1.3.2 Player Concerns

Thoraros

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I wanted to take some time to let you know what the Community Team is currently conveying as important issues to the Dev Team and what the Dev Team is working on. Please keep in mind, this isn't a complete list, but rather a compiled list of things that we consider "Hot" issues since the launch of 1.3.2.



Our goal is to provide players a steady stream of information regarding these concerns in the coming weeks. This information may come in the form of our future/immediate plans for these concerns or informative posts/articles to help educate the community on what was changed and why we did it.



* Tier 4 Campaign: We understand that the frequency of City Invasion is a primary concern for the community. We're accutely aware that the amount of times that cities are being cracked right now is, to put it bluntly, high. This was not an unexpected result of the removal of Fortresses, and there are positives to this, the least of which is exposing more players to WAR's endgame. That being said, we plan on having more details about the much anticipated Underdog System soon. Also, please be assured that we understand that these concerns go hand in hand with population balance concerns in general.

* State of the City Siege experience: We hear the players concerns about the city siege experience. There's number of concerns about parts of the City Siege ranging from the Stage 1 Lord encounters to players becoming disinterested after the first hour of the City. We're actively investigating solutions to this and want to have more information to you soon.

We've also been looking into player concerns about the City Siege VP, and yes, we did find some issues making the transition from Stage 1 to Stage 2 more difficult than it should be. We should have some fixes for these issues very soon.

* AP Regen: We understand that many players right now are having a difficult time adjusting to the recent changes to AP regen. Over the coming days we plan on giving the community greater insight as to why we made this change and how we feel it will effect gameplay moving forward. For the immediate (coming weeks) future, our plan regarding these changes is to observe, report, analyze and react.

We are not making any immediate changes nor will we make knee jerk reactions. As has been our approach with all of our recent Combat and Careers changes, we have a set plan of attack and we are sticking to it. So far, player reaction to this change has been mixed, skewing more towards a positive reception than otherwise.

Again, please watch the forums and the Herald for more information and educational posts regarding this change.

* Chosen Aura Bug: Watch the Herald tonight for some Hot Fix notes that include the following:

"Fixed a bug which could occasionally prevent Chosen auras from toggling off."

* Client crashes and data corruption amongst Trial Client users: We have identified the cause of this issue and it has been addressed on our internal test servers. This means it should be live soon, if it isn't already :smileywink:.



So these are just some of the issues that we've identified as areas of concern to the Community since 1.3.2 went live. As always, we're reading these forums night and day, spending time playing side by side with our players and overall enjoying all of the amazing performance enhancements introduced in 1.3.2. This patch cycle has been an exciting one and we're equally excited about what the future holds for WAR and all of it's players.



We're well on our way to making WAR everything it has the potential to be and we couldn't do it without the support of you, the players.



We'll see you on the battlefield.



Please keep conversation civil and polite. We will be heavily moderating this thread.

http://forums.warhammeronline.com/warhamme...;thread.id=4428

/discuss
Sehr gute Änderungen
 
Schön das so schnell ne Liste rausgegeben wurde, was als nächstes angegangen wird. Super!
 
Die Spieler sollten die Entwickler machen lassen, es ist nicht so, das sie am Kunden vorbei entwickeln, auch wenn man zeitweilen den Eindruck hat. Sie wissen wo der Schuh drückt aber sie stecken viel mehr in der Materie drin um das "drum-herum" zu sehen und auch wenn eine Lösung leicht zu sein scheint, die Folgen auf andere Aspekte des Gameplays sind mitunter gravierend aber als Spieler nicht ohne weiteres zu erkennen.
Zuletzt drohten ja wieder einige mit Abokündigung, weil die AP Regeneration zu niedrig sein soll, erneut ein Fall von Kurzschlussdenken vieler Spieler.
Man muss nicht alles verstehen was Mythic macht aber es läuft nach einem Plan.
 
Ich finde auch das die Kommunikation langsam besser wird. In letzter Zeit wird man ja mit Infos fast überhäuft.
 
Ich finde im Allgemeinen laufen die Dinge besser seit Bioware mehr oder weniger das Kommando übernommen hat.
Es geht langsam aber stetig bergauf.
 
Ich finde im Allgemeinen laufen die Dinge besser seit Bioware mehr oder weniger das Kommando übernommen hat.
Es geht langsam aber stetig bergauf.

also das "Kommando übernommen hat" ist nun etwas übertrieben
scenic.gif
 
habe mit aion angefangen, welches mir irgendwie gar nicht mehr zu sagt. atmo etc.
dann kam der patch und ich hab angestestet und nun bin ich zurück. es ist gut was los selbst im t1. bin kurz vor rang 12 und habe denke ich die richtige wahl mit war getroffen
smile.gif

atmospähre bei war is super. nette community selbst bei dummen fragen. muss sagen der neue Channel is top und was die von mythic zur zeit machen gefällt mir. lieber am anfang schlecht patchen als später siehe blizz....
smile.gif
 
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