Schöne Idee, aber dir ist ja sicherlich bekannt, dass dies sehr viele Nachteile mit sich bringen kann oder? Sprich 1000 Spieler gehen Gebiet A, 5000 Spieler gehen Gebiet B. Was würde dann passieren? Das kann bis dato niemand sagen.
Außerden sollte man das Spiel bis zum Release nicht loben. Wart auf den Release, dann kannst du weiter machen, ich lass mich nur mit Fakten überzeugen und net mit Idee und Ideologien. Bei AOC wurde auch gesagt:"Stabiler aus WoW" "Bessere Grafik als WoW", ich habs gespielt, hat seine Vor- und Nachteile.
Ich bin ein riesen MMO-Fan, der schon dutzende MMOs gespielt hat, aber muss klipp und klar sagen, dass WoW in moment und wohl auch zukünftig das beste MMO ist, das hat einfach alles, was den westlichen Spieler glücklich macht. Ich sags dies wirklich nicht gerne, ist aber so.
ich habe auch dutzende mmo´s gespielt und muss sagen das wow lediglich die suchterzeugensten mittel besitzt die ich je in einem mmo gesehen habe. die everquest mechanik ist einfach überholt und alt, aber das ist auch nicht das thema. fakt ist, dass es anders geht und arenanet nunmal die kompetenteren mitarbeiter hat. (es sind keine dahergelaufenen, sondern die besten der branche und da kann auch kein blizzard mithalten)
Z.B. :
James Phinney is the
Game Design Team Lead for
Guild Wars. He started as a programmer at Chaos Studios, which later became
Blizzard Entertainment. He worked on
Warcraft II and
Diablo, then as lead designer and producer on
StarCraft. James also wrote the story and dialogue for
Shiny Entertainment's
Sacrifice.
Brett Vickers,
Programmer, was previously a professor of computer science at
Rutgers University, where he taught and researched computer networks. Brett has specialized in researching and developing software technology to improve the performance of time-critical multimedia Internet applications. His past work includes participation in the designs of both the Network Border Patrol (NBP) and the Edge-assisted
Quality of Service (EQOS) protocols. Brett is also an avid gamer and game programmer, and he developed the Internet multi-user dungeon game
Quest for Mordor in his spare time many years ago. Brett was the Content Programming Team Lead for
Guild Wars: Prophecies,
Guild Wars: Factions, and
Guild Wars: Nightfall. He is currently the Guild Wars 2 Lead Programmer.
Patrick Wyatt:
Patrick Wyatt was one of the three founders of ArenaNet, along with Mike O'Brien and Jeff Strain. He led the network and technology teams for Guild Wars. In 2008 he left his position at ArenaNet to become the Chief Technology Officer (CTO) of NCsoft West, a position he held until October 2009. Currently, Patrick Wyatt is the Chief Operating Officer of En Masse Entertainment.
Prior to founding ArenaNet, Patrick Wyatt worked at Blizzard Entertainment for eight years, where he was Vice President of Research and Development. He was producer and lead programmer on Warcraft I, producer and senior programmer on Warcraft II, and senior programmer on Diablo and Starcraft. He took over the Battle.net team from Mike O'Brien after Mike started the Warcraft III team. He also worked on Lost Vikings, Battle Chess, Rock and Roll Racing, Death and Return of Superman, and Justice League Task Force.
Mike O'Brien:
Mike O'Brien is the president of ArenaNet and was one of the three founders of the company, along with
Jeff Strain and
Patrick Wyatt. He led the design and content teams for Guild Wars, and is the executive producer of Guild Wars 2. Prior to founding ArenaNet, Mike O'Brien worked at Blizzard Entertainment for more than four years.
He was the original creator and programmer of Battle.net, wrote the networking code for Diablo and Starcraft, and started the Warcraft III project as the team lead and lead programmer, personally writing the game's 3D rendering engine.
Mike was featured as one of the 25 most influential people in the game industry in PC Gamer's September 1999 cover story, "Game Gods".