Update 1.04 (Update 4.0) ist auf Testlive-Server

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Raven299

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Update 1.04 (4.0) wurde auf Testlive-Server aufgespielt.

Die nachfolgenden Update-Notes sind zwar in Englisch, aber man kann sich schon mal einen kleinen Einblick verschaffen, was dieses Update mit sich bringt. Ist wieder ein größeres Update, das neben vielen anderen Dingen auch DirectX10 beinhalten soll.


Update Notes for Update 1.04 (Update 4.0)

**These notes do not necessarily reflect the final version that will be deployed on Live**

NEW!

* Dx10 in included in this update! Please be aware that not all areas have been completely optimized to work with Dx10, and some areas may still require further development.
* Cradle of Decay - Level 43 group instance, accessed through Field of the Dead
* Xibaluku - Level 80 group instance
* The Slaughterhouse Cellar - Level 80 single player instance
* Players can now desocket/delete gems in their items by opening the info view of the item and using the shift-rightclick menu on a gem. Desocketing will require a potion crafted by an alchemist. The recipe for this item drops in Xibaluku.

GENERAL

* All areas should now support multiple players zoning at once.
* Food and mana/stamina drink can no longer be used while you already have a buff of the same type running. If you want to change your food/drink-buffs you will need to manually cancel them.
* Alt-tab problems should be fixed now.
* An issue causing server lag spikes has been remedied.
* You will no longer briefly see yourself from inside your head when going from first person view into dialog view.
* The emote relaxed_lean will no longer cause the camera to shake slightly.
* Many server performance fixes were done.
* Fixed the female sitting animation.
* Added some new emotes: Adjust, cough, fart, picknose, and sneeze.
* Added cinematic camera movement when you are killed.
* More than 200 male and female social animations have been polished.
* When creating a new character, the random server chosen will match the client language if possible.

COMBAT

* Tab targeting will no longer target dead players, as requested.
* Characters will now make less noise while using Hiding ability.
* Defensive Stance for all Soldier classes have been put on the level as the Guardian starting at a base for 7%. With Improved Defensive Stance you can gain up to 10%.
* Defensive Stance will now also mitigate magical damage.
* Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
* The level up animation will no longer play while in combat mode.
* Two handed blunt weapons will no longer sound like blades when being drawn/sheathed.
* The Feared animation should now play correctly when you are feared.
* Players will no longer get stuck in the knockbacked state if they get feared during it.
* A small (1s) cooldown has been added to the Hide ability when it successfully activates. This will prevent a player from entering then immediately exiting Hide state if they were to press the button twice.
* Some pets will now be immune to crowd control effects. This includes: Pitch Pots, Living Firestorm, Living Thunderstorm, Blood Pit, Idol of Set, and Cyclone of Set.
* Fixed an issue where characters could be knocked back under geometry.
* When being knocked off a ledge or similar, the player will now land as if falling, and no longer be able to slide around on his back while getting up.
* You can no longer enter spellweaving when climbing or swimming. If you are hiding or crouching and enter spellweaving, you will leave that state immediately.
* Spells on your shortcut bar will gray out when you cannot cast spells in the state you are in (stunned, feared, charmed ).
* Fixed a bug that caused aborted multihit attacks to not show (client side only) the cooldown of the combo, if the combo would not have hit anything.
* Characters will no longer slide when moving immediately after performing a basic attack using bows, crossbows, and throwing weapons.
* Fixed the line-of-sight bug on tab targeting that made you unable to tab correctly to your next target.
* Dead entities will no longer be auto-targeted when your character faces them.
* Male characters will no longer twist their wrists unnaturally when firing crossbows.
* Spellcasters should no longer slide if moving after the casting bar for a spell has completed, but before the animation is over.
* Fixed a bug that sometimes caused your characters to slide on their feet for a short while after casting certain spells.
* Correct damage is now shown when attacking destructibles.
* You should notice fewer "weird" fatality situations where you decap someone with a hammer or impale them on a axe!
* Quick-dismount for rogues will now dismount characters away from nearby obstacles, instead of always dismounting on the right-hand side.

CLASSES

Assassin
* Curse of the Lotus will now snare victims by 50% for the duration of the fear effect.
* Death's Gaze has a new casting animation.

Barbarian

* Updated the description text of the Impale feat to more clearly reflect the function.
* The description text for the feat Finishing Blow should now be more accurate.

Conqueror

* Added new particle effects to the 'Blessed Conquest' ability.
* Updated the description of To the Death to reflect its current functionality.

Dark Templar

* Devourer's Might will now increase the damage of Soul for our Feast I and Leech Life I.
* Epic armors have been adjusted to a darker color to better fit the feel of the class.

Demonologist

* Added new particle effects to the 'Planar Shift' spells.

Herald of Xotli

* The cost of Hell Strikes I has been lowered to 8.3% from 8.8% of your base stamina.
* Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina.
* Reduced the cost of Burn to Death from 10.8% to 10.4%.
* All ranks of the Molten Steel Slash combo will now animate and execute slightly faster.
* Added new particle effects to the 'Phoenix Cloak' spells.

Necromancer

* All Necromancer pets should now play a "spawn animation" when they are first summoned.

Priest of Mitra

* Added new particle effects to the 'Hand of Mitra' and 'Soul of Mitra' spells.

Ranger

* Mezz Shots will now play the correct animations for bows and crossbows.

Tempest of Set

* Spell - Thundering Command has been renamed to 'Spell - Thundering Voice.'
* Added new particle effects to the 'Serpent Transmutation' spell.
* Blood Mana's displayed cooldown timer has been corrected, and adjusted to be more easily readable.
* Storm Field's base critical hit chance has been increased for all ranks.
* Epic Tempest of Set Pole Arms now add magical Tap Stamina instead of physical.
* Storm Crown/Throne/Regalia has been changed so that you will no longer inflict damage while you have Shield of the Risen running, so that you don't lose that protection. People in your team will also stop inflicting the pulsing damage if you have Shield of the Risen running. Additionally, people in your team that have Shield of the Risen will not pulse the AOE damage while they have Shield of the Risen running. You should now no longer lose Shield of the Risen while you have Storm Crown active.

GUI

* When you change your settings and the confirmation dialog box is open, you will now no longer be able to make any changes until you press Yes or No.
* Fixed a bug where clicking a link in a chat window would sometimes activate text input for that chat window.
* Only shift+leftclick now works for getting player info in chat. Rightclick still opens menu where player info can be selected.
* All options in video/advanced should have a tooltip (when they are not disabled).
* You can now disable buff icon minimizing! Option is found in Interface Options.
* You should no longer stop running when opening the map (when using the mouse to move). If you have the map open and want to start running, you should not click on the map!
* Remapping hotkeys using ALT and CTRL should work properly again.
* Buffs on other characters should now show the correct time remaining when you target the character after the buff has started counting down.
* Keybindings on the shortcuts now are more readable. Long shortcuts are truncated, and long combinations will be indicated by a "+".
* When you fail to teleport to the same instance as your team, you now get a proper error message.
* Player tooltips will no longer show through other windows (such as the tradepost or bank ui).
* NPC base damage type will now be shown in chat text.
* Resizing in windowed mode will no longer cut off the bottom of the screen.
* Updated and corrected the map for Khopshef.
* Remapping should now work as intended. The order of ALT,SHIFT and CTRL does not matter (e.g. ALT+SHIFT = SHIFT+ALT)
* The buff view will no longer report 1 extra unit when the time displayed is exactly what the time really is. (1:00:00 will no longer report as 2h, while 1:00:01 still does).
* Shift + click to loot is now following the same rules as normal looting.
* Potion effects - Chilled, On Fire, and Charged now have new icons.
* Loot options has a submenu - one tab with personal preferences which will be used when your character creates a team, and another tab which shows the current team's loot options.
* New Loot options : one setting for loot powerlevel (below which loot is auto-distributed), and one personal setting to pass on items below a given powerlevel.
* Offline Lists will be shown when activated even after reopening the friend/guild window.
* Some minor Changes to Text/Color of the friend/guild window.
* Added tutorial for Resource Gathering in PvP areas.

GUILDS

* Guild cities with barracks now receive straw dummies on which to practice their form.
* The guild message of the day will now show in green with a tag in front of it to make it stand out from the regular chat text.
* Even if you spam guild invites, only one window will be open.
* When you receive a guild invitation you will always see who is inviting you, by name.
* Using an NPC to teleport to your guild city will now place you in a more appropriate location.
* You are no longer able to build two of the same building even if they are initiated at the same time.

ITEMS

* Treasure Chests throughout Hyboria have been improved and filled with more stuff!
* The Winterbrew potion now correctly boosts Cold-based spell damage, as opposed to Fire.
* Gold Tooth now stacks in stacks of 100, and the price has been adjusted slightly.
* New valuables have been introduced to replace the white quality equipment that drops from humanoid NPCs.
* Cloak of Champions is now searchable in the Tradepost.
* Darfari items have been distributed to more Darfari npcs.
* It should not be possible to trade non-tradeable items anymore.

MOUNTS

* Quick Dismount will no longer go on cooldown when activated while riding a Mammoth or Rhino, as this ability does not function with these mounts.
* Characters should no longer pop below the ground momentarily when dismounting in combat.
* Weapons should now appear sooner in the hands of mounted characters who perform attacks without first entering combat mode.
* You should not loop the mount/dismount/stagger animation anymore on observer clients (or your own).
* Characters should no longer experience rubber-band issues when being thrown off their horse.
* You cannot be staggered off your horse while mounting/dismounting anymore.
* The death animations for dying while moving forward when mounted should now work properly, and resurrecting other players who have died this way should be easier.
* Players should no longer be able to use their mount's special abilities while stunned.
* Cape animations have been adjusted so they no longer intersect with horses while mounted.
* The speed of draw/sheathe animations while mounted has been increased.
* Fixed male animations for drawing/sheathing crossbows while mounted.
* When entering a zone where your mount is prohibited, your mount buff is removed, along with its effects.

NPC/MOBS

* NPCs that deliver a killing blow with any of their combos should now have a chance to proc a fatality on their victim.
* Mounted NPCs should now play their attack animations correctly.
* Dark Beasts will now recover more quickly from knockbacks.
* All NPCs of the 'Ranger' class will now play a unique combo-animation when executing their combos.
* Three rival mercenary groups have begun camping in the Cimmerian end of the Border Kingdoms.
* Amphitheatre of Karutonia: It is now no longer possible to provoke infinite spawns from the summoning portal.
* Amphitheatre of Karutonia: Fixed the collision around the Frostfather.
* Amphitheatre of Karutonia: Tigers should no longer stick out of their cages.
* Black Ring Citadel: Seruah now has two new spells. Adds should no longer evade when they can't reach their target. Fixed a bug where Ripped From Within triggered when it was not supposed to.
* Black Ring Citadel: Changed the name of Chatha's root spell to "Unnatural Atrophy". It now targets a random soldier within range.
* Black Ring Citadel: Added a particle effect when Chatha changes into demon form.
* Black Ring Citadel: Fixed a bug that wouldn't let Chatha change into demon form.
* Black Ring Citadel: Renamed Chatha's single target knockback in phase 2 to "Savage Toss".
* Black Ring Citadel: Reduced the power of the Strength in Numbers spell.Visualized the source of the buff with a particle effect.
* Black Ring Citadel: Sabazios' adds now do poison damage.
* Border Range: Fixed an issue that caused some Dark Beasts to slide around in a static pose while walking back to their original position.
* Ice Dragon Cave: Chill Crawler Shadowbearers now have casting animations.
* Ghanatan Wardogs no longer drop human heads.
* Kheshatta: Chenzira now offers the same merchandise as the other Master Food and Drink vendors.
* Kyllikki: Kyllikki's minions should now wait a short period after spawning before they attack players.
* Old Tarantia: Lordana has been slightly moved to make her quest indicators more visible.
* Poitain: The Abyssal Lich should now properly follow players during combat.
* Spider Cavern: A Rare Delicacy - The mushrooms are now correctly placed.
* Thunder River: General Lupercus' dialog now matches his voiceover.
* Thunder River: A new merchant has been placed in the Thunder River Palisades.
* Tortage: Underhalls - Askia is now working as intended in epic and normal mode.
* Villa Camillus: Deformed Creation and Twisted Magus will now drop proper loot.
* Wild Lands: Viterion and Avitus, the teleport NPCs, are now moved away from each other.
* Wild Lands: Fixed some issues with mobs roaming inside geometry.
* Wild Lands: The bears have been moved a bit south of the Wild Plains rez point.
* Wild Lands: The Tortured Man has left the Wild Lands.
* Wild Lands: Keyx is now correctly placed.
* Yakhmar: Reduced Yakhmar's Wyrmlings magical and poison damage reduction. Increased the time between spawns of Yakhmar's Wyrmling.
* Yakhmar: Yakhmar now displays a buff when lullaby can trigger.
* Serpent's Head Inn: Female courtesans should no longer warp around. That ability is reserved for Starships!

PVP/ MASSIVE PVP

PvP Minigames
* The new minigame signup interface shows the four different minigames players can sign up for. It shows how many players are currently signed up for that particular minigame (players in the same tier as the player, regardless of apprenticeship), as well as allows players to sign up for any of the possible minigames (whichever starts first).
* Annihilate Opposing Team: You will no longer get the capture message if you walk into the north or south quarter before the match starts.
* Annihilate Opposing Team: The healing point in the middle of the playfield will again heal anyone that stands on top of it.
* Annihilate Opposing Team: The health of the resurrection totem was increased.
* Capture the Skull: Renamed the Flag to Skull.
* Capture the Skull: Decreased the amount of skull captures to win from 5 to 3.
* When one of the sides leaves the minigame, this will no longer always result in a tie.
* More than 11 players in a minigame will no longer expand the gui erroneously - the overlay will hide instead.
* When declining to join a minigame after minigame has started, you are no longer flagged as coward.
* You now actually have 30 secs to decline/accept to join a minigame when it has started.

PvP Notoriety
* Murderer Pathfinders should no longer give you two identical travel options.
* Removed all cooldowns and added some XP to all Redemption quests.
* You or your pets will not splash damage neutral npcs anymore.
* Being killed will not remove the killer from diminishing returns.
* When being attacked in PvP, a player will no longer receive the criminal buff for attacking his opponent's healer, regardless of the level of the healer.
* The criminal buff will no longer be refreshed by attacking a low level opponent and then switching to a higher level target.
* Resource items will now have a chance of dropping in PvP.
* PvP droppable resources are now marked as such in their mouseover tooltip.

Massive PvP
* Siege participants should no longer unnecessarily get teleported out.
* The Massive PvP tab can now be opened without being in a guild and without being on the Massive PvP playfield.
* The ballista wont play an explosion particle on each player near the impact any more. The impact visual effect has been changed to be more appropriate for a ballista impact. This should improve performance during sieges.
* Two Wayfarers of Asura have decided to observe the conflict in the Cimmerian end of the Border Kingdoms.
* The losing guild in a siege battle will no longer be able to immediately build a keep anymore.
* The winner of a siege battle should always be reported correctly.
* While participating in a siege, the defending players will now have a red cloak and the attackers will have a blue cloak, for the duration of the battle.
* The PvP area marker should now always appear on the map, as intended. The minimap will show the name of the guild that owns a Battlekeep, and when the next window of vulnerability is.
* The Catapult and Trebuchet particle effect was updated so that it does not play a particle effect on every player that gets hit by the explosion.
* If a player leaves a group during Massive PvP they now have 60 seconds to find a new group. This should make it easier for players to organize players between the two different raids.
* You can no longer interact with NPCs of a Massive PVP City after you lose it to another guild.
* Border Kingdoms, Cimmerian End now has some additional resurrection points.
* It is no longer possible to heal siege weapons.

QUESTS

* Many grammatical errors and waypoints have been corrected for quests worldwide.
* Several new transition quests for level 40 players have been added. Talk to Peison in Old Tarantia, Mmnemnes in Khemi, Conohmer in Conarch, Gern in Lacheish Plains, Thesilea in Poitain, or Dhumib in Purple Lotus.
* Atzel's Approach: Kidnapping and Torture - The palisades now have a shorter cooldown.
* Castle of King Conan: Fixed looping dialog in the conversation with Pallantides.
* Kheshatta: Tarantian Armorsmith - Quest reward items updated to accommodate every classes' needs.
* Khopshef: Destiny Quest 30, The Phoenix of the South - The goals for the first part of the quest have been clarified. The player will now be required first to gather all the lotus, then to place it on the altar. The cutscene will play only at this stage.
* Khopshef: Redemption Quest, Path of Venom - Scorpions updating the quest are found throughout the play area, removing the necessity of a goal marker radius.
* Khopshef: Redemption Quest, Ruthlessness - The 30 heads are now properly removed when the heads are put on the Stone.
* Khopshef: Redemption Quest - Redeemer Drak will from now on allow Stygians to redeem themselves in Khopshef - if they want to.
* Poitain: Chastising the Spirit Children - Fixed quest so spirit stones will no longer disappear before they should.
* Purple Lotus Swamp: Followers of a Crocodile God - The pendants will no longer disappear before they should.
* Purple Lotus Swamp: Healing the Wounds of the Swamp - Replaced a goal reference to 'Oasis Water' with the correct 'Moss'.
* Thunder River: Keeping the Land Safe - Removed the waypoint, as it covered half the playfield.
* Tortage: Destiny Quest Soldier, Awakening III - Some visuals have been added to the cutscene Arrested by Guards.
* Wild Lands: Hidden Treasures - Trade has been reduced to 15 items, as intended.
* Wild Lands: A Vote's Worth - Quest is no longer shareable.
* Wild Lands: Melis Root flowers will no longer float off the ground.
* Wild Lands: The Demon in the Tree - This quest now works as intended.
* Ymir's Pass: Heart of Atali - Increased the powerlevel of the necklace reward, and increased the variety of neck-item options.
* Ymir's Pass: Gaze of Crom - The progress bar for laying the Rabbit Snare, and the snare itself, will now have the appropriate name. You will now receive a more logical quest reward.
* Ymir's Pass: The Twisted Skein - Renamed the Ancient Dagger quest reward to Preternatural Dagger.
* Ymir's Pass: The Calm Before the Storm - Removed a waymarker that only led to confusion.
* Thunder River: The Beast Stirs - The Ancient Gateway in Thunder River now has a correctly set waypoint.

TRADEPOST

* Searches now allow - and ' and `

TRADESKILLS

* The minimap will now update a resource node's icon if it is being used by a player.
* The result items of tradeskill recipes now display a stack size if they produce more than one item.
* You should now always see the correct "Tradeskills" category for quests in your quest journal.
* Black Soulstaff, Mottled Cane, and Stygian Deathcoil Vesture recipes items should teach you the correct recipes.
* When removing/unlearning tradeskills, other feats/spells will not be affected anymore.
* Chopping wood should now take the same amount of time as other harvesting skills.
* If you unlearn a tradeskill, the cooldown will always be removed.
* New Woodcutter recipes are now dropping from the following bosses: Vanir Shaman, Diabolist Aino, Metir-Phumon, Occultist Codril-Kau, Crazed Troglodyte Chief, and Atzel General.
* Gemcutting: You should now always have your quest update, without zoning first, after creating a gem. You should also always be able to create gems without zoning first.
* Weaponsmith: Moonsteel Steel Dart goal name is now Moonsteel Throwing Knife.

WORLD DESIGN

* Many small adjustments to decrease the chance of getting stuck on collision have been done worldwide.
* Fixed a few cases where the player could get snagged on collision mesh edges.
* The water in now back in Wild Lands of Zelata.
* Atzel's Approach: Some climbing areas have been improved.
* Black Ring Citadel: The entrance door should now properly open after wiping at Ahazu-Zagam.
* Khopshef Province: The collision of the temple floor has been fixed. Players should no longer sink into the ground.
* Old Tarantia: Removed excess collision between the PvP vendors.
* Old Tarantia: When a player enter Old Tarantia from the Outflow Tunnels they will end up on a more logical place.
* Thunder River: Placed new discoverable resurrection points.
* Removed an invisible wall in the Inn in the Wild Lands.

Player Cities

The order of the Player City buildings has been adjusted. This should make it easier for players to get the trade skill buildings while the overall difficulty of getting a full tier 3 city should remain the same. We have also introduced an element of player choice, where players can choose which of the tradeskill buildings to build first.
 
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Cool, klingt ja fett.
top.gif
 
leider kommt es erst im jänner
sad.gif
hatte mich schon so drauf gefreut in den weihnachtsferien mit der neuen dx10 grafik wieder einzusteigen....
 
Nä, da mußt noch bisserl warten. Trotzdem kommt da einiges, das lohnt sich!
biggrin.gif
 
DX10 denke ich werden soweiso die wenigsten nutzen können oder nicht?
Ich denke nicht das ich es auf meiner mühle E6660@2,40ghz 4gb ddr und ati4850 auf DX10 spielen kann
wink.gif


Von daher sollen sie sich ruhig zeit nehmen für die inis ;D
 
Was Content und DX10 betrifft sicher der mit Abstand fetteste Patch.


Mittlerweile sieht man die harte Arbeit der Entwicklung deutlich im Spiel.


Ich hoffe - dass Funcom nach dem Patch 1.04 eine vernünfigte Testversion oder ein kostenloses Wochende für die alten Accounts machen - damit die vielen Spieler - die mit Recht auf Funcom sauer waren und noch sind, das Spiel sieben acht Monate nach dem Release antesten können.
 
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Zu der DX10-Bedingung kommt ja noch Vista hinzu. Unter XP gibts das nicht.
 
Hmmhmm T2 Wing 3 und Croms Haus wären mal von nöten. Wir brauchen mehr Raid-Content. Würde mir auch wünschen wenn man mal langsam den Stangenwächter ein bisschen aufpoliert, bis bis auf minimal mehr PvE-Damage ist der nach wie vor nutzlos, sowohl im PVP als auch PVE zum tanken. Genauso eine Anpassung der Off-Stance in der man sich wie ein Stoffträger fühlt, aber noch lange nicht soviel raushaut.

Ansonsten sehr gehaltvoll der Patch
biggrin.gif
 
wenn der patch raus ist werd ich mein acc auf jedenfall reaktivieren ums mir anzuschaun.
 
Für 15€ im Monat - ne danke.
Hättest du das jetzt nicht geschrieben, ich hätte glatt gedacht, dass du es (noch) spielst.
Ist ja nicht so, dass in jedem Topic deine Flames zu lesen wären.

@Topic: Update liest sich gut, da ich eh neu anfangen werde passt mir die neue 40er Ini gut. Und auch auf die Soloinstanz bin ich mal gespannt. Glaube nur leider, dass die als Assassine unglaublich schwer wird.
 
Hi,

Hättest du das jetzt nicht geschrieben, ich hätte glatt gedacht, dass du es (noch) spielst.

Etmundi hat es nach eigenem Bekunden lediglich in der Beta getestet, und danach
angeblich nochmal 7 Tage reingeschaut mit so einem Schnupper Key ,)


Denke DX10 werden alle anschauen die es können, aber ob man es permanent aktiviert
lassen will? Denke die Hardware ist bei den meissten im Moment noch zu schwach, aber
irgendwann später wird es halt bei immer mehr Leuten laufen.

Habe eine ATI 4870 und C2duo 2,4 Ghz und 3 GB RAM und Vista 64, weiss nicht wie es
dann wirklich läuft damit, naja abwarten, iss eh noch ne weile hin bis januar.

Mit dx9 läuft es aber gut, 1600x1200 und alles ordentlich hochgedreht.

Gruss,
erwo
 
Etmundi hat es nach eigenem Bekunden lediglich in der Beta getestet, und danach
angeblich nochmal 7 Tage reingeschaut mit so einem Schnupper Key ,)
Ich weiß, deshalb habe ich es ja geschrieben
hmmm.gif
Vielleicht nochmal deutlicher:

[ironie]
Hättest du das jetzt nicht geschrieben, ich hätte glatt gedacht, dass du es (noch) spielst.
Ist ja nicht so, dass in jedem Topic deine Flames zu lesen wären.
[/ironie]

Aber das ist OT, sorry dafür.
 
Naja, der Topic war der einzige hier, wo's schon paar Antworten und noch keine Polemik gab. War ja klar, dass da einer seine Marke am Hydranten hier hinterlassen muss. Weißt doch wie sie sind, sie können nicht anders, selbst wenn sie wöllten.
wink.gif


@Topic: Das einzige DX10 Spiel was ich hab, ist FSX. Und das läuft mit DX10 garnicht richtig. Bin jedenfalls gespannt. Kann ja derzeit auch AoC auf fast alles Max flüssig zocken und es sieht mit DX9 schon hammer aus.
biggrin.gif
 
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Also ich hab zB DevilMayCry4 unter DX10 am laufen. Das läuft schneller und störungsfreier als im DX10 Modus.
Von DX10 erhoffe ich mir einfach nur dass die Shader Performance besser wird. Vielleicht kann ich dann sogar SM3.0 anlassen ...oder wenigstens 2.x auch in den Raids. Nach dem Patch müssen Sie dann erstma ganz schnell T2 W3 und T3 rausbringen. Besser früher als später.
 
* Dx10 in included in this update! Please be aware that not all areas have been completely optimized to work with Dx10, and some areas may still require further development.


... an was haben die denn so lange gearbeitet? Soviele Areas gibts in AoC ja nicht, ...tztz.
 
Tja, da schaut man sich die Liste an, scrolled noch ein- oder zweimal nach unten, und sagt sich, boah, was für eine Liste. Soviel Punkte in der Liste. Quasi die Liste aller Listen. Vielleicht haben die Fanboiz ja recht. Bei so einer langen Liste.

Und dann greift man sich einen beliebigen Eintrag aus der Liste raus. Zum Beispiel

Black Ring Citadel: Renamed Chatha's single target knockback in phase 2 to "Savage Toss".

Oha, da hat sich also ein Name geändert. Toll. Na dann wahllos einen anderen Eintrag.

Spell - Thundering Command has been renamed to 'Spell - Thundering Voice.'

Mmmh, da hat sich ja schon wieder nur ein Name geändert. Jetzt müssen wir aber mal genauer hinschauen. Genauer hinschauen ergibt dann 80% der Punkte sind Trivialitäten, 19% der Punkte sind Peanuts, wie Ändern der Sitzposition. Geschätzte 1% dürften was ernsthaftes sein. Auf die Schnelle habe ich aber leider kein passendes Beispiel gefunden. Am Ende der Liste.

Aber wir haben eine dicke Liste. Das ist doch schon mal was.

cu
Lasaint
 
Zuletzt bearbeitet von einem Moderator:
Mmmh, da hat sich ja schon wieder nur ein Name geändert. Jetzt müssen wir aber mal genauer hinschauen. Genauer hinschauen ergibt dann 80% der Punkte sind Trivialitäten, 19% der Punkte sind Peanuts, wie Ändern der Sitzposition. Geschätzte 1% dürften was ernsthaftes sein. Auf die Schnelle habe ich aber leider kein passendes Beispiel gefunden. Am Ende der Liste.

Aber wir haben eine dicke Liste. Das ist doch schon mal was.

cu
Lasaint


Und von dem 1% funktioniert wieder nur die Hälfte bzw. es werden ne Menge neue Bugs ins Spiel gebracht (ja, das war jetzt übertrieben, aber so ähnlich fühlt sich das Ganze für mich an).

Wäre alles kein so großes Thema - gibt es ja auch bei anderen MMOs - wenn nicht erstens die Vorgeschichte wäre und zweitens Funcom immer größere Schwierigkeiten hat, rechtzeitig zuzugeben, dass was nicht so läuft, wie gedacht.
 
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