if unit == "player" then
self.Buffs:SetPoint("TOPRIGHT", self, "TOPLEFT", -9, 1)
self.Buffs.initialAnchor = "TOPRIGHT"
self.Buffs["growth-x"] = "LEFT"
self.Buffs["growth-y"] = "DOWN"
self.Buffs.filter = true
self.Debuffs.initialAnchor = "TOPLEFT"
self.Debuffs["growth-y"] = "DOWN"
if IsAddOnLoaded("oUF_RuneBar") and class == "DEATHKNIGHT" or IsAddOnLoaded("oUF_TotemBar") and class == "SHAMAN" then
self.Debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -1, -15)
else
self.Debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -1, -7.5)
end
elseif unit == "target" then
self.Buffs:SetPoint("TOPLEFT", self, "TOPRIGHT", 9, 1)
self.Buffs.initialAnchor = "TOPLEFT"
self.Buffs["growth-y"] = "DOWN"
self.Debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -1, -8)
self.Debuffs.initialAnchor = "TOPLEFT"
self.Debuffs["growth-y"] = "DOWN"
self.Debuffs.onlyShowPlayer = false