deon172
Rare-Mob
- Registriert
- 23.05.2007
- Beiträge
- 194
- Reaktionspunkte
- 1
- Kommentare
- 56
- Buffs erhalten
- 19
Engineer
• All Engineers have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
• Flak Jacket: Magic Damage will no longer reduce Armor counters.
• Steam Vent: Newly created Engineers will no longer show this ability as being trainable at Ranks 15 and 21.
• Gun Blast: The damage of this ability has increased.
• Field Repair: Cost, range and cooldown increased, now instantly restores health instead of being a channel.
• Incendiary Rounds: The damage and cost of this ability have increased.
• Friction Burn: The damage and cost of this ability have increased.
• Fragmentation Grenade: The damage and cost of this ability have increased.
• Signal Flare: The damage and cost of this ability has increased, and its reuse reduced.
• Penetrating Round: The damage of this ability has increased.
• Focus Fire: The damage of this ability has increased.
• Firebomb: The damage of this ability has increased.
• Self Destruct: This ability has had its cost removed, the reuse timer has been increased significantly, and now deals damage in addition to knocking down.
• All Turrets: Gun, Flame and Bombardment Turrets have had their cost greatly reduced and their auto attack damage greatly increased. In addition they are now core abilities and will match the level of the player’s rank when summoned.
• Pet Ability - Penetrating Round: Damage increased, now considered a Path of the Rifleman ability.
• Pet Ability - Machine Gun: Now considered a Path of the Rifleman ability.
• Pet Ability - High Explosive Grenade: Damage and build time increased, reuse reduced, now considered a Path of the Grenadier ability.
• Pet Ability - Shock Grenade: Damage and reuse increased, build time reduced, now considered a Path of the Grenadier ability.
• Pet Ability - Flamethrower: Now considered a Path of the Tinkerer ability.
• Pet Ability Steam Vent: Now considered a Path of the Tinkerer ability.
• Electromagnet: This ability has undergone significant changes. The cost of the ability has been significantly reduced while the cooldown has been increased. In addition the build time has been increased, the ability can no longer be cast on the move, and the maximum number of targets affected by this ability has been decreased and it can now be defended against. Lastly this ability will grant immunity to knockback effects.
• Barbed Wire: This abilities cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
• Hip Shot: This ability is now available at rank 10.
• Friction Burn: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
• Acid Bomb: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Incendiary Rounds: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Fragmentation Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Signal Flare: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
• Phosphorous Shells: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
• Sticky Bomb: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
• Napalm Grenade: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Lightning Rod: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other damage over time abilities.
• Blunderbuss Blast: This ability now has the correct cooldown.
• Fragmentation Grenade: This ability now does the correct amount of damage.
es liest sich gut, fast alle änderungen kann ich kommentarlos als "so hab ich mir das schon gedacht" abnicken...
fast...
denn barbed wire ( sprich: unser root ) ist immernoch anfällig auf JEGLICHE dot's...
nicht nur auf die, die wir dem gegner verpassen, wenn er im kabel hängt ( was dann ja auch unfair wäre ).
NEEE, auch die dots, die er schon hatte als wir ihn gekabelt haben, holen den gegner wieder raus...
also ist unser root ab sofort sinnlos
ich hatte gehofft, dass unser root ab sofort alle schon bestehenden dots löscht, und der gegner durch dots, die er im kabel erleidet, wieder frei kommt...
SO wäre es fair gewesen...
aber nichts desto trotz
an sich kann uns der patch nur gutes bringen.
wie seht ihr das?