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Raid-Boss
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- 19.03.2007
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Shaman
* All totems are now considered on the "Physical" school, and no longer magical spells.
* Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
* Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
* Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
* Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
* Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
* Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
* Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
* Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
* Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
* Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
* Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
* Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
* Frostbrand's snare effect has been increased to 50%, up from 25%.
* Ghost Wolf's mana cost is now 13% base.
* Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
* Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
* Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
* New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
* New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
* New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
* New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
* New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
* Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
* Shapeshifting will no longer cancel Water Walking.
* Shield Specialization (Enhancement) - Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%.
* Stoneskin Totem now increases armor instead of reducing physical damage.
* Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
* Strength of Earth Totem now also increases agility.
* Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
* Unleashed Rage is now raid wide.
* Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
* Windwall Totem has been removed.
* Wrath of Air is now a flat 10% spell haste totem.
dank an Lokr für die deutschen notes^^Schamane
* Alle Totems zählen nun zur Kategorie 'körperlich' und gelten nicht mehr als Magie.
* Wissen der Ahnen (Verstärkung): Erhöht nun Intelligenz um 2/4/6% - erhöhte zuvor das gesamte Mana um 2/4/6/8/10%.
* Ruf der Flamme (Elementar): Erhöht nun zusätzlich den Schaden Eures Zaubers 'Lavaexplosion' um 2/4/6%.
* Ruf des Donners (Elementar): Erhöht nun auch die kritische Trefferchance Eures Zaubers 'Donner'.
* 'Erschütterung' (Elementar) erhöht nun den Schaden Eurer Zauber 'Donner' und 'Lavaexplosion'.
* 'Konvektion' (Elementar) hat nun 3 Punkte und nicht mehr 5. Verringert nun die Manakosten der Zauber 'Donner' und 'Lavaexplosion'.
* 'Griff der Erde' (Elementar) ist nun ein Talent der Ebene 1 - war zuvor Ebene 2.
* 'Elementarverwüstung' (Elementar) ist nun ein Talent der Ebene 2 - war zuvor Ebene 4.
* Elementarfokus (Wiederherstellung): Kann nun auch von 'Geringe Welle der Heilung' und 'Welle der Heilung' ausgelöst und auf alle Heilzauber angewandt werden.
* 'Elementarfuror' (Elementar) hat nun 'Elementarfokus' als Vorraussetzung.
* Elementare Präzision (Elementar): Die Trefferchance wurde auf 1/2/3% von 2/4/6% verringert, jedoch wurde die verringerte Bedrohung auf 10/20/30% erhöht - war zuvor 4/7/10%.
* 'Stärkungstotems' (Verstärkung) ist nun ein Talent der Ebene 1 - war zuvor Ebene 2.
* 'Totem der Flammenzunge' ist nun ein einfaches Zauberschadenstotem. Alle Ränge wurden modifiziert.
* Der Verlangsamungseffekt von 'Frostbrand' wurde von 25% auf 50% erhöht.
* Das Wirken von 'Geisterwolf' kostet nun 13% des Grundmanas.
* Das 'Totem der luftgleichen Anmut' wurde entfernt (der Beweglichkeitsbonus wird nun von 'Totem der Erdstärke' verliehen).
* 'Verbesserte Feuertotems' (Elementar) ist nun (wieder) 'Verbessertes Totem der Feuernova'. Das Talent verleiht nun eine Chance von 50/100%, alle Ziele im Wirkungsradius 2 Sek. lang zu betäuben.
* 'Verbesserter Blitzschlagschild' (Verstärkung) ist nun 'Elementarschilde' und ein Talent der Ebene 1.
* 'Verbesserter Wasserschild' wurden ab Stufe 20 neue Ränge hinzugefügt (Stufe 20, 27, 34, 41, 48, 55, 62, 69).
* Neuer Zauber: Waffe des Erdenkinds: Erfüllt die Waffe des Schamanen mit irdischem Leben. Erhöht die verursachte Heilung um X und jede Heilung hat eine Chance von 20%, auf dem Ziel den Effekt 'Erdenkind' auszulösen, der im Verlauf von 12 Sek. zusätzliche Heilung verursacht. Hält 30 Minuten lang an.
* Neues Talent: Geistläuterung (Wiederherstellung): Läutert den Geist eines freundlich gesonnenen Ziels und entfernt jeweils 1 Gifteffekt, 1 Krankheitseffekt und 1 Flucheffekt.
* Neues Talent: Elementarschilde (Verstärkung): Erhöht den Schaden der Kugelblitze um 5/10/15%, erhöht die Menge des verliehenen Manas der Manaschildkugeln um 5/10/15% und erhöht die verursachte Heilung der Erdschildkugeln um 5/10/15%.
* Neues Talent: Geistige Gewandtheit (Verstärkung): Erhöht Eure Angriffskraft um 33/66/100% Eurer Intelligenz.
* Die Ränge 5 bis 9 des Zaubers 'Felsbeißer' wurden entfernt - dieser soll ab Stufe 30 vom Zauber 'Waffe des Windzorns' ersetzt werden.
* Gestaltwandeln hebt nicht länger 'Wasserwandeln' auf.
* Schild-Spezialisierung (Verstärkung): Hat nun 2 Punkte, erhöht die Chance, Angriffe zu blocken, um 10/20% und erhöht die Höhe des geblockten Schadens um 5/10%.
* 'Totem der Steinhaut' erhöht nun den Rüstungswert anstatt körperlichen Schaden zu reduzieren.
* Weitreichender Sturm (Elementar): Erhöht nun den Radius Eures Zaubers 'Donner' um 10/20%.
* 'Totem der Erdstärke' erhöht nun auch Beweglichkeit.
* 'Totem der beruhigenden Winde' wurde entfernt (kompensiert wird dies durch Modifikationen der Grundbedrohung von Spielern und/oder Tank-Fähigkeiten).
* 'Entfesselte Wut' wirkt sich nun auf den gesamten Schlachtzug aus.
* 'Totem des Windzorns' ist nun ein gleichbleibendes Nahkampftempototem. Alle Ränge wurden modifiziert.
* 'Totem der Windmauer' wurde entfernt.
* 'Totem des stürmischen Zorns' verleiht nun lediglich einen Bonus von 10% auf die Zaubertempowertung.
update:
# Maelstrom is resetting the swing timer, this is a bug and we hope to have it not reset your swing timer sometime soon. (Source)
# We'll be doing a polish pass of the Shaman soon. But yes, we do want Flametongue Weapon to be the "Elemental Shaman" weapon. Not sure yet if that is through passive spell damage or a different mechanic.
update 25.07.2008
Elemental
* Convection (Tier 1) is now a 3 points talent, reducing the mana cost of Shock, Lightning Bolt, Chain Lightning, Thunder and Lava Burst spells by 4%/8%/12% (Old version : 5 points and 2/4/6/8/10%)
* Concussion doesn't affect Lava Burst and Thunderstorm anymore.
* Storm Reach now also increases the radius of your Thunderstorm spell by 10% along with the range improvement on Lightning Bolt / Chain Lightning.
* Elemental precision increases your chance to hit with Fire, Frost, and Nature spells by 2/4/6% and reduces the threat caused by these spells by 4/7/10% (Old version : 1/2/3% hit and 10/20/30% threat)
* Astral Shift now has a 33/66/100% chance to shift into the Astral Plane reducing all damage taken by 30% (Old version : 100% chance to reduce all damage taken by 10%/20%/30%)
* Thunderstorm range increased from 10 to 12 yards, damage increased from 595-679 to 640-729, knockback stays 20 yards.
Enhancement
* Improved shields now increases the amount of Mana Shield orbs by 10% instead of 5%, improvements to Lightning Shield and Earth Shield stay the same.
* Shamanistic Rage now gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. (Old version : mana regeneration equal to 30% of your attack power)
* Maelstrom Weapon now reduces the casting time of any spell by 4/8/12/16/20% when you critically hit with a melee weapon. (Old version : was only affecting Lightning Bolt, Chain Lightning, and Lava Burst)
* Feral Spirit now lasts 45 seconds instead of 30 seconds.
Restoration
* Nature's Guardian cooldown has been changed from 8 to 5 seconds.
* Spirit Link now also breaks if a shared damage would reduce a target's health below 20%.
update 30.07.08
* Spirit Wolves will have abilities (like a stun, snare etc.) and will serve as a DPS timer. We'll be working on a Shaman polish very soon. (Source)
* Lightning Bolt always had a higher coefficient than similar bolt spells. This was because there weren't as much/any nature damage debuffs. Now that they exist, we're restoring Lightning Bolt to it's intended coefficient. Your DPS in a raid setting will if anything be higher with these changes. (Source)
* You should have to sorta swap between the two based on the situation (water and lightning), based on if you need mana or not. It also sort of has to do with your itemization. (Source)
* Paralysis is being replaced with something soon, along with a few other changes to deep Elemental. (Source)
update 05.08.08
In a future build your Stoneclaw Totem will "protect" your other totems, virtually increasing their HP by a value. We haven't decided how much it will give your totems, but it should be enough to protect them from being one shotted. Totems are intended to be as fragile as they are, it's what balances out their power. If we gave Totems base increased survivability, we would have to give them increased cooldowns, mana costs etc. (Source)
update 09.08.08
Shaman (Skills List / Talent Calc. (8770))
patchnotes:
- Flametongue Weapon: Now has a passive spell damage.
- Nature's Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
- New Talent: Tidal Force- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
- Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman's total health.
- The range of all 'friendly totems' has been increased to 30 yards, up from 20.
- Totemic Mastery talent removed and replaced with 'Tidal Force'.
Talentbaum änderungen:
Elemental
* Eye of the Storm (Tier 4) changed to give you a 23/46/70% chance to avoid interruption caused by damage while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells.
* Totem of Wrath (Tier 9) increases the damage done by spells and effects by 6% and increases the chance strike chance of spells and effects by by 3%. (Previously increased hit chance by 3%)
* Paralysis (Tier 9) Removed. It has been replaced with Lava Flows (Tier 9) which increases the amount of bonus spell damage on your Flametongue Weapon by an additional 20/40/60%, and increases the critical strike damage bonus of your Lava Burst spell by an additional 6/12/24%.
* Storm, Earth, and Fire's (Tier 11) Frost Shock element has been removed. It's been changed to increase the damage of your Lightning Bolt spell by an amount equal to 5/10/15/20/25% of your spell power. (Frost Shock Removed from this talent)
Enhancement
* Wrath of Air Totem has been changed from 10% to 5% bonus to spell haste.
* Guardian Totems (Tier 2) does not affect Windwall Totem anymore.
* Elemental Weapons (Tier 5) does not affect Rockbiter Weapon anymore.
* Feral Spirit (Tier 11) increased to a 3 min cooldown. (Was 2 minutes)
Restoration
* Totemic Mastery (Tier 3) removed. It has been replaced with Tidal Force. Tidal Force grants a spell which increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60% Each critical heal reduces the chance by 20%. Instant Cast, 3 minute cooldown.
* Tidal Waves (Tier 10) changed to affect the next 3 spells cast. (Previously was the next 2 spells cast)
update 11.08.08
Shaman (Skills List / Talent Calc. (8770))
* All totems range changed from 20 to 30 yards.
* Flametongue Weapon now increases the total spell damage of the Shaman. (Value not defined yet)
* Wrath of Air Totem has been changed from 10% to 5% bonus to spell haste.
update 30.08.08 build 8885
Totem Range Changes have gone in and most totems now affect the raid.
Elemental
Skills
* *New Spell* Wind Shock: Instantly blasts the target with a gust of wind, causing no damage but lowering your threat, making the enemy less likely to attack you, and interrupts spellcasting and prevents any spell in that school from being cast for 2 sec.
Talents
* Totem of Wrath (Tier 9): Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the damage done by spells and effects by 100% for all party and raid members, and increases the critical strike chance of spells and effects by 3% against all enemies within 40 yards. Lasts 2 min.
* Elemental Oath (Tier 8 ) changed to: Your spell critical strikes grant your party or raid Elemental Oath, increasing critical strike chance by 3%. Lasts 15 seconds.
Enhancement
Skills
* Bloodlust and Heroism have been changed to add: After the completion of this effect, those affected will become Sated and unable to benefit from Bloodlust again for 5 min.
* New rank of Strength of Earth Totem at 75. Check Skills List.
Talents
* Anticipation (Tier 3) is now 3 ranks and changed to Increases your chance to dodge by an additional 1/2/3%, and reduces the duration of all Disarm effects used against you by 16/25/50%. This does not stack with other Disarm duration reducing effects.
* Guardian Totems (Tier 2) increases the armor granted by Stoneskin Totem by 10/20%.
Restoration
Skills
* New rank of Water Shield at 76. Check Skills List.
Talents
* Tidal Force (Tier 3) now notes that it lasts 20 sec.
mmo-champ-Talenteditor:
http://www.mmo-champion.com/talent/?shaman
Blizz-Talenteditor:
http://www.wow-europe.com/de/info/basics/t...an/talents.html
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