BladeDragonGX
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3.1 Patch Notes
World of Warcraft PTR Patch 3.1.0
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The Mysteries of Ulduar
For many years, the ancient titan city of Ulduar has been a home to the Storm Giants of Northrend, where they have remained hidden from the Lich King and his Scourge Army. Recently, Ulduar has been taken over by the Iron Dwarves, who are being lead by a mysterious entity that is becoming a growing threat to Northrend and the rest of Azeroth.
Brann Bronzebeard and the Explorer's League have setup a new camp in The Storm Peaks in order to serve as a base of operations for the Ulduar investigations. Chester Copperpot and his goons, longtime enemies of the Explorer's League, also have a vested interest in Ulduar.
The Ruby Sanctum
For thousands of years, the Chamber of Aspects was used as a secret meeting place for the five great Dragon Aspects. Since the formation of the Wyrmrest Accord and the war on Malygos, the portals leading to the dragonflight sanctuaries remained dormant...until now. Trouble has arisen within the Red Dragonflight's Ruby Sanctum! Queen Alexstrasza and the Red Dragonflight are seeking able bodied adventurers to find out what lies within.
General
• Ulduar is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in The Storm Peaks.
• The Ruby Sanctum is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in the Dragonblight, beneath Wyrmrest Temple in the Chamber of Aspects.
• The Nexus War Continues! The Blue Dragonflight is attempting to harness the energy surrounding Crystalsong Forest. The Silver Covenant and The Sunreavers are preparing for a full offensive, but they need your help! Many new daily quests are available at Windrunner's Overlook (Alliance) and Sunreaver's Command (Horde).
• Dual Talent Specialization: Players can now visit their class trainers to learn a second Specialization. Specializations may be switched at any time as long as the player is not in combat, this will also change your character's Glyphs, Action Bars and Talents. Specialization options can be found in the talent menu.
• Potency Rating: Haste Rating, Armor Penetration Rating and Spell Penetration have been merged into a single stat. Each percent of Potency will decrease the enemy's spell resistances and armor; it will also increase the player's cast speed and melee attack speed.
• Replenishment: Now grants 0.5% of base mana every second and can effect up to 25 raid members.
• A new bank slot is now available for purchase!
Achievements
• Removed "Brew of the Year" as criteria for the "Brewmaster" meta achievement.
• The number of cooking recipes needed for the "Chef De Cuisine" achievement has been lowered to 150.
• Several Dungeon & Raid Achievements related to The Ruby Sanctum and Ulduar have been added!
• Several World Event Achievements related to Noble Garden have been added!
PvP
• Battlegrounds
o Players may now accumulate up to 100,000 Honor Points and 7500 Arena Points.
o Players can now queue up for Battlegrounds anywhere in the world! New queuing options are available in the PvP menu.
o Players can now queue up for all 5 battlegrounds at once.
o Reputation gains from winning battles in Alterac Valley, Warsong Gulch and Arathi Basin have been significantly increased.
o Alterac Valley Marks of Honor, Warsong Gulch Marks of Honor and Arathi Basin Marks of Honor may now be exchanged for reputation gains with their associated factions.
o Lake Wintergrasp
The Battle for Lake Wintergrasp will now occur every 2 hours.
After winning a Wintergrasp Match all players of the opposite faction will be teleported to their respective faction's camp.
Many optimizations have been made to the Lake Wintergrasp zone, players should experience significantly less visual latency when fighting in densely populated areas.
o Strand of the Ancients
Players carrying Seaforium charges cannot exceed 100% run speed.
Seaforium charges now take more time to disarm.
Turrets now deal slightly more damage to vehicles.
The honor gained while fighting in the Strand of the Ancients has been slightly increased.
Death Knights
• Icebound Fortitude now scales much better with defense (50% at 540 defense).
• Shadow of Death: Cooldown reduced to 10 minutes.
• Death Grip: Cooldown reduced by 10 seconds.
• New Spell: Unholy Grip, 20 Runic Power, 3 min cooldown – Harnesses the unholy energy that surrounds and binds all matter, drawling all targets within a 30 yard radius towards the death knight and forcing all enemies to attack the death knight for 6 sec.
• Unholy Command: Reduces the cooldown of your Unholy Grip ability by 15/30 seconds.
• Magic Suppression: Also causes your Anti-Magic Shell to restore runic power equal to 3%/6%/9%/12%/15% of the damage absorbed.
• Obliterate: No longer consumes diseases.
• Merciless Combat: All abilities now deal 10%/20% additional damage to targets below 35% health.
• Annihilation: Increases critical strike chance of all weapons, spells and abilities by 1%/2%/3% and reduces the amount of spell damage taken when in frost presence by an additional 1%/2%/3%.
• Heart Strike: Can now hit up to 4 targets.
• Will of the Necropolis: Now reduces damage that would take you below 35% health by 10%/20%/30%.
• Bloody Vengeance: This effect now stacks up to 5 times.
• Desecration: Damage bonus now applies to other death knights.
• Virulence: Now grants both melee and spell hit.
• Unholy Blight is once again considered a disease.
Druids
• Shapeshifting no longer costs mana, but there is now a 3 second cooldown.
• Wild Growth: Cooldown reduced to 5 seconds.
• Entangling Roots: No longer deals damage.
• Swipe: This ability has been reworked; it will now hit all targets within a 5 yard radius of the druid. Damage dealt by Swipe has also been slightly increased.
• Infected Wounds: Swipe can now trigger this ability.
• Berserk: Also reduces the rage cost of all your Bear Form abilities by 50%.
• Master Shapeshifter: Bear Form – Reduces all damage taken by 2%.
• Improved Regrowth: Critical strike chance reduced to 5%/10%/15%/20%/25%.
• Living Spirit: Also reduces the chance that all of your heal over time abilities will be dispelled by 5%/10%/15%.
• Empowered Touch: Healing bonus increased to 25%/50%.
• Gift of the Earthmother: Also reduces the cooldown of your Nature's Swiftness by 6/12/18/24/30 seconds.
• Improved Faerie Fire: Now grants melee and spell hit.
• Lunar Guidance: Spell power bonus increased to 5%/10%/15%.
• Force of Nature: Treants summoned by this spell are now immune to area of effect spells. They may now also cast Moonfire and Rejuvenation.
• Owlkin Frenzy: Your attacks now have a chance to trigger frenzy.
Hunters
• Mortal Shots: Critical strike damage bonus increased to 10%/20%/30%/40%/50%.
• Kindred Spirits: Now increases pet's damage by 4%/8%/12%/16%/20%.
• T.N.T: Stun chance reduced to 3%/6%/9%.
• Arcane Shot: Base damage increased slightly.
• Steady Shot: Base damage increased slightly.
• Ferocious Inspiration: Increases the damage dealt by Arcane shot by 5%/10%/15%.
• Aspect of the Dragonhawk: Dodge chance reduced to 10%, attack power bonus increased to 330.
• Aspect of the Monkey: Dodge chance reduced to 10%
• Beastial Wrath: Duration increased to 20 seconds.
• The Beast Within: Duration increased to 20 seconds.
• Cobra Strikes: Also increases the damage dealt by you and your pet by 2%/4%/6%.
• Readiness: Now works with Beastial Wrath.
• Chimera Shot: Mana cost reduced.
• Silencing Shot: Now interrupts the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec.
• Disengage: Mana cost removed.
• Explosive Shot: Deals a small amount of damage to targets within 5 yards.
• Pets
o Exotic pets have had their health increased slightly.
o Exotic pets can no longer be dodged or parried.
o Most boss abilities will no effect pets.
Mages
• Conjure Mana Gem (Rank 6) now restores 4200 to 4400 mana.
• Torment of the Weak: Damage bonus reduced to 3%/7%/10%.
• Student of the Mind: The amount of Spirit granted has been increased to 5%/10%/15%.
• Netherwind Presence: Spell haste bonus reduced to 1%/2%/3%. Also reduces the mana cost of all Arcane spells by 4%/7%/10%.
• Spellsteal: The maximum duration of stolen buffs increased to 3 minutes.
• Molten Fury: Damage bonus increased to 10%/20%.
• Combustion now increases the critical strike chance of all fire spells by 25%. Lasts 20 sec.
• Burnout: Removed penalty on spell critical strikes.
• Ignite: Now deals its damage over 6 seconds.
• Living Bomb: Will now explode upon the target's death.
• Fiery Payback: Damage reduction increased to 12%/25%.
• Shatter: Critical strike chance increased to 20%/40%/60%.
• Improved Frostbolt: Also reduces the global cooldown of your Ice Lance spell by 0.1/0.2/0.3/0.4/0.5 seconds.
• Cone of Cold: Damage for all ranks increased significantly.
• Improved Cone of Cold: Increases the radius of your Cone of Cold ability by 5/10 yards.
• Frozen Core: Spell damage reduction now requires Frost Armor to be active. Also increases all frost damage dealt by 1%/2%/3%.
• Brain Freeze: Can now trigger a free Fireball of Pyroblast.
• Empowered Frostbolt: Critical strike chance increased to 3%/6%.
• Deep Freeze: Can now be used on targets with a movement slowing effect.
Paladins
• All paladin auras are now off the global cooldown.
• Divine Plea: Now scales with spell haste, cooldown increased to 2 minutes, healing penalty removed.
• Enlightened Judgements: Chance to hit increased by 3%/6%.
• Holy Shock: Cooldown reduced to 5 seconds.
• Judgement of Light, Judgement of Wisdom, Judgement of Justice: Duration increased to 30 seconds.
• Infusion of Light: Also has a 10%/20% chance to finish the cooldown of your Holy Shock spell.
• Healing Light: Also increases the amount healed by your Judgement of Light.
• Beacon of Light: Will now transfer 100% of all healing done to the beacon, instead of just effective healing.
• Judgements of the Wise: Now grants 30% of base mana if the Judgement crits.
• Crusader Strike: Now Instantly causes 125% weapon damage as holy damage and increases all holy damage done to the target by 2% for 6 seconds, stacks up to 5 times.
• Exorcism can now be cast on any target.
• Righteous Vengeance: Now triggered by Seal of Command, Seal of the Martyr and Seal of Blood critical strikes.
• Sheath of Light: Heal over time effect reduced to 8 seconds.
• Hammer of the Righteous: Gains a small benefit from your attack power.
• Holy Shield: Whenever Holy Shield is active, all spell damage taken is reduced by 2%.
• Divine Guardian has been moved down to Tier 3.
• New Talent: Improved Divine Guardian – Increases the damage absorbed by Divine Guardian by 10%/20%.
Priests
• Surge of Light: Also reduces the cast time of your next Greater Heal by 0.5 seconds.
• Circle of Healing: Cooldown reduced to 5 seconds.
• Divine Providence: No longer reduces the cooldown of your Prayer of Mending Spell, but now increases the amount healed by your critical heals by 10%/20%/30%/40%/50%.
• Mass Dispel: No longer has a target limit.
• Misery: Now grants melee and spell hit.
• Renew: Mana cost reduced slightly.
• Greater Heal: Mana cost reduced slightly, cast time reduced by to 2.5 seconds.
• Divine Fury: No longer reduces the cast time of Greater Heal, but increases the critical strike chance of Greater Heal, Penance and Flash Heal by 1$/2%/3%/4%/5%.
• Test of Faith: Also increases the duration of your Guardian Spirit spell by 1/2/3 seconds.
• Desperate Prayer: Instantly restores 30% of the caster's health and reduces all damage taken by 30% for the next 5 seconds.
• Divine Aegis: The absorption effect can now stack up to 3 times.
• Penance: Channeling this spell will give the priest 3% additional chance to crit for the next 5 seconds.
• Reflective Shield: Also decreases the chance that your Power Word: Shield can be dispelled by 15%/30%/45%.
• Mental Strength: Also increases armor contribution from items by 5%/10%/15%.
• Mind Melt: Critical strike chance increased by 3%/6%.
• Blackout: Mind Sear can no longer proc this stun effect.
• Twisted Faith: Damage bonus for Mind Flay and Mind Blast now requires the target to be afflicted by Vampiric Touch.
• Improved Shadow Word: Pain: Now increases damage by 5%/10%.
Rogues
• Adrenaline Rush is now available to all Rogues at Level 30.
• New Talent: Focused Combat, 25 Energy, 3 min cooldown – When activated, the rogue goes into a focused state of combat, increasing all damage done by 30%, changing targets will cancel this effect. Lasts 15 sec.
• Envenom: Damage for all ranks increased slightly.
• Expose Armor: Now reduces the enemy's armor by a percent value instead of a flat value.
• Improved Expose Armor: No longer reduces the energy cost of Expose Armor. Now increases the armor reduced by 2%/4%.
• Tricks of the Trade: Duration reduced to 5 seconds.
• Prey on the Weak: Critical strike damage now increased by 5%/10%/15%/20%/25%.
• Close Quarters Combat: Increases your chance to get a critical strike with all weapons.
• Kick: Damage dealt significantly increased.
• Throwing Specialization: Also increases damage dealt by Fan of Knives by 15%/30%.
• Surprise Attacks: Damage bonus increased to 15%.
• Savage Combat: Now increases attack power by 4%/8%.
• Fan of Knives: Now causes 75% weapon damage with all weapons.
• Killing Spree: All damage dealt while this ability is active is increased by 20%.
Shaman
• The health of all totems has been increased significantly.
• A new quest is available from all Shaman trainers at level 70!
• Mana Spring Totem now affects all raid and party members, but no longer stacks.
• Ancestral Knowledge: Increases total Intellect by 3%/6%/9%/12%/15%.
• Shamanistic Focus: Mana cost reduction increased to 50%.
• Maelstrom Weapon: Cast time reduction now applies to any spell with a cast time.
• Searing Totem: Now receives a small bonus from the shaman's total attack power.
• Mental Dexterity: Also increases critical strike chance of all shock spells by 2%/4%/6%.
• Weapon Mastery: Damage increase reduced to 2%/4%/6%.
• Healing Wave: Base cast time reduced to 2.5 seconds.
• Unleashed Rage: Also reduces the mana cost of your Lightning Bolt, Chain Lightning and Lava Burst abilities by 5%/10%/15%/20%/25%.
• Feral Sprit: The health of the Spirit Wolves summoned by this ability has been increased slightly.
• Improved Healing Wave: Now increases Healing Wave's chance to critically strike by 1%/2%/3%/4%/5%.
• Lava Lash: Now deals 125% off-hand weapon damage, damage is no longer affected by Flametounge.
• Healing Way: Bonus healing effect reduced to 15%, now effects all shaman healing spells.
• Improved Earth Shield: Your Earth Shield can no longer be dispelled.
• Ancestral Awakening: Range increased to 100 yards.
• Riptide: Heal over time component gains a larger benefit from your spell power.
• Earthliving Weapon: Heal over time component gains a larger benefit from your spell power.
• Lesser Healing Wave: Mana cost reduced slightly.
Warlocks
• Everlasting Affliction: Drain Life, Haunt and Shadow Bolt spells now have a 25% chance to refresh the duration of Corruption and Siphon Life spells on the target.
• Chaos Bolt: Cooldown reduced to 8 seconds, base damage increased slightly. Also pierces through immunity effects such as Divine Shield and Ice Block.
• Pandemic: Now takes into account critical strike debuffs on the target.
• Fire and Brimstone: Immolate spell power bonus now increased by 4%/8%/12%/16%/20%.
• Molten Core: Shadow spells and damage over time effects now have a 10%/20%/30% chance to increase damage done by all Shadow and Fire spells by 10% for 10 sec.
• Pyroclasm: Also gives your Rain of Fire a 5%/10% additional chance to crit.
• Shadowflame: Initial effect now deals fire damage, the damage over time component now deals shadow damage.
• Haunt will now do additional damage for each of the warlock's damage over time effects on the target.
• Improved Demonic Tactics: Increases your summoned demon's critical strike chance by 2%/4%/6%.
• Fel Vitality: Increases maximum stamina and intellect instead of health and mana.
• Demonic Embrace: Stamina bonus reduced to 1%/2%/3%/4%.
• Demonic Resilience: Reduces all damage taken by you and your pet by 1%/2%/3%/4%/5%.
• Metamorphosis now has a 1 second cast time.
• Demonic Pact: The spell power of all party and raid members is now increased by 4%/8%/12%/16%/20% of your spell damage.
• Pandemic: Now works with Siphon Life.
• Conflagrate: Can now be cast on targets afflicted by Shadowfury.
• Searing Pain: No longer causes a high amount of threat. Damage increased for all ranks.
• Improved Searing Pain: Your damaging Searing Pain spells have a 33%/66%/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 2% and lasts 30 sec. Stacks up to 5 times.
Warriors
• Bladestorm: Rage cost reduced slightly.
• Whirlwind can now be used in any stance.
• Bloodrage: While active, all damage taken is increased by 10%.
• Sweeping Strikes: Rage cost reduced slightly.
• Death Wish: Duration reduced to 20 seconds, damage bonus increased to 25%.
• Improved Berserker Stance: Increases total Strength by 1%/2%/3%/4%/5%.
• Bloodsurge: Chance to proc decreased to 5%/10%/15%.
• Rampage: Range increased to 100 yards.
• Shield Wall: Damage reduction reduced to 50%.
• Vigilance: Now transfers 20% of target threat to the warrior, but no longer reduces damage taken.
• Sunder Armor: Now reduces the enemy's armor by a percent value instead of a flat value.
• Intervene: No longer reduces total threat.
• Safeguard: Damage reduction reduced to 10%/20%.
• Improved Defensive Stance: Now reduces all spell damage taken by 5%/10%. Duration of enrage effect reduced to 10 seconds.
• Warbringer: Reduces the rage cost of your Charge, Intercept and Intervene abilities by 100%.
• Critical Block: Chance to block double the amount is now equal to your critical strike chance.
• Devastate: Rank 5 damage increased slightly.
World of Warcraft PTR Patch 3.1.0
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The Mysteries of Ulduar
For many years, the ancient titan city of Ulduar has been a home to the Storm Giants of Northrend, where they have remained hidden from the Lich King and his Scourge Army. Recently, Ulduar has been taken over by the Iron Dwarves, who are being lead by a mysterious entity that is becoming a growing threat to Northrend and the rest of Azeroth.
Brann Bronzebeard and the Explorer's League have setup a new camp in The Storm Peaks in order to serve as a base of operations for the Ulduar investigations. Chester Copperpot and his goons, longtime enemies of the Explorer's League, also have a vested interest in Ulduar.
The Ruby Sanctum
For thousands of years, the Chamber of Aspects was used as a secret meeting place for the five great Dragon Aspects. Since the formation of the Wyrmrest Accord and the war on Malygos, the portals leading to the dragonflight sanctuaries remained dormant...until now. Trouble has arisen within the Red Dragonflight's Ruby Sanctum! Queen Alexstrasza and the Red Dragonflight are seeking able bodied adventurers to find out what lies within.
General
• Ulduar is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in The Storm Peaks.
• The Ruby Sanctum is now available in both Heroic and Normal Difficulty, players can find this raid dungeon in the Dragonblight, beneath Wyrmrest Temple in the Chamber of Aspects.
• The Nexus War Continues! The Blue Dragonflight is attempting to harness the energy surrounding Crystalsong Forest. The Silver Covenant and The Sunreavers are preparing for a full offensive, but they need your help! Many new daily quests are available at Windrunner's Overlook (Alliance) and Sunreaver's Command (Horde).
• Dual Talent Specialization: Players can now visit their class trainers to learn a second Specialization. Specializations may be switched at any time as long as the player is not in combat, this will also change your character's Glyphs, Action Bars and Talents. Specialization options can be found in the talent menu.
• Potency Rating: Haste Rating, Armor Penetration Rating and Spell Penetration have been merged into a single stat. Each percent of Potency will decrease the enemy's spell resistances and armor; it will also increase the player's cast speed and melee attack speed.
• Replenishment: Now grants 0.5% of base mana every second and can effect up to 25 raid members.
• A new bank slot is now available for purchase!
Achievements
• Removed "Brew of the Year" as criteria for the "Brewmaster" meta achievement.
• The number of cooking recipes needed for the "Chef De Cuisine" achievement has been lowered to 150.
• Several Dungeon & Raid Achievements related to The Ruby Sanctum and Ulduar have been added!
• Several World Event Achievements related to Noble Garden have been added!
PvP
• Battlegrounds
o Players may now accumulate up to 100,000 Honor Points and 7500 Arena Points.
o Players can now queue up for Battlegrounds anywhere in the world! New queuing options are available in the PvP menu.
o Players can now queue up for all 5 battlegrounds at once.
o Reputation gains from winning battles in Alterac Valley, Warsong Gulch and Arathi Basin have been significantly increased.
o Alterac Valley Marks of Honor, Warsong Gulch Marks of Honor and Arathi Basin Marks of Honor may now be exchanged for reputation gains with their associated factions.
o Lake Wintergrasp
The Battle for Lake Wintergrasp will now occur every 2 hours.
After winning a Wintergrasp Match all players of the opposite faction will be teleported to their respective faction's camp.
Many optimizations have been made to the Lake Wintergrasp zone, players should experience significantly less visual latency when fighting in densely populated areas.
o Strand of the Ancients
Players carrying Seaforium charges cannot exceed 100% run speed.
Seaforium charges now take more time to disarm.
Turrets now deal slightly more damage to vehicles.
The honor gained while fighting in the Strand of the Ancients has been slightly increased.
Death Knights
• Icebound Fortitude now scales much better with defense (50% at 540 defense).
• Shadow of Death: Cooldown reduced to 10 minutes.
• Death Grip: Cooldown reduced by 10 seconds.
• New Spell: Unholy Grip, 20 Runic Power, 3 min cooldown – Harnesses the unholy energy that surrounds and binds all matter, drawling all targets within a 30 yard radius towards the death knight and forcing all enemies to attack the death knight for 6 sec.
• Unholy Command: Reduces the cooldown of your Unholy Grip ability by 15/30 seconds.
• Magic Suppression: Also causes your Anti-Magic Shell to restore runic power equal to 3%/6%/9%/12%/15% of the damage absorbed.
• Obliterate: No longer consumes diseases.
• Merciless Combat: All abilities now deal 10%/20% additional damage to targets below 35% health.
• Annihilation: Increases critical strike chance of all weapons, spells and abilities by 1%/2%/3% and reduces the amount of spell damage taken when in frost presence by an additional 1%/2%/3%.
• Heart Strike: Can now hit up to 4 targets.
• Will of the Necropolis: Now reduces damage that would take you below 35% health by 10%/20%/30%.
• Bloody Vengeance: This effect now stacks up to 5 times.
• Desecration: Damage bonus now applies to other death knights.
• Virulence: Now grants both melee and spell hit.
• Unholy Blight is once again considered a disease.
Druids
• Shapeshifting no longer costs mana, but there is now a 3 second cooldown.
• Wild Growth: Cooldown reduced to 5 seconds.
• Entangling Roots: No longer deals damage.
• Swipe: This ability has been reworked; it will now hit all targets within a 5 yard radius of the druid. Damage dealt by Swipe has also been slightly increased.
• Infected Wounds: Swipe can now trigger this ability.
• Berserk: Also reduces the rage cost of all your Bear Form abilities by 50%.
• Master Shapeshifter: Bear Form – Reduces all damage taken by 2%.
• Improved Regrowth: Critical strike chance reduced to 5%/10%/15%/20%/25%.
• Living Spirit: Also reduces the chance that all of your heal over time abilities will be dispelled by 5%/10%/15%.
• Empowered Touch: Healing bonus increased to 25%/50%.
• Gift of the Earthmother: Also reduces the cooldown of your Nature's Swiftness by 6/12/18/24/30 seconds.
• Improved Faerie Fire: Now grants melee and spell hit.
• Lunar Guidance: Spell power bonus increased to 5%/10%/15%.
• Force of Nature: Treants summoned by this spell are now immune to area of effect spells. They may now also cast Moonfire and Rejuvenation.
• Owlkin Frenzy: Your attacks now have a chance to trigger frenzy.
Hunters
• Mortal Shots: Critical strike damage bonus increased to 10%/20%/30%/40%/50%.
• Kindred Spirits: Now increases pet's damage by 4%/8%/12%/16%/20%.
• T.N.T: Stun chance reduced to 3%/6%/9%.
• Arcane Shot: Base damage increased slightly.
• Steady Shot: Base damage increased slightly.
• Ferocious Inspiration: Increases the damage dealt by Arcane shot by 5%/10%/15%.
• Aspect of the Dragonhawk: Dodge chance reduced to 10%, attack power bonus increased to 330.
• Aspect of the Monkey: Dodge chance reduced to 10%
• Beastial Wrath: Duration increased to 20 seconds.
• The Beast Within: Duration increased to 20 seconds.
• Cobra Strikes: Also increases the damage dealt by you and your pet by 2%/4%/6%.
• Readiness: Now works with Beastial Wrath.
• Chimera Shot: Mana cost reduced.
• Silencing Shot: Now interrupts the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec.
• Disengage: Mana cost removed.
• Explosive Shot: Deals a small amount of damage to targets within 5 yards.
• Pets
o Exotic pets have had their health increased slightly.
o Exotic pets can no longer be dodged or parried.
o Most boss abilities will no effect pets.
Mages
• Conjure Mana Gem (Rank 6) now restores 4200 to 4400 mana.
• Torment of the Weak: Damage bonus reduced to 3%/7%/10%.
• Student of the Mind: The amount of Spirit granted has been increased to 5%/10%/15%.
• Netherwind Presence: Spell haste bonus reduced to 1%/2%/3%. Also reduces the mana cost of all Arcane spells by 4%/7%/10%.
• Spellsteal: The maximum duration of stolen buffs increased to 3 minutes.
• Molten Fury: Damage bonus increased to 10%/20%.
• Combustion now increases the critical strike chance of all fire spells by 25%. Lasts 20 sec.
• Burnout: Removed penalty on spell critical strikes.
• Ignite: Now deals its damage over 6 seconds.
• Living Bomb: Will now explode upon the target's death.
• Fiery Payback: Damage reduction increased to 12%/25%.
• Shatter: Critical strike chance increased to 20%/40%/60%.
• Improved Frostbolt: Also reduces the global cooldown of your Ice Lance spell by 0.1/0.2/0.3/0.4/0.5 seconds.
• Cone of Cold: Damage for all ranks increased significantly.
• Improved Cone of Cold: Increases the radius of your Cone of Cold ability by 5/10 yards.
• Frozen Core: Spell damage reduction now requires Frost Armor to be active. Also increases all frost damage dealt by 1%/2%/3%.
• Brain Freeze: Can now trigger a free Fireball of Pyroblast.
• Empowered Frostbolt: Critical strike chance increased to 3%/6%.
• Deep Freeze: Can now be used on targets with a movement slowing effect.
Paladins
• All paladin auras are now off the global cooldown.
• Divine Plea: Now scales with spell haste, cooldown increased to 2 minutes, healing penalty removed.
• Enlightened Judgements: Chance to hit increased by 3%/6%.
• Holy Shock: Cooldown reduced to 5 seconds.
• Judgement of Light, Judgement of Wisdom, Judgement of Justice: Duration increased to 30 seconds.
• Infusion of Light: Also has a 10%/20% chance to finish the cooldown of your Holy Shock spell.
• Healing Light: Also increases the amount healed by your Judgement of Light.
• Beacon of Light: Will now transfer 100% of all healing done to the beacon, instead of just effective healing.
• Judgements of the Wise: Now grants 30% of base mana if the Judgement crits.
• Crusader Strike: Now Instantly causes 125% weapon damage as holy damage and increases all holy damage done to the target by 2% for 6 seconds, stacks up to 5 times.
• Exorcism can now be cast on any target.
• Righteous Vengeance: Now triggered by Seal of Command, Seal of the Martyr and Seal of Blood critical strikes.
• Sheath of Light: Heal over time effect reduced to 8 seconds.
• Hammer of the Righteous: Gains a small benefit from your attack power.
• Holy Shield: Whenever Holy Shield is active, all spell damage taken is reduced by 2%.
• Divine Guardian has been moved down to Tier 3.
• New Talent: Improved Divine Guardian – Increases the damage absorbed by Divine Guardian by 10%/20%.
Priests
• Surge of Light: Also reduces the cast time of your next Greater Heal by 0.5 seconds.
• Circle of Healing: Cooldown reduced to 5 seconds.
• Divine Providence: No longer reduces the cooldown of your Prayer of Mending Spell, but now increases the amount healed by your critical heals by 10%/20%/30%/40%/50%.
• Mass Dispel: No longer has a target limit.
• Misery: Now grants melee and spell hit.
• Renew: Mana cost reduced slightly.
• Greater Heal: Mana cost reduced slightly, cast time reduced by to 2.5 seconds.
• Divine Fury: No longer reduces the cast time of Greater Heal, but increases the critical strike chance of Greater Heal, Penance and Flash Heal by 1$/2%/3%/4%/5%.
• Test of Faith: Also increases the duration of your Guardian Spirit spell by 1/2/3 seconds.
• Desperate Prayer: Instantly restores 30% of the caster's health and reduces all damage taken by 30% for the next 5 seconds.
• Divine Aegis: The absorption effect can now stack up to 3 times.
• Penance: Channeling this spell will give the priest 3% additional chance to crit for the next 5 seconds.
• Reflective Shield: Also decreases the chance that your Power Word: Shield can be dispelled by 15%/30%/45%.
• Mental Strength: Also increases armor contribution from items by 5%/10%/15%.
• Mind Melt: Critical strike chance increased by 3%/6%.
• Blackout: Mind Sear can no longer proc this stun effect.
• Twisted Faith: Damage bonus for Mind Flay and Mind Blast now requires the target to be afflicted by Vampiric Touch.
• Improved Shadow Word: Pain: Now increases damage by 5%/10%.
Rogues
• Adrenaline Rush is now available to all Rogues at Level 30.
• New Talent: Focused Combat, 25 Energy, 3 min cooldown – When activated, the rogue goes into a focused state of combat, increasing all damage done by 30%, changing targets will cancel this effect. Lasts 15 sec.
• Envenom: Damage for all ranks increased slightly.
• Expose Armor: Now reduces the enemy's armor by a percent value instead of a flat value.
• Improved Expose Armor: No longer reduces the energy cost of Expose Armor. Now increases the armor reduced by 2%/4%.
• Tricks of the Trade: Duration reduced to 5 seconds.
• Prey on the Weak: Critical strike damage now increased by 5%/10%/15%/20%/25%.
• Close Quarters Combat: Increases your chance to get a critical strike with all weapons.
• Kick: Damage dealt significantly increased.
• Throwing Specialization: Also increases damage dealt by Fan of Knives by 15%/30%.
• Surprise Attacks: Damage bonus increased to 15%.
• Savage Combat: Now increases attack power by 4%/8%.
• Fan of Knives: Now causes 75% weapon damage with all weapons.
• Killing Spree: All damage dealt while this ability is active is increased by 20%.
Shaman
• The health of all totems has been increased significantly.
• A new quest is available from all Shaman trainers at level 70!
• Mana Spring Totem now affects all raid and party members, but no longer stacks.
• Ancestral Knowledge: Increases total Intellect by 3%/6%/9%/12%/15%.
• Shamanistic Focus: Mana cost reduction increased to 50%.
• Maelstrom Weapon: Cast time reduction now applies to any spell with a cast time.
• Searing Totem: Now receives a small bonus from the shaman's total attack power.
• Mental Dexterity: Also increases critical strike chance of all shock spells by 2%/4%/6%.
• Weapon Mastery: Damage increase reduced to 2%/4%/6%.
• Healing Wave: Base cast time reduced to 2.5 seconds.
• Unleashed Rage: Also reduces the mana cost of your Lightning Bolt, Chain Lightning and Lava Burst abilities by 5%/10%/15%/20%/25%.
• Feral Sprit: The health of the Spirit Wolves summoned by this ability has been increased slightly.
• Improved Healing Wave: Now increases Healing Wave's chance to critically strike by 1%/2%/3%/4%/5%.
• Lava Lash: Now deals 125% off-hand weapon damage, damage is no longer affected by Flametounge.
• Healing Way: Bonus healing effect reduced to 15%, now effects all shaman healing spells.
• Improved Earth Shield: Your Earth Shield can no longer be dispelled.
• Ancestral Awakening: Range increased to 100 yards.
• Riptide: Heal over time component gains a larger benefit from your spell power.
• Earthliving Weapon: Heal over time component gains a larger benefit from your spell power.
• Lesser Healing Wave: Mana cost reduced slightly.
Warlocks
• Everlasting Affliction: Drain Life, Haunt and Shadow Bolt spells now have a 25% chance to refresh the duration of Corruption and Siphon Life spells on the target.
• Chaos Bolt: Cooldown reduced to 8 seconds, base damage increased slightly. Also pierces through immunity effects such as Divine Shield and Ice Block.
• Pandemic: Now takes into account critical strike debuffs on the target.
• Fire and Brimstone: Immolate spell power bonus now increased by 4%/8%/12%/16%/20%.
• Molten Core: Shadow spells and damage over time effects now have a 10%/20%/30% chance to increase damage done by all Shadow and Fire spells by 10% for 10 sec.
• Pyroclasm: Also gives your Rain of Fire a 5%/10% additional chance to crit.
• Shadowflame: Initial effect now deals fire damage, the damage over time component now deals shadow damage.
• Haunt will now do additional damage for each of the warlock's damage over time effects on the target.
• Improved Demonic Tactics: Increases your summoned demon's critical strike chance by 2%/4%/6%.
• Fel Vitality: Increases maximum stamina and intellect instead of health and mana.
• Demonic Embrace: Stamina bonus reduced to 1%/2%/3%/4%.
• Demonic Resilience: Reduces all damage taken by you and your pet by 1%/2%/3%/4%/5%.
• Metamorphosis now has a 1 second cast time.
• Demonic Pact: The spell power of all party and raid members is now increased by 4%/8%/12%/16%/20% of your spell damage.
• Pandemic: Now works with Siphon Life.
• Conflagrate: Can now be cast on targets afflicted by Shadowfury.
• Searing Pain: No longer causes a high amount of threat. Damage increased for all ranks.
• Improved Searing Pain: Your damaging Searing Pain spells have a 33%/66%/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 2% and lasts 30 sec. Stacks up to 5 times.
Warriors
• Bladestorm: Rage cost reduced slightly.
• Whirlwind can now be used in any stance.
• Bloodrage: While active, all damage taken is increased by 10%.
• Sweeping Strikes: Rage cost reduced slightly.
• Death Wish: Duration reduced to 20 seconds, damage bonus increased to 25%.
• Improved Berserker Stance: Increases total Strength by 1%/2%/3%/4%/5%.
• Bloodsurge: Chance to proc decreased to 5%/10%/15%.
• Rampage: Range increased to 100 yards.
• Shield Wall: Damage reduction reduced to 50%.
• Vigilance: Now transfers 20% of target threat to the warrior, but no longer reduces damage taken.
• Sunder Armor: Now reduces the enemy's armor by a percent value instead of a flat value.
• Intervene: No longer reduces total threat.
• Safeguard: Damage reduction reduced to 10%/20%.
• Improved Defensive Stance: Now reduces all spell damage taken by 5%/10%. Duration of enrage effect reduced to 10 seconds.
• Warbringer: Reduces the rage cost of your Charge, Intercept and Intervene abilities by 100%.
• Critical Block: Chance to block double the amount is now equal to your critical strike chance.
• Devastate: Rank 5 damage increased slightly.
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