Hallo,
ich hab da mal ein paar Foren (englisch) durchgestöbert...das was noch am meisten Informationen gab, war Warhammeralliance.
Und da gab es nun in der Tat wirklich interessante Änderungen, die ich auch teilweise hier im allgemeinen Forum gefunden habe:
----------------------
Witch Hunter
Balance Changes
* The rate that Witch Hunters gain Willpower, Toughness and Ballistic Skill has been updated. Because of other changes noted below, Witch Hunters will no longer gain a large bonus to Ballistic Skill. Instead, they will get slightly more Toughness and Willpower, and much less Ballistic Skill than they currently receive. Because of this change, it was necessary to refund all Mastery and Renown points for Witch Hunters. Please make sure to visit your trainer as soon as possible after logging in to retrain your Mastery and renown points.
* Absolution: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Trial By Pain: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Dragon Gun: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Exit Wound: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Blessed Bullets of Purity: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Blessed Bullets of Confession: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Blessed Bullets of Cleansing: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Burn Armor: The damage of this ability has been increased slightly, and has been set to Spirit. The damage from this will no longer gain benefit from stats, and will not be able to critical hit.
* Sudden Accusation: The damage of this ability has been increased slightly, and has been set to Spirit. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Fanatical Zeal: The damage of this ability has been increased slightly and has been set to Spirit. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Encourage Confession: The extra damage given to Blessed Bullets of Confession by this tactic has been increased and will now do Spirit damage.
(Quelle: http://www.warhammeralliance.com/forums/sh...d.php?t=256561)
----------------------------
Tjo, ne wirklich angenehme Überraschung, daß Mythic endlich auf die Bitten eingeht....gut der Patch ist noch nicht live, aber meiner Meinung nach war das nur eine Frage der Zeit
Und dann hab ich noch weitere Updates gefunden, die wirklich interessant waren:
------------------------------
* Fanatical Clensing will have its effect replaced with a Mirror to WE increased pain (+50% Crit damage)
* Emperors Commendation will have its effect changed to all attacks from rear position will restore AP, does not work on Auto attack
* Sanctified Bullets will have its healing portion increased in effectiveness
* Pick Lock will not break stealth when used
(Quelle: http://www.warhammeralliance.com/forums/sh...d.php?t=257602)
-------------------------------
zuerst hab ich gedacht...wtf IP (increasing pain) nun auch für die Hexenjäger?? das darf doch nicht wahr sein....was haben denn die geraucht....ich war also ein wenig ungläubig. Warum sollte man den Damage vom Hexenjäger so enorm Boosten?
Natürlich läuft das englische Hexenjägerforum gerade heiß...flames, whine, imbageheule (sogar auch von Hexenjägern
) und auch ein paar niedliche aber meiner Meinung nach eher sehr sehr idealistische Berechnungen...zum Beispiel in einem Beitrag w es übers Absospamming geht:
--------------------------------
With Atonement and my actual crit rate, my Absolution crit rate will be WELL over 50%.
If my bullets hit for 300 - 400 and my Absolution has a base damage of 400 - 500 at two accusations (Flowing Accusations proc), that means I'd be doing 300 - 400 + 800 - 1000 on a crit. That is 1100 - 1200 damage that is spammable from 30 feet. Not to mention, the first tick of BaL hits right at its application, along with bullet damage. Non-crit, that is 300 - 400 + (At five accusations in 1.2) 400 - 500 damage. If critical, the first tick of BaL will deal, again, 1100 - 1200 damage. The other two ticks until the final tick also pose to crit for 800 - 1000 damage (PER TICK). The final tick, non-crit, will hit for 1300-1500. If critical... this is amazing... that's 2600 - 3000 damage. Compound that with the fact that last BOOM tick hits directly after the third tick in the DoT, and that's a potential 4500 damage. Overall, that's a potential 7000 damage of a single move. Basically, if your crit is high enough, you can build to Burn Away Lies, strap it to any non-tank, non-healer class, cover it with a Fervor and a Burn, Heritic, and run away. Free kill.
We REALLY don't need Increased Pain.
(Quelle: http://www.warhammeralliance.com/forums/sh...d.php?t=257638)
-----------------------------------
Gut 7000 damage in einem Tick ist Wunschdenken....aber ich dachte mir, vielleicht hat ja noch einer irgendwas gepostet, was das etwas festigt, und bessere Zahlen gibt, als irgendwas aus der Luft gegriffenes. Und siehe da, ich hab sogar einen schönen Damagevergleich in Bildern gefunden:
Bild 1 auf dem Live-Server:
Bild 2 auf dem 1.2 PTS:
(Quelle: http://www.warhammeralliance.com/forums/sh...d.php?t=257787)
Wobei der Themenersteller auch meinte, daß er nicht gerade die Highendausrüstung hat...naja...stats und so, kann man ja betrachten.
Sooooooo,
fazit, ich bin wirklich sehr sehr gespannt, ob das Wirklichkeit wird....und wenn ja...wie lange wir warten müssen auf den nächsten nerf...(denn obwohl das alles noch nicht auf dem liveserver ist schreien alle schon nach nerf....wirklich lustig
)
W.
ich hab da mal ein paar Foren (englisch) durchgestöbert...das was noch am meisten Informationen gab, war Warhammeralliance.
Und da gab es nun in der Tat wirklich interessante Änderungen, die ich auch teilweise hier im allgemeinen Forum gefunden habe:
----------------------
Witch Hunter
Balance Changes
* The rate that Witch Hunters gain Willpower, Toughness and Ballistic Skill has been updated. Because of other changes noted below, Witch Hunters will no longer gain a large bonus to Ballistic Skill. Instead, they will get slightly more Toughness and Willpower, and much less Ballistic Skill than they currently receive. Because of this change, it was necessary to refund all Mastery and Renown points for Witch Hunters. Please make sure to visit your trainer as soon as possible after logging in to retrain your Mastery and renown points.
* Absolution: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Trial By Pain: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Dragon Gun: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Exit Wound: This ability will now gain bonus damage from Strength instead of Ballistic Skill.
* Blessed Bullets of Purity: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Blessed Bullets of Confession: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Blessed Bullets of Cleansing: The damage done by this ability will now be Spirit damage and will be affected by resists. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Burn Armor: The damage of this ability has been increased slightly, and has been set to Spirit. The damage from this will no longer gain benefit from stats, and will not be able to critical hit.
* Sudden Accusation: The damage of this ability has been increased slightly, and has been set to Spirit. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Fanatical Zeal: The damage of this ability has been increased slightly and has been set to Spirit. The damage from this will no longer gain benefit from stats and will not be able to critical hit.
* Encourage Confession: The extra damage given to Blessed Bullets of Confession by this tactic has been increased and will now do Spirit damage.
(Quelle: http://www.warhammeralliance.com/forums/sh...d.php?t=256561)
----------------------------
Tjo, ne wirklich angenehme Überraschung, daß Mythic endlich auf die Bitten eingeht....gut der Patch ist noch nicht live, aber meiner Meinung nach war das nur eine Frage der Zeit
Und dann hab ich noch weitere Updates gefunden, die wirklich interessant waren:
------------------------------
* Fanatical Clensing will have its effect replaced with a Mirror to WE increased pain (+50% Crit damage)
* Emperors Commendation will have its effect changed to all attacks from rear position will restore AP, does not work on Auto attack
* Sanctified Bullets will have its healing portion increased in effectiveness
* Pick Lock will not break stealth when used
(Quelle: http://www.warhammeralliance.com/forums/sh...d.php?t=257602)
-------------------------------
zuerst hab ich gedacht...wtf IP (increasing pain) nun auch für die Hexenjäger?? das darf doch nicht wahr sein....was haben denn die geraucht....ich war also ein wenig ungläubig. Warum sollte man den Damage vom Hexenjäger so enorm Boosten?
Natürlich läuft das englische Hexenjägerforum gerade heiß...flames, whine, imbageheule (sogar auch von Hexenjägern
--------------------------------
With Atonement and my actual crit rate, my Absolution crit rate will be WELL over 50%.
If my bullets hit for 300 - 400 and my Absolution has a base damage of 400 - 500 at two accusations (Flowing Accusations proc), that means I'd be doing 300 - 400 + 800 - 1000 on a crit. That is 1100 - 1200 damage that is spammable from 30 feet. Not to mention, the first tick of BaL hits right at its application, along with bullet damage. Non-crit, that is 300 - 400 + (At five accusations in 1.2) 400 - 500 damage. If critical, the first tick of BaL will deal, again, 1100 - 1200 damage. The other two ticks until the final tick also pose to crit for 800 - 1000 damage (PER TICK). The final tick, non-crit, will hit for 1300-1500. If critical... this is amazing... that's 2600 - 3000 damage. Compound that with the fact that last BOOM tick hits directly after the third tick in the DoT, and that's a potential 4500 damage. Overall, that's a potential 7000 damage of a single move. Basically, if your crit is high enough, you can build to Burn Away Lies, strap it to any non-tank, non-healer class, cover it with a Fervor and a Burn, Heritic, and run away. Free kill.
We REALLY don't need Increased Pain.
(Quelle: http://www.warhammeralliance.com/forums/sh...d.php?t=257638)
-----------------------------------
Gut 7000 damage in einem Tick ist Wunschdenken....aber ich dachte mir, vielleicht hat ja noch einer irgendwas gepostet, was das etwas festigt, und bessere Zahlen gibt, als irgendwas aus der Luft gegriffenes. Und siehe da, ich hab sogar einen schönen Damagevergleich in Bildern gefunden:
Bild 1 auf dem Live-Server:
Bild 2 auf dem 1.2 PTS:
(Quelle: http://www.warhammeralliance.com/forums/sh...d.php?t=257787)
Wobei der Themenersteller auch meinte, daß er nicht gerade die Highendausrüstung hat...naja...stats und so, kann man ja betrachten.
Sooooooo,
fazit, ich bin wirklich sehr sehr gespannt, ob das Wirklichkeit wird....und wenn ja...wie lange wir warten müssen auf den nächsten nerf...(denn obwohl das alles noch nicht auf dem liveserver ist schreien alle schon nach nerf....wirklich lustig
W.