oUF Layout Fehler

STL

Raid-Boss
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ich hab mir grad n oUF Layout geladen, was zwar outdated ist, aber ich hab mir mal gedacht: ausprobieren
biggrin.gif
und wie gedacht: fehler
wink.gif

Code:
Message: Interface\AddOns\oUF_Maneut\layout.lua:108: attempt to call global 'GetDifficultyColor' (a nil value)
Time: 02/16/10 20:42:00
Count: 1
Stack: Interface\AddOns\oUF_Maneut\layout.lua:108: in function <Interface\AddOns\oUF_Maneut\layout.lua:104>
Interface\AddOns\oUF_Maneut\layout.lua:156: in function `UNIT_NAME_UPDATE'
Interface\AddOns\oUF_Maneut\layout.lua:222: in function <Interface\AddOns\oUF_Maneut\layout.lua:168>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:322: in function <Interface\AddOns\oUF\ouf.lua:317>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>
Interface\FrameXML\SecureStateDriver.lua:111: in function <Interface\FrameXML\SecureStateDriver.lua:81>

Locals: self = oUF_Target {
 UNIT_SPELLCAST_CHANNEL_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:83
 UNIT_MAXFOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:139
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:33
 __elements = <table> {
 }
 UNIT_LEVEL = <function> defined @Interface\AddOns\oUF_Maneut\layout.lua:104
 UNIT_MANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\oUF_Maneut\layout.lua:142
 UNIT_ENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:7
 UNIT_HEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:33
 style = "Maneut"
 PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\oUF\ouf.lua:317
 SetAuraPosition = <function> defined @Interface\AddOns\oUF\elements\aura.lua:182
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:7
 UNIT_MAXRUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 UNIT_MAXENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 UNIT_FOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 menu = <function> defined @Interface\AddOns\oUF_Maneut\layout.lua:64
 UNIT_RUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 PostCreateAuraIcon = <function> defined @Interface\AddOns\oUF_Maneut\layout.lua:282
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:25
 Auras = <unnamed> {
 }
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:101
 UNIT_MAXRAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 unit = "target"
 UNIT_FACTION = <table> {
 }
 UNIT_HAPPINESS = <table> {
 }
 Level = <unnamed> {
 }
 UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:221
 Castbar = <unnamed> {
 }
 RaidIcon = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:201
 UNIT_RAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:178
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:121
 Health = <unnamed> {
 }
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:83
 PostUpdateHealth = <function> defined @Interface\AddOns\oUF_Maneut\layout.lua:168
 CPoints = <unnamed> {
 }
 Power = <unnamed> {
 }
 Name = <unnamed> {
 }
 UNIT_MAXMANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:37
 0 = <userdata>
 PostUpdatePower = <function> defined @Interface\AddOns\oUF_Maneut\layout.lua:229
 ignoreDruidHots = true
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:65
}
unit = "target"
name = "Tjoala"
lvl = 80
typ = "normal"
(*temporary) = nil
Wo genau ist da das Problem? Ist das leicht zu beheben?
 
kenn mich mit der wow api zwar net so aus aber versuch mal das hier:

GetDifficultyColor() has been moved from QuestLogFrame to UIParent and renamed GetQuestDifficultyColor(). The functionality remains the same, however.
 
Habs nur überflogen, aber denke dass Diablo recht hat. Zeile 1 der Fehlermeldung:


Message: Interface\AddOns\oUF_Maneut\layout.lua:108: attempt to call global 'GetDifficultyColor' (a nil value)




Guck einfach in Zeile 108 :>
 
GetDifficultyColor gibt's nicht mehr. wurde mit nem patch umbenannt in

GetQuestDifficultyColor oder GetLevelDifficultyColor. Weiss nicht mehr genau. eins von beiden halt wenn ich net komplett falsch liege
biggrin.gif
 
ok thx werds ausprobieren
smile.gif
danke fürs erste
 
jep liegt daran das es nun GetQuestDifficultyColor heisst.
hab bei einem addon einfach GetDifficultyColor = GetQuestDifficultyColor eingefügt
 
ok habs geändert.... aber nu is layout ganz weg wtf cO
also i hab nur mehr die standard frames.. *seufz*
 
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