M1ghtymage
Welt-Boss
- Mitglied seit
- 05.04.2007
- Beiträge
- 3.430
- Reaktionspunkte
- 37
- Kommentare
- 18
Ich wäre dafür, dass Geisterwolf auch bewegungseinschränkende Effekte entfernt.... oder noch besser wäre, wenn es Reisegestalt nichtmehr machen würde..^^
*hüstl*
hab nich gesehn, dass es schon woanders aufgetaucht wäre hier im forum, ergo:
Shaman
New Skills and Abilities
* Hex - Transforms the enemy into a random critter, reducing the target's movement speed by 75%. While moving, the hexed target cannot attack or cast spells. Only one target can be hexed at a time. Only works on Humanoids and Beasts. (0.5 sec cast, 1 min cooldown, 100 Mana cost)
* Lava Burst - You hurl molten lava at the target, dealing 888 to 1132 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit.
* Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by $51940$s2 and each heal has a 20% chance to proc Earthliving on the target, healing an additional 180 over 6 seconds. Lasts 30 minutes. (Scales with spellpower)
* Feral Spirit - Summons 2 Spirit Wolves under the command of the Shaman, lasting 30 sec. (51 enhance-talent)
* Spirit Link - You link the friendly target with two nearby targets, causing 50% of the damage taken to be distributed to the linked targets. After 2200 damage, the link will sever. (51 resto-talent, spell-heal increases dmg split)
* Thunder - You call down a bolt of lighting, energizing you and damaging nearby enemies within 10 yards. Restores 5% mana to you and deals 595 to 679 nature damage to all nearby enemies, knocking them back 20 yards. (51 elemental-talent)
* Elemental Oath Rank 2 Increases your chance to hit with all spells by $s1% while Elemental Mastery or Elemental Focus is active.
Elemental
* Lava Flow: Increases the amount of spell damage gained while having Flametongue Weapon equipped by $s1%, and increases the damage done by your Flame Shock and Lava Burst by $s2%.
* Improved Fire Nova Totem Stuns the target for $d.
* Static Shock Rank 3 You have a $s1% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases your spell damage by $s2% when you have Lightning Shield active.
* Storm, Earth and Fire Rank 5 Your Frost Shock has a $s1% chance to root the target in frozen ice for 2 sec., your Earth Shock's range is increased by $s2 yards and the periodic damage done by your Flame Shock is increased by $s3%.
* Astral Shift Rank 2 When you are critically hit twice in a row, you have a $s1% chance to shift into the Astra Plane, causing you to be immune to all physical damage for 3 sec. This effect has a 30 second cooldown.
Enhancement
* Improved Stormstrike Rank 2 Increases the amount of Stormstrike charges by $s2, and reduces the cooldown by $s1 sec.
* Improved Shamanistic Rage Rank 1 While under the effect of Shamanistic Rage, you have a $s1% chance also cause you to be immune to all stun, snare and movement impairing effects.
* Weapon Specialization Rank 5
"Axe - Increases the critical strike damage bonus by 5/10/15/20/25%.
Mace - Has a 2/4/6/8/10% chance to increase your melee haste by 10% for 15 sec.
Fist - Attacks from your fist weapons have a 3/6/9/12/15% chance to reduce the armor of your target by 20% for 6 sec."
* Elemental Shields Rank 3 Increases the damage done by your Lightning Shield orbs by $s1%, increases the amount of mana gained from your Mana Shield orbs by $s2% and increases the amount of healing done by your Earth Shield orbs by $s2%. (replaces improved lightning shield in enhancer tier 3)
Restoration
* Improved Earth Shield - Increases the amount of charges for your Earth Shield by $s1, and increasing the healing done by your Earth Shield by $s2%.
* Ancestral Awakening When you critically heal with your Healing Wave or Lesser Healing Wave, you summon an Ancestral spirit to aid you, instantly healing the lowest health friendly target within 40 yards for $s1% of the amount healed.
* Blessing of the Eternals Rank 2 Increases the critical effect chance of your spells by $s1%, and increases the bonus healing from your Earthliving weapon by $s2%.
* Tidal Waves Rank 3 Increases the critical effect chance of your Lesser Healing Wave and Healing Wave spells by $s1%, and your Healing Wave and Lesser Healing Wave spells gain an additional $s2% of your bonus healing effects.
Papa die anderen Kinder wollen mich nicht mit in Instanzen nehmen weil ich kein CC benutzen kann....
Hört sich zwar sehr gut an ,könnte aber genau so gut ausgedacht sein.
Schamanen besitzen keinen CC.Müsstest du bereits gemerkt haben.
ist aus den geleakten patchnotes vom WoW WotLK friends n family alpha, build 8471
bei bedarf screens, videos und downloadlinks xD
Screens und Vids wären toll!
Wobei ich mir nicht sicher bin ob das ganz legal wäre..
Ich wäre auf Hex gespannt,wäre dann ja der 1. CC für den Schamanen ^^
Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
* A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
* Flametongue will give spell damage bonus to the Shaman.
* Totems are being moved to physical school, you can't counterspell anymore.
* Totems will also affect raid members, not just the local party.
* Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.
sehr sehr gefährlich, wozu noch mehr als einen oder max 2 shamis im raid?
wf für alle? imba O.o andere habn doch bisher keinen internen cc aber feste 20% procc, auf dudus einfach nur imba
hm wozu dann noch hit sockeln,auf items haben? 3eles im raid un 25 leute haben 9%hit un crit mehr....find ich schon bissl schlecht mit den totems
Dir ist schon klar, das das nicht stacken würde?
Hab letztens von einem Freund gehört das wir Schamanen auch ein CC bekommen.
Weis jmd was? Ich finde es wäre nur fair... z.B. in TDM als Meeleschami wirst du echt selten mitgenommen...
(Ja es gibt Gruppen den ist das mit dem CC egal, aber die meisten nehmen lieber ein Maiger als ein Schami, ist einfach so.)
Falls ihr was wisst !!! GIVE !
wf totem wird doch +20% haste und sonst nix, oder lieg ich da falsch?aus za geklaut
sehr sehr gefährlich, wozu noch mehr als einen oder max 2 shamis im raid?
wf für alle? imba O.o andere habn doch bisher keinen internen cc aber feste 20% procc, auf dudus einfach nur imba