Thoraros
Dungeon-Boss
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Tokens werden definitiv bald kommen!
/discuss
http://forums.warhammeronline.com/warhamme...;thread.id=1345
/discuss
http://forums.warhammeronline.com/warhamme...;thread.id=1345
Evening,
As the game evolves we continue to add and polish systems under our care. One of the systems in need of a little extra love is acquiring items in RvR. Currently there are a number of ways to go about gaining items in RvR (taking keeps, Killing players, Influence, etc) however, many of them leave the player at the mercy of random chance. While this can be exciting for those who win, we realize that players would also like a more consistent way of acquiring items especially over long periods of time & effort.
As such we are happy to introduce the initial version of the RvR "Quartermaster" system. In the below post we will outline the general goals of the system and how it works. In addition we will also give you a glimpse into how we plan on expanding the system in the future.
As always when giving feedback in these threads please focus on the design we are discussing and the Pro's / Con's and questions related to it. This thread is not intended for feedback of radically different concepts, or calls for massive adjustments to other systems (like Dungeons).
Thanks and Enjoy
-Adam
While reading please think about the following questions and respond to them in your reply, thank you in advanced for your feedback, as always keep it civil, constructive, and on topic!
On a scale of 1 to 10 (10 being the best) how would you rate the proposed system overall?
After reading do you feel this system accomplishes our goals for RvR loot distribution?
* Incentive RvR performance and participation
* Further expansion of RvR rewards, including specific "Disposable" or "Renewable" items that help RvR performance
* Award all players that participate in various RvR activities regardless of contribution or luck
* Provide players with an alternative path to gaining items that gate later content
* Help offset "Bad Luck", allowing players to obtain items they may not have gotten out of PQ's due to unlucky rolls
Does the system make sense to you?
If no what parts are confusing?
Do you feel the system is great, too simple, or too complex? Please explain.
What is your favorite part of the system?
What is your least favorite aspect?
What else would you like to see added for rewards in the future?