Azrany
Quest-Mob
- Registriert
- 25.03.2007
- Beiträge
- 29
- Reaktionspunkte
- 0
- Kommentare
- 8
- Buffs erhalten
- 3
Squig Herder
* All Squig Herders have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
* Ard Noggin: The cooldown for this ability has been removed.
* Sneaky Stabbin: The tooltip for this ability is now correct.
* Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged autoattack to fire while moving.
* What Blocka?: This ability is now defendable, and now reduces the target’s armor and block chance.
* Plink: The Action Point cost and damage for this ability have been increased.
* Stabbity: The Action Point cost and damage for this ability have been increased.
* Run ‘n Shoot: The Action Point cost for this ability has been reduced.
* Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is now converted into Strength.
* Ard Noggin: The damage of this ability has increased.
* All pets will now summon at the same level as the Squig Herder’s rank.
* Pet Ability “Poisoned Spine:” This ability now fires properly and its damage has been increased.
* Pet Ability “Goop Shootin:” The damage of this ability has increased.
* Yer’ Bleedin: The damage of this ability has increased.
* Stop Runnin!: The damage of this ability has increased.
* Run ‘n Shoot: The damage of this ability has increased.
* Explodin’ Arrer: The damage of this ability has increased.
* Lots o’ Arrers: The damage of this ability has increased.
* Not So Fast!: The damage of this ability has increased.
* Choking Arrer: The damage of this ability has increased.
* Finish Em Off: The damage of this ability has increased.
* Shrapnel Arrer: The damage of this ability has increased.
* Rotten Arrer: The damage of this ability has increased.
* Behind Ya!: The damage of this ability has increased.
* Sticky Squigz: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
* Squig Frenzy: This ability is now available at rank 10.
* Yer Bleedin' : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
* Cut Ya : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
* Explodin Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.
* Big Claw : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
* Shrapnel Arrer : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
* Rotten Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.
* Gore : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
* Poisoned Spine : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
so das sind die vorläufigen Notes kann sich aber noch ändern.
Quelle ist Warhammeronline.com
Alles in allem find ich sie klasse, besonders die Ballistik zu Stärke umwandlung im Squigpanzer und das alle Squigs an das lvl des Treibers angehoben werden.
* All Squig Herders have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
* Ard Noggin: The cooldown for this ability has been removed.
* Sneaky Stabbin: The tooltip for this ability is now correct.
* Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged autoattack to fire while moving.
* What Blocka?: This ability is now defendable, and now reduces the target’s armor and block chance.
* Plink: The Action Point cost and damage for this ability have been increased.
* Stabbity: The Action Point cost and damage for this ability have been increased.
* Run ‘n Shoot: The Action Point cost for this ability has been reduced.
* Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is now converted into Strength.
* Ard Noggin: The damage of this ability has increased.
* All pets will now summon at the same level as the Squig Herder’s rank.
* Pet Ability “Poisoned Spine:” This ability now fires properly and its damage has been increased.
* Pet Ability “Goop Shootin:” The damage of this ability has increased.
* Yer’ Bleedin: The damage of this ability has increased.
* Stop Runnin!: The damage of this ability has increased.
* Run ‘n Shoot: The damage of this ability has increased.
* Explodin’ Arrer: The damage of this ability has increased.
* Lots o’ Arrers: The damage of this ability has increased.
* Not So Fast!: The damage of this ability has increased.
* Choking Arrer: The damage of this ability has increased.
* Finish Em Off: The damage of this ability has increased.
* Shrapnel Arrer: The damage of this ability has increased.
* Rotten Arrer: The damage of this ability has increased.
* Behind Ya!: The damage of this ability has increased.
* Sticky Squigz: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
* Squig Frenzy: This ability is now available at rank 10.
* Yer Bleedin' : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
* Cut Ya : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
* Explodin Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.
* Big Claw : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
* Shrapnel Arrer : The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
* Rotten Arrer : The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other damage over time abilities.
* Gore : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
* Poisoned Spine : The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
so das sind die vorläufigen Notes kann sich aber noch ändern.
Quelle ist Warhammeronline.com
Alles in allem find ich sie klasse, besonders die Ballistik zu Stärke umwandlung im Squigpanzer und das alle Squigs an das lvl des Treibers angehoben werden.