Da ich nur noch mit lags zu kämpfen hab und im open pvp (sobalt einer nur anfängt wegzurennen) fast nichts mehr treffe wollte ich einfach mal wissen, ob das nur mir so geht. Und siehe da, die gesamt Performance seit patch 1.2 ist anscheinend den Bach runtergegangen.
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Combat log looks something like this :
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Torment crits for 1500.
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Anyone else's combat logs look like this since 1.2? This has to be the most bitter sweet patch for Witch Hunters yet.
btw, I play on the Aus servers. I'm hoping a lot of you American players are experiencing this too (sorry), otherwise I doubt they'll fix it.
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Lag is definitely worse since 1.2 I'm clearly within range yet a lot of my attacks aren't landing like you said... I also get 1-2 second delays on skills.
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I agree, I see more ' out of range ' messages than the actual damage numbers :/
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The reason why you feel you did more damage before patch is cause you did.
With the new and improved latency issues, you are actually barely hitting your target. add to that the new added double animation all melee chars gotten. you do one ability and your char does 2 ina row fast. you only do damage on one of the animations ofcos.
This gives the "illusion" that you are hitting more then you actually are, and when the hp bar of your target does not move, well, you think that your damage is low.
this new patch is turning out to be a disaster for all mdps classes. i really hope they fix the latency issue fast.
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Good to know it's not only me lagging with the new patch.
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Quelle: http://www.warhammeralliance.com/forums/sh...ad.php?t=264722
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Schade, hoffentlich beheben sie das, sonst wird Warhammer zu Rangehammer...
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Combat log looks something like this :
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Torment crits for 1500.
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Target out of range.
Anyone else's combat logs look like this since 1.2? This has to be the most bitter sweet patch for Witch Hunters yet.
btw, I play on the Aus servers. I'm hoping a lot of you American players are experiencing this too (sorry), otherwise I doubt they'll fix it.
-----------------------------------------
Lag is definitely worse since 1.2 I'm clearly within range yet a lot of my attacks aren't landing like you said... I also get 1-2 second delays on skills.
-----------------------------------------
I agree, I see more ' out of range ' messages than the actual damage numbers :/
-----------------------------------------
The reason why you feel you did more damage before patch is cause you did.
With the new and improved latency issues, you are actually barely hitting your target. add to that the new added double animation all melee chars gotten. you do one ability and your char does 2 ina row fast. you only do damage on one of the animations ofcos.
This gives the "illusion" that you are hitting more then you actually are, and when the hp bar of your target does not move, well, you think that your damage is low.
this new patch is turning out to be a disaster for all mdps classes. i really hope they fix the latency issue fast.
-----------------------------------------
Good to know it's not only me lagging with the new patch.
-----------------------------------------
Quelle: http://www.warhammeralliance.com/forums/sh...ad.php?t=264722
-----------------------------------------
Schade, hoffentlich beheben sie das, sonst wird Warhammer zu Rangehammer...
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