WoD: Die Level 100 Talente

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Mit der kommenden Erweiterung “Warlords of Draenor” wird die Levelgrenze der einzelnen Charaktere in World of Warcraft von 90 auf 100 angehoben. Jeder Spieler, der diese neue Höchststufe erreicht, darf sich dann eines von drei neuen Talenten aussuchen. Da die Besucher der vergangenen BlizzCon 2013 eine erste Version des nächsten Addons ausprobieren durften, sind bereits jetzt die vorläufigen neuen Zauber für die jeweiligen Klassen bekannt.

(Diese Talente können sich jederzeit ändern, da sich WoD noch mitten in der Entwicklung befindet,Quelle: WoWSzene)


Necrotic Plague

A powerful disease that deals 100 damage per stack every 3 sec for 30 sec. Each time it deals damage, it gains 1 stack, and jumps to another nearby enemy if possible. Cannot be spread by Pestilence.
Replaces Blood Plague.


1 Unholy, 30 yd range
Instant, 30 sec cooldown
Defiles the ground targeted by the Death Knight, causing 100 Shadow damage every 1 sec for 10 sec. Each time Defile deals damage, it increases in area and damage by 5%. This growth can occur a maximum of 3 times per second.
Replaces Death and Decay.

Breath of Sindragosa

15 Runic Power, plus 15 per sec
Instant, 1 min cooldown
Continuously deals 2000 Shadowfrost damage every 1 sec to enemies in a cone in front of you. This effect lasts until canceled or Runic Power is exhausted.


Touch of Elune

Balance (Sunfall)

Entering Solar Eclipse will transform your Starfall spell into Sunfall and reset its cooldown.

Feral (Lunar Inspiration)

Moonfire is now usable while in Cat Form, generates 1 combo point, and costs 30 energy.

Guardian (Guardian of Elune)

Instant, 1.5 sec cooldown
Requires Bear Form
Instantly converts up to 60 Rage into up to 5000 absorption for 15 sec.
Replaces Frenzied Regeneration.

Restoration (Moment of Clarity)

Omen of Clarity now lasts 5 sec, instead of 1 cast.

Will of Malfurion

Balance (Zenith)

Targets all enemies within 60 yards and accelerates the caster’s Moonfire and sunfire effects, causing them to deal damage at 400% of the normal rate for 4 sec.

Feral (Bloody Thrash)

Thrash now also spreads Rake to other damaged enemies.

Guardian (Malfurion’s Tenacity)

Increases your Armor by 200% of your Agility.

Restoration (Germination)

Genesis now also extends Rejuvenation by 1 sec after hastening it.

Might of Malorne

Balance (Equinox)

Lunar and Solar Eclipse now last until the other is triggered, instead of ending at 0 Balance Power.

Feral (Savagery)

Savage Roar is now passive.

Guardian (Bristling Fur)

After using Enrage, the next attack against you will deal 50% less damage.

Restoration (Rampant Growth)

Swiftmend now consumes Regrowth or Rejuvenation, but has no cooldown.

Bola Shot

30 Focus, 40 yd range
Fires a bola at the target, which wraps around them. After 1 sec, it explodes, dealing 3000 Fire damage to them, and an additional 2000 Fire damage to all enemies within 5 yards.
Replaces Arcane Shot.


40 yd range
2.77 sec cast
Requires Ranged Weapon
Carefully line up the perfect shot, dealing 150% weapon damage. Generates 60 Focus.
Cannot be cast while moving.
Replaces Steady Shot and Cobra Shot.

Beast Mastery & Survival

Also refreshes Serpent Sting.


Also triggers Steady Focus.

With or Without You
Beast Mastery (Versatility)


Increases the effect of your pet’s Combat experience to 70% increased damage. Your pet now gains the following abilities, regardless of spec:

Spiked Collar
Blood of the Rhino
Great Stamina
Boar’s Speed

Marksmanship & Survival (Lone Wolf)

Increases all damage dealt by 30% when you don’t have a pet active.


Prolonged Exposure

Arcane (Arcane Overpower)

Casting Arcane Missiles extends Arcane Power by 2 sec.

Fire (Kindling)

Your Fireball, Pyroblast, and Inferno Blast critical strikes extend Combustion by 1 sec.

Frost (Thermal Void)

Casting Ice Lance extends your Icy Veins by 2 sec.

Focusing Crystal

40 yd range
Instant, 1 min cooldown
Conjures a focusing crystal at the target location, which is attackable by only the Mage. The crystal will absorb the power of all damage deal to it. After 10 sec, it will release bursts of energy, dealing damage equal to 130% of the damage it took, split between all enemies within 8 yards, over 6 sec.

Falling Stars

Arcane (Arcane Orb)

Instant, 15 sec cooldown
Launches an Arcane Orb forward from the Mage’s position, traveling up to 40 yards, dealing 1000 Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge every time it deals damage.

Fire (Meteor)

1000 Mana, 40 yd range
Instant, 45 sec cooldown
Calls down a meteor which lands at the target location after 3 sec, dealing 10000 Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional 2000 Fire damage over 10 sec to enemies in the area.

Frost (Comet Storm)

1000 Mana, 40 yd range
Instant, 30 sec cooldown
Calls down a series of 7 icy comets on and around the target, each of which does 2000 damage, split between all enemies within 5 yards of its impact point.


The Light Within

Holy (Bastions of Light)

Beacon of Light can now be placed on up to two targets.

Protection and Retribution (Empowered Seals)

Your Seals also cause your Judgment to empower you with an additional beneficial effect:
Judgment of Justice – Increases your movement speed by 10% for 20 sec.
Judgment of Insight – Heals you for 3% of your maximum health every 2.00 sec for 20 sec.
Judgment of Righteousness – Increases your attack speed by 10% for 20 sec.
Judgment of Truth – Increases your attack power by 10% for 20 sec.

Seal of Faith

623 Mana
Fills you with Holy Light, causing you to gain Faith equal to all damage dealt. Faith acts as spell power toward the next healing spell you cast.


While Seal of Faith is active, all damage dealt is increased by 30%.

Protection & Retribution

While Seal of Faith is active, all damage dealt is reduced by 30%.

Divine Conviction

Holy (Saved by the Light)

When you or your Beacon of Light target drop below 30% health, you instantly grant the injured target a protective shield, absorbing up to 30% of their maximum health for 10 sec.
You cannot shield the same person this way twice within 60 sec.

Protection (Holy Shield)

Increases your block chance by 10% and when you block, you deal 2000 Holy damage to your attacker.

Retribution (Final Verdict)

3 Holy Power, Melee Range
Requires Melee Weapon
Empowers your weapon with holy energy, and performs a devastating strike, dealing 250% weapon damage as Holy.
Replaces Templar’s Verdict.


Vital Conviction

Brewmaster (Soul Dance)

You are now able to shrug off even spells, such that 30% of your normal stagger amount works against magic damage.

Mistweaver (Detonate Chi)

1000 Mana, 100 yd range
Causes your Healing Spheres to instantly trigger, healing the nearest ally within 6 yds.

Windwalker (Hurricane Strike)

15 yd range
Instant, 45 sec cooldown
Unleash a rapid series of kicks, dashing between nearby targets, dealing 14000 damage over 3 sec. While kicking, you are immune to all damage and effects.

Chi Explosion

1 Chi, 40 yd range
Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:


1+ Chi: Deals 2500 Nature damage to an enemy.
2+ Chi: You also gain Shuffle for 6 sec.
3+ Chi: Also purifies all of your staggered damage.
4+ Chi: The damage also hits all enemies within 8 yds of the target.


1+ Chi: Heals an ally for 2500.
2+ Chi: This healing also heals all allies within 8 yds of the target.
3+ Chi: Also summons 8 Healing Spheres in an 8 yd radius ring around the target.
4+ Chi: Healed allies are also healed for an additional 800 over 6 sec.


1+ Chi: Deals 2500 Nature damage to an enemy
2+ Chi: Damaged enemies also take an additional 1500 Nature damage over 6 sec.
3+ Chi: Also generates a charge of Tigereye Brew.
4+ Chi: The damage also hits all enemies within 8 yds of the target.

Serene Mists

Brewmaster & Windwalker (Chi Serenity)

Instant, 1.5 min cooldown
You enter a state of mental and physical serenity for 10 sec. While in this state all Chi consumptions are instantly refilled.

Mistweaver (Soothing Tendrils)

Your Soothing Mist now also chains to up to 2 additional allies within 15 yds of the last ally, and has a 50% higher chance to generate Chi.


Master the Basics

When you critically strike with an autoattack, you gain an additional combo point on your target.

Shadow Reflection

20 yd range
Instant, 2 min cooldown
Summon a shadow of yourself on the target that will watch you and memorize your ability usage for the next 8 sec. After this time, it will mimic the memorized abilities on tis target over the next 8 sec.

Death from Above

50 Energy
Instant, 20 sec cooldown
Requires One-Handed Melee Weapon
Finishing move that consumes combo points on the target to empower your weapons with shadow energy and perform a devastating two-part attack.
You whirl around, dealing Shadow damage to all enemies within 8 yards, then leap into the air and slice into your target on the way back down, dealing additional Shadow damage.
1 point: 400 area damage, 1000 target damage
2 points: 800 area damage, 2000 target damage
3 points: 1200 area damage, 3000 target damage
4 points: 1600 area damage, 4000 target damage
5 points: 2000 area damage, 5000 target damage


Elemental & Enhancement (Storm Armor)

While your Lightning Shield is active, lightning will strike a random enemy within 40 yards that you are in combat with every 3.00 sec for 2000 Nature damage.

Restoration (Condensation Totem)

100 Mana
Summons a Water Totem with 5 health at the feet of the caster for 1 min that collects 25% of all overhealing, and grants it to the Shaman as spell power toward their next Healing Wave, Healing Surge, Greater Healing Wave, Chain Heal, or Riptide.

Storm Elemental Totem

1022 Mana
Instant, 5 min cooldown
Summons an Air Totem with 6000 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of winds on the caster’s enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15% yards for 100% of the damage dealt, split evenly. Lasts until cancelled.

Reach of the Elements

Elemental & Enhancement (Spew Lava)

40 yd range
Instant, 45 sec cooldown
Empowers your current Fire totem with the power of lava, causing it to spew globs of lava at a random enemy within 40 yards every 1.00 sec for 15 sec. Each glob of lava deals 2000 Fire damage to all enemies within 8 yards.

Restoration (High Tide)

Your Chain Heal also bounces to all targets affected by your Riptide.


Blade Barrier

When you Whirlwind or Thunder Clap, whirling blades continue to spin around you for 30 sec. These blades do 1000 damage every 1.00 second to all enemies within 8 yards.


40 yd range
0.879 sec cast, 1 min cooldown
Throw a whirling axe at the target location that inflicts 3000 damage to enemies within 8 yards every 1 sec. Lasts 15 sec.

Extreme Measures

Arms & Fury (Masochism)

Deal damage to yourself equal to 20% of your maximum health, and gain 30 Rage.

Protection (Gladiator Stance)

Instant, 1.5 sec cooldown
A dauntless combat stance.
Increases all damage dealt by 20%. Also causes Shield Slam to consume Shield Barrier as additional damage, and have an increased chance to critically strike equal to your critical block chance.


Chaotic Resources

Affliction (Soulburn: Haunt)

Grants the Soulburn empowerment to your Haunt spell.
Your Haunt spell also grants you 15% increased periodic damage for 30 sec.

Demonology (Furious Chaos)

Touch of Chaos no longer costs Demonic Fury, and instead generates 40 Demonic Fury, but Metamorphosis provides 30% less increased damage.

Destruction (Charred Remains)

Incinerate and Conflagrate deal 75% less damage by generate 400% more Burning Embers.


40 yd range
2.6 sec cast, 1 min cooldown
Conjures a cataclysm at the target location, dealing 10000 Shadowflame damage to all enemies within 8 yards.

Affliction & Demonology

Also applies Corruption.


Also applies Immolate.

Demonic Servitude

You are now able to maintain your control over even greater demons indefinitely, allowing you to summon Doomguards and Infernals as permanent pets.


Divine Clarity

Discipline (Clarity of Will)

1000 Mana, 40 yd range
2.50 sec cast
Shields the target with a protective ward, absorbing 2500 damage within 30 sec.
Replaces Greater Heal.

Holy (Clarity of Purpose)

1000 Mana, 40 yd range
2.50 sec cast
Heals allies within 10 yards of the target for 5000, split such that more injured targets will receive a larger portion of the healing.
Replaces Greater Heal.

Shadow (Clarity of Power)

Your direct Shadow damage spells deal 40% additional damage to targets not affected by your periodic Shadow damage spells. Casting Mind Spike also reduces the cooldown of Mind Blast by 1 sec.
Shadowy Recall now also affects your direct Shadow damage spells.

Power of the Void

Discipline & Holy (Shifting Perspectives)

Your Void Shift spell has no cooldown, but can only be cast on allies with less health than you, and no longer heals.

Shadow (Void Entropy)

All Shadow Orbs, 40 yd range
1.5 sec cast
Consumes up to 3 Shadow Orbs to deal up to 750 Shadow damage every 3.00 sec for 60 sec.

Spiritual Guidance

Discipline & Holy (Saving Grace)

3000 Mana, 40 yd range
Instantly heals a friendly target for 50% of their maximum health. Reduces your healing done by 10% for 10 sec, stacking up to 10 times.

Shadow (Auspicious Spirits)

Your Shadowy Apparitions also grant you 1 Shadow Orb when they deal damage.
Und nun?
Eine Quelle mit Link dazu hätte auch gereicht?!
Kopieren kann jeder!
Außerdem passt das eher in die jeweiligen Klassen-Bereiche der Foren.
A bissle spät dran mit der Info, oder?
Wir könnten einen Diskussionsthread daraus machen, aber das passt dann jeweils mehr in die entsprechenden Klassenforen
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