So, dann wollen wir mal..ich beginne mit Tactics, Morales und natürlich Spells des Chosen
[codebox]Spells
Bane Shield
40 Action Points
Instant cast
30s cooldown
A baneful aura surrounds you for 10 seconds,
lashing out for 100 Spirit damage at any enemies who attack you.
Blast Wave
30 Action Points
Instant cast
15s cooldown
A great burst of corrupted winds tears at all
targets within 30 feet, inflicting 100 Spirit damage.
If under the effect of a Discordant Aura, all target's
magic resists are lowered by 236 for 10 seconds.
Bulwark
No Cost
5 ft range
Instant cast
300s cooldown
Only usable on Doors
Repairs a friendly keep door for 5% of it's total health over 15 seconds.
Challenge
30 Action Points
Instant cast
30s cooldown
You challenge all opponents in front of you, forcing
monsters to attack you. While challenged, your
opponents will deal 30% less damage to everyone
other than you. This effect will fade after 15 seconds
or after your opponent has hit you 3 times.
Cleave
30 Action Points
5 ft range
Instant cast
A powerful overhand blow that inflicts 51 damage
and reduces armor by 214. This effect can stack up to 5 times.
Corrupting Horror
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
The power of the Warp radiates out from you,
placing horrifying visions inside the heads of all
foes within 30 feet, causing their spells to build
up 0.5 seconds slower.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse
will linger for another 12 seconds
Corrupting Retribution
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You instill the power of the warp in your groupmates
within 30 feet, causing their corrupted power to
regenerate flesh and bone, healing them for 20
health every time they defend an attack.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse
will linger for another 12 seconds
Corrupting Wrath
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You call upon the power of the warp to wither
your opponents' mind and muscles, reducing the
toughness of all enemies within 30 feet by 50.
During this time, group members within the radius
are emboldened, increasing their toughness by 50.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse
will linger for another 12 seconds
Deflect Oil
No Cost
Instant cast
300s cooldown
Channeled 10% reduction in damage taken by Oil
siege engines. You will also protect two other group
mates within 1 feet. Only one effect of this type
may be on a player at a time.
Discordant Fluctuation
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
The power of the Warp fluctuates violently around
you and your allies within 30 feet. Enemies that
dare to use offensive magical abilities against a groupmate
in this radius will be hit with a magical backlash,
causing them 75 Spirit damage.
This curse will last until another curse is activated, or
this curse is toggled off. After this, the curse will linger
for another 12 seconds
Discordant Instability
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You tear at the fabric of reality, warping the world
around you. Enemies within 30 feet will have all
their resistances reduced by 78. During this time,
groupmates within the radius have all their
resistances increased by 78.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse will
linger for another 12 seconds
Discordant Turbulence
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
The power of the Warp melds with the mind of
your enemies, causing healing on any foes within
30 feet to be 25% less effective.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse will
linger for another 12 seconds
Dizzying Blow
30 Action Points
5 ft range
Instant cast
5s cooldown
A blow to the head which inflicts 75 damage and
snares your target, reducing their movement speed
by 40% for 7 seconds.
Downfall
30 Action Points
5 ft range
Instant cast
20s cooldown
A fierce blow that knocks down your opponent
for 4 seconds and inflicts 100 damage.
Dreadful Agony
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You call on the power of the Warp, channeling
warped energy in to the hearts and minds of your
opponents. All enemies within 30 feet will take
67 Spirit damage every 3 seconds.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse
will linger for another 12 seconds
Dreadful Fear
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You call upon the power of the warp to instill
a bone chilling fear in your opponents within
30 feet of you, reducing their Strength by 52.
During this time, the Strength of any groupmates
within the radius is increased by 52.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse will
linger for another 12 seconds
Dreadful Terror
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
The power of the Warp encases you in a terrifying
visage. All enemies within 30 feet will lose 9 Action
Points every 3 seconds.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse will
linger for another 12 seconds
Guard
No Cost
150 ft range
Instant cast
Only usable on other players
You defend one of your allies and try to take attacks
meant for them. As long as you are within 30 feet of
them, any damage that they suffer and all hate that
they cause will be split evenly between the two of you.
Hold The Line!
20 Action Points
Instant cast
60s cooldown
Requires Shield
You focus your defenses against enemy fire,
increasing your chances to dodge and disrupt
by 45% for 12 seconds. You will also defend all
allies behind you, up to 40 feet away, increasing
their chances to dodge and disrupt by 15% as long
as they remain at your back. Allies may have this
effect stacked on them up to 3 times.
This effect will end if you break your concentration,
or run out of action points.
Juggernaut
50 Action Points
Instant cast
60s cooldown
You become filled with unstoppable power, removing
all snaring, rooting, stunning, and disarming effects.
Modify War Engine
No Cost
5 ft range
3s cast
300s cooldown
Siege Targetted buff. Decreases the cooldown times
of that siege engine by 0 seconds for 30 seconds
Oppression
30 Action Points
5 ft range
Instant cast
20s cooldown
Requires Block or Parry
A thunderous shield slam that inflicts 125 damage
and increases your armor by 618 for 10 seconds.
When an Aura of Corruption is active you will
disorient your target for 10 seconds, increasing
their build times by 1 seconds.
Petrify
30 Action Points
Instant cast
60s cooldown
The land around you warps and changes, encasing
up to 4 nearby opponents in hardened stone. Effected
opponents are rooted for 5 seconds and cannot move.
Rooted targets have a 50% chance to break free when
they suffer damage.
Quake
50 Action Points
Instant cast
20s cooldown
You shake the very earth, dealing 100 damage to
all opponents within 65 feet in front of him, and
knocking them down for 2 seconds.
Ravage
30 Action Points
5 ft range
1s cast
You channel the fell powers of the warp into your
blade unleashing a devastating strike that does
100 Spiritual damage.
Relentless
15 Action Points
5 ft range
Instant cast
8s cooldown
You hack at your enemy with brutal strikes for up
to 3 seconds, striking them up to five times and
dealing 61 damage with each hit. This effect will
end if you break your concentration or run out of
action points.
Rending Blade
30 Action Points
5 ft range
Instant cast
10s cooldown
Requires Great Weapon
Your Demonic blade overpowers your enemy's
defense causing 77 damage. If you are imbued
with a Dreadful Aura then the attack will deal
an additional 103 Spirit damage to 2 nearby opponents.
Repel
40 Action Points
5 ft range
Instant cast
20s cooldown
Forceful blow that deals 100 damage and knocks
back players and knocks down monsters.
Seeping Wound
30 Action Points
5 ft range
Instant cast
Your blade churns with Spiritual energies and will
Cripple your target, inflicting 123 damage over 9 seconds.
Suppression
30 Action Points
5 ft range
Instant cast
10s cooldown
A quick blow that causes 77 damage and improves
the your defensive position, increasing your
chance to parry by 25% for 5 seconds.
Taunt
20 Action Points
65 ft range
Instant cast
15s cooldown
You enrage your opponent, interrupting any currently
building abilities and forcing monsters to attack you.
While taunted your opponent will take 30% more
damage from your attacks. This effect will fade after
15 seconds or after your opponent has hit you 3 times.
Tooth Of Tzeentch
30 Action Points
5 ft range
Instant cast
10s cooldown
Stabs into opponent for 103 damage. For the next
5 seconds, Tooth Of Tzeentch will cause an additional
103 damage on the next damaging attack made by
everyone in your group.
Touch of Palsy
30 Action Points
5 ft range
Instant cast
20s cooldown
Target's legs become brittle for 10 seconds, causing
them to suffer 50 damage for every half second
they are moving.
Tzeentch's Reflection
20 Action Points
Instant cast
30s cooldown
You are surrounded by magical barrier increasing
your willpower by 75 and disrupt chance by 25%
for 10 seconds. During this time, any spell you
disrupt will silence it's caster for 3 seconds.
Withering Blow
40 Action Points
5 ft range
Instant cast
10s cooldown
You release chaotic energies through your blade,
withering your opponent's limbs causing 77
damage and removing 30 Action Points.
Tactics
Backlash
Passive Tactic
Any time you are attacked, there is a 25% chance
that you will become surrounded by magical
energy for 5 seconds, lashing out for 0 damage
at anyone who hits you.
Baneful Shielding
Passive Tactic
Bane Shield will now last for an additional 7 seconds.
Chaotic Advantage
Passive Tactic
Any time you parry an attack, you will regain 75
Action Points. Tactic can not trigger more than
once every 3 seconds.
Crippling Strikes
Passive Tactic
Any time you critically hit an enemy, they will
deal 3443% less damage for 0 seconds.
Critical Suppression
Passive Tactic
Suppression will now also reduce the victim's
chances to defend against attacks by 10% for 10 seconds.
Destined For Victory
Passive Tactic
Any time you block an attack, you gain 200 points
of Morale. Tactic can not trigger more than once
every 3 seconds.
Dire Shielding
Passive Tactic
Bane Shield will now also protect any of your allies
within 30 feet.
Embrace The Winds
Passive Tactic
All healing used on you becomes 15% more effective.
Feed on the Weary
Passive Tactic
Withering Blow will now drain 40 Action Points, and
you will gain as many action points as the victim lost.
Flawless Armor
Passive Tactic
Reduces the chance that an enemy will critically
hit you by 10%.
Focused Offense
Passive Tactic
You deal 25% more damage, and all enemy monsters
will hate you 25% less than normal, but you take 20%
more damage any time you're hit.
Hastened Dismissal
Passive Tactic
Reduces Repel's cooldown time by 10 seconds and
reduces its cost by 15 Action Points.
Menace
Passive Tactic
Enemy monsters will hate you 100% more than normal
on all attacks.
Mixed Defenses
Passive Tactic
Any time you block an attack, your chance to parry
is increased by 0% for 0 seconds.
Oppressing Blows
Passive Tactic
Increases your chance to critically hit by 15% when
you are wielding a Greatweapon.
Piercing Repel
Passive Tactic
Repel will now apply a buff on you that will reduce
the armor penetration of all attackers by 100% for 10 seconds.
Power from the Gods
Passive Tactic
Your auras no longer cost any action points.
Quickened Discord
Passive Tactic
Reduces Blast Wave's cooldown time by 5 seconds
and Touch Of Palsy's cooldown time by 10 seconds.
Rugged
Passive Tactic
Increases Toughness by 124.
Siphoned Energy
Passive Tactic
Any time you disrupt a spell, you will regain 105 health,
and your movement speed will be increased by 30% for
5 seconds.
Tainted Wound
Passive Tactic
If an enemy becomes healed while suffering from your
Seeping Wound, the healer will suffer 175 damage.
Tzeentch's Warding
Passive Tactic
Increases your Elemental resistance by 195.
Unstoppable Juggernaut
Passive Tactic
Juggernaught's cooldown is reduced to 20 seconds.
Warped Flesh
Passive Tactic
Any time you are attacked, there is a 25% chance
that you will absorb up to 210 damage.
This effect will not trigger more than once every
3 seconds.
Morales
Demolishing Strike
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
A powerful melee attack that reduces armor by
818 and deals 720 damage over 15 seconds
Distracting Bellow
Morale Rank 3
No Cost
100 ft range
Instant cast
60s cooldown
A loud shout that startles your target and all enemies
within 30 feet of them, reducing their damage by 50%
for 10 seconds.
Grapple
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
Both you and your target are held tightly in place for
10 seconds, and neither one of you can move.
This effect can not be dispelled or broken.
Immaculate Defense
Morale Rank 4
No Cost
Instant cast
60s cooldown
An impressive display of defense which reduces
incoming damage by 22% for both you and all
group members within 65 feet of you for 10 seconds.
Impenetrable Armor
Morale Rank 4
No Cost
5 ft range
Instant cast
60s cooldown
You are briefly covered with an impenetrable set
of scales. For the next 9 seconds, up to 1600
damage will be absorbed.
Inevitable Changing
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
A strong melee attack that deals 480 damage
and restores all of your AP.
Raze
Morale Rank 2
No Cost
Instant cast
60s cooldown
Repeatedly attack all enemies in front of you,
inflicting 240 damage every second for 3 seconds,
up to 65 feet away.
Shatter Faith
Morale Rank 4
No Cost
5 ft range
Instant cast
60s cooldown
A thunderous curse shatters the air, inflicting
800 damage to all targets within 30 feet and
dispelling a blessing.
Shield Wall
Morale Rank 2
No Cost
Instant cast
60s cooldown
Increases your chance to block by 100% for 10 seconds.
Sprout Carapace
Morale Rank 3
No Cost
Instant cast
60s cooldown
In a chaotic surge of growth, everyone in the group's
skin hardens, increasing Armor by 1023 and all Resists
by 390 for 30 seconds. Everyone receives 100 AP as well.
Tzeentch's Amplification
Morale Rank 2
No Cost
Instant cast
60s cooldown
For 15 seconds, Tzeentch amplifies the effects
of all heals cast on you by 300%.
Warping Embrace
Morale Rank 4
No Cost
5 ft range
Instant cast
60s cooldown
A surge of chaotic energy ripples forward inflicting
247 damage to everyone 65 feet in front of you.
The surge of power clings to it's victims, snaring
them by 40% for 15 seconds.
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