local BLAU = "|cff0070dd";
local ROT = "|cffff0000";
local GRUN = "|cff1eff00";
local GELB = "|cffffff00";
local LILA = "|cff9F3FFF";
local frame = CreateFrame("FRAME","farben",UIParent)
frame:SetWidth(1); frame:SetHeight(1)
frame:RegisterEvent("VARIABLES_LOADED")
frame:SetScript("OnEvent", function()
if event == "VARIABLES_LOADED" then
SPELL_RANGE = "%s Meter Reichweite";
MANA_COST = "%d "..BLAU.."Mana";
RAGE_COST = "%d "..ROT.."Wut";
RUNE_COST_BLOOD = "%d "..ROT.."Blut";
RUNE_COST_FROST = "%d "..BLAU.."Frost";
RUNE_COST_UNHOLY = "%d "..GRUN.."Unheilig";
RUNIC_POWER_COST = "%d "..BLAU.."Runenmacht";
ENERGY_COST = "%d "..GELB.."Energie";
FOCUS_COST = "%d Fokus";
HEALTH_COST = "%d Gesundheit";
SPELL_CAST_TIME_INSTANT = LILA.."Spontanzauber"; -- Zero cast time
SPELL_CAST_TIME_INSTANT_NO_MANA = LILA.."Sofort";
SPELL_CAST_TIME_MIN = LILA.."Wirken in %.3g Min."; -- How long it takes to cast a spell
SPELL_CAST_TIME_SEC = LILA.."Wirken in %.3g Sek."; -- How long it takes to cast a spell
SPELL_CAST_CHANNELED = LILA.."Kanalisiert";
end
end)