Daredevil112
NPC
- Registriert
- 20.03.2007
- Beiträge
- 2
- Reaktionspunkte
- 0
- Kommentare
- 4
Ich sehe schwarz...
Balance Changes:
* All Auras except Dreadful Agony will no longer aggro monsters that are not already in combat. Auras can no longer be dodged, blocked, parried, or disrupted. Auras that deal damage now deal Spirit damage.
* Hate from auras which affect all group-mates will now be credited to the individual group members, instead of all to the Chosen themselves.
* Blast Wave: This ability will now deal Spirit Damage. Additionally, this ability will no longer lower the target's resistances, but will instead lower the target's Wounds.
* Quake: This ability will now deal Spirit Damage.
* Discordant Fluctuation: This ability will now deal more damage. Additionally, the damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2 seconds per character affected.
* Corrupting Retribution: This ability will now heal for slightly more.
* Dreadful Terror: This ability now removes slightly more Action Points from the victims.
* Tooth of Tzeentch: This ability's bonus damage will now deal Spirit Damage.
* Bane Shield: This ability will now deal Spirit Damage. Additionally, the damage effect on Bane Shield will now only trigger a maximum of once per 2 seconds per character affected.
* Touch of Palsy: This ability will now deal Spirit Damage.
* Corrupting Horror: This ability will now disorient targets by 25%.
* Impenetrable Armor: This ability will now absorb more armor.
Sprich Geistschaden...und da Ordis eh Geistresi bis zum geht nicht mehr haben kann das lustig werden. Ach ja die Resis werden bei 40% nicht völlig gecapped...man bekommt nur für jede weiteren punkt in resi weniger % raus.
* High amounts of magic resistances will now begin to experience diminishing returns. Once a resistance is above 40%, players will begin receiving less resistance per point of stat. Any resistances which are currently experiencing diminishing returns will be displayed in orange on your character sheet.
Was haltet ihr davon?
mfg
Balance Changes:
* All Auras except Dreadful Agony will no longer aggro monsters that are not already in combat. Auras can no longer be dodged, blocked, parried, or disrupted. Auras that deal damage now deal Spirit damage.
* Hate from auras which affect all group-mates will now be credited to the individual group members, instead of all to the Chosen themselves.
* Blast Wave: This ability will now deal Spirit Damage. Additionally, this ability will no longer lower the target's resistances, but will instead lower the target's Wounds.
* Quake: This ability will now deal Spirit Damage.
* Discordant Fluctuation: This ability will now deal more damage. Additionally, the damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2 seconds per character affected.
* Corrupting Retribution: This ability will now heal for slightly more.
* Dreadful Terror: This ability now removes slightly more Action Points from the victims.
* Tooth of Tzeentch: This ability's bonus damage will now deal Spirit Damage.
* Bane Shield: This ability will now deal Spirit Damage. Additionally, the damage effect on Bane Shield will now only trigger a maximum of once per 2 seconds per character affected.
* Touch of Palsy: This ability will now deal Spirit Damage.
* Corrupting Horror: This ability will now disorient targets by 25%.
* Impenetrable Armor: This ability will now absorb more armor.
Sprich Geistschaden...und da Ordis eh Geistresi bis zum geht nicht mehr haben kann das lustig werden. Ach ja die Resis werden bei 40% nicht völlig gecapped...man bekommt nur für jede weiteren punkt in resi weniger % raus.
* High amounts of magic resistances will now begin to experience diminishing returns. Once a resistance is above 40%, players will begin receiving less resistance per point of stat. Any resistances which are currently experiencing diminishing returns will be displayed in orange on your character sheet.
Was haltet ihr davon?
mfg