klingt das nur für mich nach: wir haben keinen plan was wir machen sollen und wie, aber nervt uns gefälligst nicht?First off, I would avoid any discussion of glyphs at all. We haven't finalized our glyph changes, but it's safe to say that many will change and many will go away. I cautioned the folks participating in the alpha that feedback isn't terribly useful that says something like "We'll never use that talent because of the glyph" or "We always prioritize X because of the glyph." Treat glyphs like current set bonuses. Relevant now, but perhaps not later.
For Fury, we expect Whirlwind to only get used when there are multiple targets around. We run into balancing problems when warriors (and DKs and Ret paladins and anyone else) do their normal rotation on one target and just get free damage if they can manage to get a second target into the same area. Melee need to work more like (most) casters in this regard: the Shadow priest shifts to Mind Sear when there are groups rather than just getting splash damage from Mind Blast.
That leaves Fury with Bloodthirst and Slam and Heroic Strike. Heroic Strike will play more of a role since it will require a GCD, but you also may not want to push it every time in low rage scenarios. So we do think Fury will need one more rotational button. The one we are messing with right now is Victory Rush. It feels pretty cool so far, but a lot of things will change with classes over the next several weeks. Not sure yet whether it works better as a proc (like Sudden Death) or something available all the time.
So hab endlich auch mal wieder was zu berichten![]()
Heute haben wir den Professor im 25er Hero umgehauen und das im (kaum zu glauben) 4ten Try.
Damit haben wir uns ganze 4 Plätze im Ranking hochgekämpft und sind die drittbeste Allianzgilde auf dem Server *hurra*
Bald noch Sindragosa legen und dann holen wir uns den Drachen.![]()