So wie ich Mythic kenne, werden sie wie meist über das Ziel hinausschießen und die Sorc/BW in Grund und Boden nerfen aber auch die anderen GTAOE User dürften was abkriegen. Das Spiel wird wohl noch Tanklastiger werden.
Afternoon guys,
I want to quickly recap what we are seeing as the "Primary" concerns outlined in this thread as well as other similarly themed ones. It goes without saying that we are looking into these concerns, but we are doing so in a measured and careful manner. The last thing we want to do is to take RoF and PoS and make them "Balanced" when 3 - 6 casters are all channeling it on a tight choke point, but make it useless in any other situation.
1. Choke Points - No explanation needed
2. GTAOE Targeting Bugs - Reported that players can target places they cannot physically see on screen, such as through the floor of a keep.
3. Stacked GTAOE damage - Specifically when multiple BW / Sorc layer GTAOE at a choke point such as a ramp or a door. This issue becomes significantly less problematic in oRvR and many scenarios.
4. RoF + Procs - The combination of RoF + additional procs added from abilities, tactics and items. Such as Wildfire.
I also want to mentioned the fact that we have heard the feedback on "Other" GTAOE such as Oil, Napalm Grenade, Dissolving mist etc. It isn't our intent to single out just BW and Sorcs. Rather I just want to clarify what we at Mythic are looking into as the top issues reported by the player base.
Thanks,
-Adam
Adam Gershowitz
Producer - Character Systems
Warhammer Online : Age of Reckoning
Quelle
Afternoon guys,
I want to quickly recap what we are seeing as the "Primary" concerns outlined in this thread as well as other similarly themed ones. It goes without saying that we are looking into these concerns, but we are doing so in a measured and careful manner. The last thing we want to do is to take RoF and PoS and make them "Balanced" when 3 - 6 casters are all channeling it on a tight choke point, but make it useless in any other situation.
1. Choke Points - No explanation needed
2. GTAOE Targeting Bugs - Reported that players can target places they cannot physically see on screen, such as through the floor of a keep.
3. Stacked GTAOE damage - Specifically when multiple BW / Sorc layer GTAOE at a choke point such as a ramp or a door. This issue becomes significantly less problematic in oRvR and many scenarios.
4. RoF + Procs - The combination of RoF + additional procs added from abilities, tactics and items. Such as Wildfire.
I also want to mentioned the fact that we have heard the feedback on "Other" GTAOE such as Oil, Napalm Grenade, Dissolving mist etc. It isn't our intent to single out just BW and Sorcs. Rather I just want to clarify what we at Mythic are looking into as the top issues reported by the player base.
Thanks,
-Adam
Adam Gershowitz
Producer - Character Systems
Warhammer Online : Age of Reckoning
Quelle
Zuletzt bearbeitet von einem Moderator: