The below image illustrates exactly how the spells work on the current 1.2 version. As you can see each of theBright Wizards casting Rain of Fireinthis examplehit their full complement of 9 targets, and where they overlap there is massive death and destruction.
http://mythicmktg.fileburst.com/war/...AE-Diagram.jpg
In 1.2.1 we will be adjusting GTAoE spells so that the damage will not stack with somebody being effected by the same spell. For example using the same 3 Bright Wizards the damage would be allocated until every target was hit one time by Rain of Fire.
http://mythicmktg.fileburst.com/war/...AE-Diagram.jpg
This is identical to the way that similar GTAoE spells like Dissolving mist and Napalm Grenade already work. Ultimately what this means is the following
- A single Caster is unaffected by this change
- Multiple Casters casting on large groups of targets (>9) will distribute the damage more evenly over an entire crowd. No single player will get "Melted" by 3 of the same GTAoE spells
- Multiple Casters casting on small groups of targets (<9) will no longer gain any significant increase in DPS by stacking these spells.
We have specifically targeted GTAoE spells for this balance fix due to the risk vs. reward of using them. They have significant advantages over targeted AoEs which need LoS to cast, and PBAoE / CAoE spells which require to get close to the fight to be effective.
In the future we will continue to watch at AoE damage in general tuning the various types of spells so that they remain useful but not situationally exploitable.
Thanks,
-Adam
Adam Gershowitz
Producer - Character Systems
Warhammer Online : Age of Reckoning