllt interessierts ja jemanden hier