FFXIV - Meinungsaustausch

Status
Für weitere Antworten geschlossen.
Ich bitte, geistreiche Kommentare wie "Leute, die [...] sollen bitte sterben" und "spielt es halt nicht" in Zukunft zu unterlassen. Hier hat jeder das Recht auf seine Meinung zur momentanen Beta, ob sie Dir nun gefällt oder nicht.
 
Zuletzt bearbeitet von einem Moderator:
Oh ich bin ganz überrascht das es hier doch eine kleine Fanbase gegenüber FF XIV gibt. Leider konnte ich die CB nur kurz spielen und muss gestehen das mich das Gebiet um Limsa Lominsa so überhaupt nicht angemach hat,aber da ich jetzt in und um die Wüstenstadt queste finde ich langsam gefallen an dem Spiel. Ich glaube wir müssen nicht darüber diskutieren das es genügend Fehlerchen im Spiel gibt aber durch z.B das Jobsystem finde ich wirklich sehr nett auch wenn ich da noch nicht ganz durchblicke.

Hat das jemand von euch kapiert? Ich spiele zum Beispiel jetzt einen Marodeur, wenn ich mir nun ggf einen Gladiator als zusätzliche Klasse nehme bekomme ich dann irgendwelche Boni oder Skills von ihr,oder sind das wirklich 2 strikt getrennte Klassen?

Ich glaube mit FFXIV könnte ich ein MMO gefunden haben um die Zeit bis zu ToR zu überbrücken^^.
 
du kannst die meisten skills mit allen klassen nutzen. nur das lvl muss passen, also mit einem lvl 5 marauder lvl 20 gladi skills nutzen geht natürlich nicht.
 
Hat schon jemand rausgefunden, wie es mit Dual-Wield aussieht? Immer, wenn ich ein Schwert in die Schildhand packen will, heißt es, dass mein Fertigkeitslevel oder meine "Affinität" mit dieser Waffe zu niedrig ist. Das suggeriert zumindest, dass es ab einem bestimmten Punkt funktionieren sollte.
 
ka, schau mal im FFXIVCore oder ZAM wiki nach, da stehen eigentlich alle bis jetzt bekannten talente.
 
Zuletzt bearbeitet von einem Moderator:
Ok danke Zyo das ist ja eine gute Nachricht. Weiß zufällig jemand ab wann man sich eine 2.Klasse nehmen kann,momentan bin ich knapp an der 10 und langsam würde ich das Feature gerne testen^^.
Was für Klassenkombinationen (Kampfjobs natürlich) habt ihr schon ausprobiert? Momentan spiele ich einen Marodeur und habe vor dann Thaumaturge zu spielen,diese Kombination hört sich sehr vielversprechend an.
 
du kannst sofort alle klassen nehmen, musst dir nur die jeweiligen waffen im weapons shops kaufen (kosten nicht sehr teuer).
 
Ah ok danke das erklärt vieles,morgen mache ich mich dann auf die Suche nach einem Weapeon Shop in Ul'dah
smile.gif
.
 
  • Guildleve availability/cooldown
    Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.
  • Upcoming guildleve introduction
    We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!
  • Notorious Monsters
    Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.
  • Damaging monster body parts:
    There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
    - Weakening the monster
    - Preventing monsters from using specific skills
    - Acquiring materials from cut/damaged body parts
  • Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states]
    Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"
  • City-states' Guilds: Not all guilds are in every city-state
    By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves.
    When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.
  • Balances to enmity in party battle: In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.
  • Mana Regeneration: In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.
  • Usefulness of Battle Regimen
    Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:
  • - Phys Resistance Debuff
  • Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])
  • - Magic Resistance Debuff
  • Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)
  • - Cast speed down + MP consumption up
  • Normal melee attack -> Magic (ex. slash -> Fire)
  • - TP gain reduction + TP consumption up
  • Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)
  • - Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)
  • Same class magic -> Magic
  • Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)
  • - Damage up
  • Various class WS -> WS -> Magic
  • Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)
  • For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.
  • Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.
  • Ishgard: Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.
  • Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.
  • Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.
  • Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.
  • Crafting
  • Physical: Closely related to the tool being used and will particularly affect quality
  • Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]
  • Gathering
  • Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained
  • [translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.
  • Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.
  • Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
  • There will be hardware mouse support!
  • We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
  • The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
  • There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
  • Due to game balance consideration, the level cap on release will be 50
  • We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
  • Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
  • There aren't any "open world" NMs outside of guildleves.
  • New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
  • Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
  • There will be guildleves where crafters and adventurers have to cooperate.
  • The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
  • Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
  • The faction leves have you fight different beastman tribes and such.
  • The FFXIV prerelease party has come to an end, and the game's official release is just around the corner!
  • The official release's opening cinematic!
  • The event is over! Wait! The producer, Mr. Tanaka, has a video to show us. A Lalafell's head! It's...an acorn! An onion! An-an onion helm!
  • There's a lot more to talk about! Battles, synthesis, gathering, guildleves! The MC fields questions and requests from fans to the dev team!
  • And now an introduction of some of the game's new equipment!
  • Take a look at some of Eorzea's upcoming Notorious Monsters!
  • Introducing FFXIV's world and the stories of each city-state! The MC fields feedback from the beta testers to the dev team!
  • A special talk session with five members of the development team is starting!
  • The opening talks have started! Hiromichi Tanaka and Nobuo Uematsu take the stage!
  • FFXIV's music is being performed by a string quartet!
(inoffizielle übersetzungen!)

http://www.youtube.c...player_embedded
smile.gif
 
Zuletzt bearbeitet von einem Moderator:
kannst ja wieder neu bestellen^^
und dass die beta nicht das fertige spiel zeigt sollte klar sein....
 
Sicher - aaaaaber in vorangegangenen Interviews hieß es immer "Hardwaremaus ist nicht geplant", "48 Stunden Cooldown ist okay so", "Gescheiterte Freibriefe sollen auch nicht neu gestartet werden können" etc etc
Das wurde ja eeeewig bemängelt und bisher immer abgewiesen. SO sieht das natürlich schon viel besser aus!
 
mittlerweile gibt es auch die offizielle übersetzung dazu
http://jp.finalfantasyxiv.com/event/prelive/report_en.html
 
Also ich konnte das Spiel ein klein wenig testen bisher:

Grafik ist toll
Animationen sind toll
Charaktere sind toll
Ingame sequenzen sind toll

Aber ich bin zu blöd für das Spiel.
Ich habe 2 Stunden gebraucht um heraus zu finden wie man den Fullscreen Modus anschaltet. 20 Minuten auf dem Schiff gebraucht bis ich heraus gefunden hatte wie man den Gegner angreift. Nochmal ca 20 Minuten wie man es effektiver macht.
In der Stadt dann wie blöd versucht den Questlog zu öffnen, 15 Minuten lang immer wieder zurück in die Taverne geportet worden wenn ich die Stadt erkunden wollte. Vergeblich in der Welt ausserhalb der Stadt nach Mobs gesucht, nach 20 Minuten eine lvl 1 Ratte gefunden die mich fast getötet hat.

Ich verstehe das Kampfsystem bisher nicht, das Klassensystem sowieso nicht, ich komme mit der Maussteuerung nicht klar und und und
biggrin.gif
Wie gesagt, ich bin zu blöd für das Spiel.
Ich werde mich am Wochenende mal genauer damit beschäftigen, gucken ob es irgendwo im Internet Einstiegshilfen gibt. Zudem hol ich mir nen Gamepad, weil ich mal gehört habe, dass man es lieber damit spielen soll.

Obwohl ich schwierigkeiten habe mit dem Spiel, werd ich es dennoch weiter testen, gibt halt 2 Hauptgründe:

1. Es ist Final Fantasy
2. Es gibt Chocobos
biggrin.gif
 
Na ja, Steuerung und UI werden laut SE ja nun besser werden, wenn der Release kommt. Ich muss gestehen, dass ich auch beim besten Willen nicht mehr weiß, was ich von diesem Spiel halten soll. Aber in wenigen Tagen werden wir es dann alle wissen.
biggrin.gif
 
Na ja, Steuerung und UI werden laut SE ja nun besser werden, wenn der Release kommt. Ich muss gestehen, dass ich auch beim besten Willen nicht mehr weiß, was ich von diesem Spiel halten soll. Aber in wenigen Tagen werden wir es dann alle wissen.
biggrin.gif

ne da vergeht noch etwas mehr zeit..ich les mir die testberichte diverser spieletester durch und entscheide dann so..ob ich mir mit ff14 die zeit bis gw2 überbrücken soll oder doch ehr mit cataclysm
brauche aber definitiv was neben sc2..sonst ende ich noch als nervenwrack bis anfang nächstn jahres xD
 
Zuletzt bearbeitet von einem Moderator:
kannst ja probieren ein gästekey abzustauben...
smile.gif


edit: auch interessant: http://www.ffxivcore.com/topic/17640-o-mai-gah/
 
Zuletzt bearbeitet von einem Moderator:
Mal eine kurze Zwischenfrage....das Spiel selber ist aber schon auf deutsch oder ??
 
Status
Für weitere Antworten geschlossen.
Zurück