Blackrock Caverns
* Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.
Manche Gruppenzusammenstellungen haben einfach keine 3 wirkungsvollen CCs, diese müssen den Boss jetzt nicht mehr auslassen. Gruppen mit 3 CCs interessiert die Änderung nicht (einer hat weniger zu tun )
Grim Batol
* Faceless Corruptors now move 10% more slowly.
* Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
* Valiona's Devouring Flame damage has been reduced by 20%.
Manche Gruppenzusammenstellungen haben keine wirkungsvollen Verlangsamungseffekte. Die andren beiden Anpassungen sind zu gering, um sie als "nerf" zu bezeichnen.
Halls of Origination
* The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
* Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
* Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
* Setesh seeks a portal every 25 seconds, up from 20.
Trash wird etwas einfacher, Boss gebufft. Kein nerf. Setesh-Änderung fällt kaum ins Gewicht, der ist eh recht einfach, so oder so.
Lost City of the Tol'vir
* Lockmaw no longer tolerates fighting in his treasure room.
Fällt mir ehrlich gesagt nichts zu ein
Shadowfang Keep
* Baron Ashbury
o Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.
* Lord Walden
o Conjure Poisonous Mixture now deals more initial damage.
o Frost Mixture is now area-of-effect damage.
o Toxic Catalyst now deals less damage over time.
Der Baron ist teilweise ein nerf, es gibt aber auch Gruppen, in denen nicht so oft unterbrochen werden kann. Beispiel: Palatank (maximal alle 40sekunden bzw mit glück ist der Schildwurf frei), 2 Hexer (gar kein Unterbrechen), Magier (alle 24sekunden), Druidenheiler (kein Unterbrechen)
Der Lord ist schon eher ein Buff.
The Stonecore
* Stonecore Earthshapers' Dust Storm does slightly less damage.
* Corborus
o The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.
o The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
* High Priestess Azil
o She grew! She's now 175% the size of a human, up from 125%.
o Gravity Wells should kill Devout Followers more quickly.
o The cast time of Force Grip is now 1.5 seconds, up from 1.
o The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
* Slabhide
o The ground phase lasts longer and has fewer stalactites.
* Ozruk
o There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.
o The cast time of Shatter has been increased to 3 seconds, up from 2.5.
o Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
* Bug Fixes
o Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.
Optische Spielereien, halbe Sekunde mehr cast bei Ozruk, Schadensanpassung. Auch kein nerf.
Throne of the Tides
* The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
* Tainted Sentries Swell damage has been reduced.
* The damage of Blight of Ozumat has been reduced by 25% per stack.
Einfache Bosse werden noch etwas einfacher. Man kann nichts abschwächen, was schon schwach ist
The Vortex Pinnacle
* Creatures
o Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
* Altairus
o The visual effects in this encounter have been adjusted to make the wind direction easier to read.
o Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
* Asaad
o Skyfall Stars are now summoned to help him defeat players.
o Static Cling has had its cast time increased to 1.25 seconds, up from 1.
* Grand Vizier Ertan
o His health has been reduced slightly.
o He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
"Desperate Speed" war abartig stark, falls 2 Heiler in der Trashgruppe waren und beide den Buff hatten. Die Heilungen hat keiner mehr unterbrochen...
Altarius Anpassung ist nur Optik bzw entfernt die Pechkomponente aus den Wirbelstürmen.
Assad und Ertan haben eine kleine Abschwächung, aber dafür an anderer Stelle auch eine kleine Stärkung/Mechanikverbesserung erhalten.
Ich finde die Änderungen okay, die Heroes sind mittlerweile eh eingespielt und das Equip wird täglich besser.