Erfahrungsberichte von Betatestern

Ich habe in der Beta gespielt und finde das Spiel...

  • ...fantastisch

    Stimmen: 0 0,0%
  • ....eigentlich gut aber es fehlt das gewisse etwas

    Stimmen: 0 0,0%
  • ....eher nicht so gut

    Stimmen: 0 0,0%
  • ....einfach mies

    Stimmen: 0 0,0%

  • Umfrageteilnehmer
    0
Editiert wegen Doppelposting
 
Zuletzt bearbeitet von einem Moderator:
Kann viele Gründe haben, wieso ich einfach keinen Spaß an WAR hatte.
Klar, ist zugegeben erst mein 2. MMO, und WoW habe ich in der Zeit das erste mal gespielt, als es in seiner besten Zeit war. Vielleicht liegt es auch daran, dass ich angefangen ahbe zu testen, als man noch richtig gespürt hat, dass es nicht fertig ist. OIder aber daran, dass man nur mit Templates spielen konnte, und nie eine Karriere von LvL 1 an spielen konnte.
Dennoch glaube, dass es hauptsächlich daran lag, dass ich einfach zuviel erwartet habe. Von Anfang an aktiv im RvR geschehen mitwirken, früh viel PvP, Charakter verändern sich über die Zeit, diese Punkte habe ich vermisst. Viele weitere auch.

Jedenfalls denke ich nicht, dass es mir 70 Euro (Game erste GC) wert ist, wenn ich dieses Gefühl in gut 100h played kein einziges mal verspürt habe. Ich bin halt noch Schüler habs nciht soo dicke und musste ich mich langsam aber sicher entscheiden ob Warhammer oder Wotlk, oder gar Battleforge (was sich auch sehr vielversprechend anhört).

..aber es fehlt das gewisse Etwas, da sich momentan alles noch sehr fremd und ungewohnt anfühlt, aber ich denke dies wird sich mit der Zeit geben.

Es ist eben Risiko, ob man sich das Spiel holt, vielleicht wird es tatsächlich noch zu einem richtig guten Spiel, aber ich habe mir gesagt, entweder von Release an oder gar nicht. Nach Spielen wie AoC und dem Hype der von Mythic usw augegangen it, denke ich, hätte man mehr erwarten können.
 
Zuletzt bearbeitet von einem Moderator:
So, dann wollen wir mal..ich beginne mit Tactics, Morales und natürlich Spells des Chosen
smile.gif


[codebox]Spells

Bane Shield
40 Action Points
Instant cast
30s cooldown
A baneful aura surrounds you for 10 seconds,
lashing out for 100 Spirit damage at any enemies who attack you.

Blast Wave
30 Action Points
Instant cast
15s cooldown
A great burst of corrupted winds tears at all
targets within 30 feet, inflicting 100 Spirit damage.
If under the effect of a Discordant Aura, all target's
magic resists are lowered by 236 for 10 seconds.

Bulwark
No Cost
5 ft range
Instant cast
300s cooldown
Only usable on Doors
Repairs a friendly keep door for 5% of it's total health over 15 seconds.

Challenge
30 Action Points
Instant cast
30s cooldown
You challenge all opponents in front of you, forcing
monsters to attack you. While challenged, your
opponents will deal 30% less damage to everyone
other than you. This effect will fade after 15 seconds
or after your opponent has hit you 3 times.

Cleave
30 Action Points
5 ft range
Instant cast
A powerful overhand blow that inflicts 51 damage
and reduces armor by 214. This effect can stack up to 5 times.

Corrupting Horror
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
The power of the Warp radiates out from you,
placing horrifying visions inside the heads of all
foes within 30 feet, causing their spells to build
up 0.5 seconds slower.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse
will linger for another 12 seconds

Corrupting Retribution
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You instill the power of the warp in your groupmates
within 30 feet, causing their corrupted power to
regenerate flesh and bone, healing them for 20
health every time they defend an attack.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse
will linger for another 12 seconds

Corrupting Wrath
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You call upon the power of the warp to wither
your opponents' mind and muscles, reducing the
toughness of all enemies within 30 feet by 50.
During this time, group members within the radius
are emboldened, increasing their toughness by 50.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse
will linger for another 12 seconds

Deflect Oil
No Cost
Instant cast
300s cooldown
Channeled 10% reduction in damage taken by Oil
siege engines. You will also protect two other group
mates within 1 feet. Only one effect of this type
may be on a player at a time.

Discordant Fluctuation
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
The power of the Warp fluctuates violently around
you and your allies within 30 feet. Enemies that
dare to use offensive magical abilities against a groupmate
in this radius will be hit with a magical backlash,
causing them 75 Spirit damage.
This curse will last until another curse is activated, or
this curse is toggled off. After this, the curse will linger
for another 12 seconds

Discordant Instability
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You tear at the fabric of reality, warping the world
around you. Enemies within 30 feet will have all
their resistances reduced by 78. During this time,
groupmates within the radius have all their
resistances increased by 78.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse will
linger for another 12 seconds

Discordant Turbulence
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
The power of the Warp melds with the mind of
your enemies, causing healing on any foes within
30 feet to be 25% less effective.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse will
linger for another 12 seconds

Dizzying Blow
30 Action Points
5 ft range
Instant cast
5s cooldown
A blow to the head which inflicts 75 damage and
snares your target, reducing their movement speed
by 40% for 7 seconds.

Downfall
30 Action Points
5 ft range
Instant cast
20s cooldown
A fierce blow that knocks down your opponent
for 4 seconds and inflicts 100 damage.

Dreadful Agony
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You call on the power of the Warp, channeling
warped energy in to the hearts and minds of your
opponents. All enemies within 30 feet will take
67 Spirit damage every 3 seconds.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse
will linger for another 12 seconds

Dreadful Fear
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
You call upon the power of the warp to instill
a bone chilling fear in your opponents within
30 feet of you, reducing their Strength by 52.
During this time, the Strength of any groupmates
within the radius is increased by 52.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse will
linger for another 12 seconds

Dreadful Terror
20 Action Points
Instant cast
4s cooldown
Only one Chaotic Aura may be active at a time.
The power of the Warp encases you in a terrifying
visage. All enemies within 30 feet will lose 9 Action
Points every 3 seconds.
This curse will last until another curse is activated,
or this curse is toggled off. After this, the curse will
linger for another 12 seconds

Guard
No Cost
150 ft range
Instant cast
Only usable on other players
You defend one of your allies and try to take attacks
meant for them. As long as you are within 30 feet of
them, any damage that they suffer and all hate that
they cause will be split evenly between the two of you.

Hold The Line!
20 Action Points
Instant cast
60s cooldown
Requires Shield
You focus your defenses against enemy fire,
increasing your chances to dodge and disrupt
by 45% for 12 seconds. You will also defend all
allies behind you, up to 40 feet away, increasing
their chances to dodge and disrupt by 15% as long
as they remain at your back. Allies may have this
effect stacked on them up to 3 times.
This effect will end if you break your concentration,
or run out of action points.

Juggernaut
50 Action Points
Instant cast
60s cooldown
You become filled with unstoppable power, removing
all snaring, rooting, stunning, and disarming effects.

Modify War Engine
No Cost
5 ft range
3s cast
300s cooldown
Siege Targetted buff. Decreases the cooldown times
of that siege engine by 0 seconds for 30 seconds

Oppression
30 Action Points
5 ft range
Instant cast
20s cooldown
Requires Block or Parry
A thunderous shield slam that inflicts 125 damage
and increases your armor by 618 for 10 seconds.
When an Aura of Corruption is active you will
disorient your target for 10 seconds, increasing
their build times by 1 seconds.

Petrify
30 Action Points
Instant cast
60s cooldown
The land around you warps and changes, encasing
up to 4 nearby opponents in hardened stone. Effected
opponents are rooted for 5 seconds and cannot move.
Rooted targets have a 50% chance to break free when
they suffer damage.

Quake
50 Action Points
Instant cast
20s cooldown
You shake the very earth, dealing 100 damage to
all opponents within 65 feet in front of him, and
knocking them down for 2 seconds.

Ravage
30 Action Points
5 ft range
1s cast
You channel the fell powers of the warp into your
blade unleashing a devastating strike that does
100 Spiritual damage.

Relentless
15 Action Points
5 ft range
Instant cast
8s cooldown
You hack at your enemy with brutal strikes for up
to 3 seconds, striking them up to five times and
dealing 61 damage with each hit. This effect will
end if you break your concentration or run out of
action points.

Rending Blade
30 Action Points
5 ft range
Instant cast
10s cooldown
Requires Great Weapon
Your Demonic blade overpowers your enemy's
defense causing 77 damage. If you are imbued
with a Dreadful Aura then the attack will deal
an additional 103 Spirit damage to 2 nearby opponents.

Repel
40 Action Points
5 ft range
Instant cast
20s cooldown
Forceful blow that deals 100 damage and knocks
back players and knocks down monsters.

Seeping Wound
30 Action Points
5 ft range
Instant cast
Your blade churns with Spiritual energies and will
Cripple your target, inflicting 123 damage over 9 seconds.

Suppression
30 Action Points
5 ft range
Instant cast
10s cooldown
A quick blow that causes 77 damage and improves
the your defensive position, increasing your
chance to parry by 25% for 5 seconds.

Taunt
20 Action Points
65 ft range
Instant cast
15s cooldown
You enrage your opponent, interrupting any currently
building abilities and forcing monsters to attack you.
While taunted your opponent will take 30% more
damage from your attacks. This effect will fade after
15 seconds or after your opponent has hit you 3 times.

Tooth Of Tzeentch
30 Action Points
5 ft range
Instant cast
10s cooldown
Stabs into opponent for 103 damage. For the next
5 seconds, Tooth Of Tzeentch will cause an additional
103 damage on the next damaging attack made by
everyone in your group.

Touch of Palsy
30 Action Points
5 ft range
Instant cast
20s cooldown
Target's legs become brittle for 10 seconds, causing
them to suffer 50 damage for every half second
they are moving.

Tzeentch's Reflection
20 Action Points
Instant cast
30s cooldown
You are surrounded by magical barrier increasing
your willpower by 75 and disrupt chance by 25%
for 10 seconds. During this time, any spell you
disrupt will silence it's caster for 3 seconds.

Withering Blow
40 Action Points
5 ft range
Instant cast
10s cooldown
You release chaotic energies through your blade,
withering your opponent's limbs causing 77
damage and removing 30 Action Points.



Tactics

Backlash
Passive Tactic
Any time you are attacked, there is a 25% chance
that you will become surrounded by magical
energy for 5 seconds, lashing out for 0 damage
at anyone who hits you.

Baneful Shielding
Passive Tactic
Bane Shield will now last for an additional 7 seconds.

Chaotic Advantage
Passive Tactic
Any time you parry an attack, you will regain 75
Action Points. Tactic can not trigger more than
once every 3 seconds.

Crippling Strikes
Passive Tactic
Any time you critically hit an enemy, they will
deal 3443% less damage for 0 seconds.

Critical Suppression
Passive Tactic
Suppression will now also reduce the victim's
chances to defend against attacks by 10% for 10 seconds.

Destined For Victory
Passive Tactic
Any time you block an attack, you gain 200 points
of Morale. Tactic can not trigger more than once
every 3 seconds.

Dire Shielding
Passive Tactic
Bane Shield will now also protect any of your allies
within 30 feet.

Embrace The Winds
Passive Tactic
All healing used on you becomes 15% more effective.

Feed on the Weary
Passive Tactic
Withering Blow will now drain 40 Action Points, and
you will gain as many action points as the victim lost.

Flawless Armor
Passive Tactic
Reduces the chance that an enemy will critically
hit you by 10%.

Focused Offense
Passive Tactic
You deal 25% more damage, and all enemy monsters
will hate you 25% less than normal, but you take 20%
more damage any time you're hit.

Hastened Dismissal
Passive Tactic
Reduces Repel's cooldown time by 10 seconds and
reduces its cost by 15 Action Points.

Menace
Passive Tactic
Enemy monsters will hate you 100% more than normal
on all attacks.

Mixed Defenses
Passive Tactic
Any time you block an attack, your chance to parry
is increased by 0% for 0 seconds.

Oppressing Blows
Passive Tactic
Increases your chance to critically hit by 15% when
you are wielding a Greatweapon.

Piercing Repel
Passive Tactic
Repel will now apply a buff on you that will reduce
the armor penetration of all attackers by 100% for 10 seconds.

Power from the Gods
Passive Tactic
Your auras no longer cost any action points.

Quickened Discord
Passive Tactic
Reduces Blast Wave's cooldown time by 5 seconds
and Touch Of Palsy's cooldown time by 10 seconds.

Rugged
Passive Tactic
Increases Toughness by 124.

Siphoned Energy
Passive Tactic
Any time you disrupt a spell, you will regain 105 health,
and your movement speed will be increased by 30% for
5 seconds.

Tainted Wound
Passive Tactic
If an enemy becomes healed while suffering from your
Seeping Wound, the healer will suffer 175 damage.

Tzeentch's Warding
Passive Tactic
Increases your Elemental resistance by 195.

Unstoppable Juggernaut
Passive Tactic
Juggernaught's cooldown is reduced to 20 seconds.

Warped Flesh
Passive Tactic
Any time you are attacked, there is a 25% chance
that you will absorb up to 210 damage.
This effect will not trigger more than once every
3 seconds.



Morales

Demolishing Strike
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
A powerful melee attack that reduces armor by
818 and deals 720 damage over 15 seconds

Distracting Bellow
Morale Rank 3
No Cost
100 ft range
Instant cast
60s cooldown
A loud shout that startles your target and all enemies
within 30 feet of them, reducing their damage by 50%
for 10 seconds.

Grapple
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
Both you and your target are held tightly in place for
10 seconds, and neither one of you can move.
This effect can not be dispelled or broken.

Immaculate Defense
Morale Rank 4
No Cost
Instant cast
60s cooldown
An impressive display of defense which reduces
incoming damage by 22% for both you and all
group members within 65 feet of you for 10 seconds.

Impenetrable Armor
Morale Rank 4
No Cost
5 ft range
Instant cast
60s cooldown
You are briefly covered with an impenetrable set
of scales. For the next 9 seconds, up to 1600
damage will be absorbed.

Inevitable Changing
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
A strong melee attack that deals 480 damage
and restores all of your AP.

Raze
Morale Rank 2
No Cost
Instant cast
60s cooldown
Repeatedly attack all enemies in front of you,
inflicting 240 damage every second for 3 seconds,
up to 65 feet away.

Shatter Faith
Morale Rank 4
No Cost
5 ft range
Instant cast
60s cooldown
A thunderous curse shatters the air, inflicting
800 damage to all targets within 30 feet and
dispelling a blessing.

Shield Wall
Morale Rank 2
No Cost
Instant cast
60s cooldown
Increases your chance to block by 100% for 10 seconds.

Sprout Carapace
Morale Rank 3
No Cost
Instant cast
60s cooldown
In a chaotic surge of growth, everyone in the group's
skin hardens, increasing Armor by 1023 and all Resists
by 390 for 30 seconds. Everyone receives 100 AP as well.

Tzeentch's Amplification
Morale Rank 2
No Cost
Instant cast
60s cooldown
For 15 seconds, Tzeentch amplifies the effects
of all heals cast on you by 300%.

Warping Embrace
Morale Rank 4
No Cost
5 ft range
Instant cast
60s cooldown
A surge of chaotic energy ripples forward inflicting
247 damage to everyone 65 feet in front of you.
The surge of power clings to it's victims, snaring
them by 40% for 15 seconds.
[/codebox]
 
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Es geht weiter mit dem Magus:
victory.gif


[codebox]Spells

Abate War Engine
No Cost
100 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted debuff. Decreases damage done by
that siege engine by 10% for 30 seconds. Does not
work on Rams. Only one effect of this type per siege engine.

Aegis of Orange Fire
25 Action Points
Instant cast
60s cooldown
You summon and absorb orange flames to increase
your armor by 660 and toughness by 75 for 15 seconds.

Agonizing Torrent
40 Action Points
1s cast
10s cooldown
Your disk emanates an aura of pain that inflicts
133 Spirit damage every second for 9 seconds.

Bolt Of Change
30 Action Points
150 ft range
3s cast
10s cooldown
An un-defendable bolt of far traveling force that
inflicts 516 Elemental damage.

Boon Of Tzeentch
25 Action Points
100 ft range
Instant cast
60s cooldown
For the next 10 seconds, your spells will not be
set back when you take damage.

Chaotic Rift
15 Action Points
65 ft range
Instant cast
20s cooldown
A rift in the warp is briefly opened pulling players
within 10 feet of the vortex towards it's center
and then snaring everyone within 10 feet a second
later by 40% for 4 seconds. Monsters will be knocked
down by the initial pull.

Dissolving Mist
40 Action Points
65 ft range
1s cast
20s cooldown
A caustic mist envelops your target inflicting
199 damage and reducing Toughness by 75
for 10 seconds

Enhance War Engine
No Cost
5 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted buff. Increases damage done
by that siege engine by 10% for 30 seconds.
Does not work on Rams. Only one effect of this
type per siege engine.

Exchange Vitality
30 Action Points
20 ft range
Instant cast
20s cooldown
Steals 250 life from your daemon to heal yourself.

Glean Magic
20 Action Points
100 ft range
Instant cast
You strip away the magical protection of
your target, reducing all of their resists by
245 for 10 seconds.

Hex War Engine
No Cost
100 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted debuff. Increases the times
it takes to fire that siege engine by 2 seconds
for 30 seconds

Horrifying Visions
20 Action Points
100 ft range
Instant cast
15s cooldown
Horrifying images distract your opponent,
causing them to deal 50% less damage against
you for 15 seconds. You will stop attacking
when you use this ability, and the effect will
fade if you attack someone that you have detaunted.

Indigo Fire Of Change
15 Action Points
100 ft range
Instant cast
16s cooldown
A horrible torrent of flame that deals 299
damage every 2 seconds for 6 seconds.
Victims killed while bathed in this flame will become
an uncontrolled Horror, mindlessly attacking
their former allies for 30 seconds.

Infernal Blast
55 Action Points
1s cast
10s cooldown
A daemonic shot that warps the air in front of
you dealing 199 damage damage to all targets
within 65 feet.

Instability
45 Action Points
100 ft range
Instant cast
10s cooldown
You force so much power into your daemon that
it explodes from within, dealing 240 Spirit
damage to all targets within 30 feet. The lingering
taint will drain 30 AP a second from any
targets standing in the blast area for 10 seconds.

Mutating Blue Fire
50 Action Points
100 ft range
3s cast
10s cooldown
Builds a column of blue flame over your target,
dealing 464 Elemental damage and then continues
to deal an additional 306 Elemental damage over 9 seconds.

Perils Of The Warp
50 Action Points
100 ft range
2s cast
The next offensive or healing spell your
target casts within 10 seconds will open
a rift dealing 376 Elemental damage to them.

Rend Winds
25 Action Points
65 ft range
1s cast
Tears at your foe with fierce winds, hitting
them three times for a total of 147 Elemental damage.

Seed of Chaos
60 Action Points
65 ft range
Instant cast
30s cooldown
Grows a seed inside your target dealing 432
damage over 15 seconds. If left to grow for
the entire duration, the seed will explode with
the victims life force dealing 175 Spirit damage
to all targets within 20 feet.

Strengthen Thrall
15 Action Points
20 ft range
Instant cast
Stabilizes your daemonic minion, restoring
108 health every second for 3 seconds.

Summon Blue Horror
120 Action Points
3s cast
5s cooldown
Summons a daemonic minion who specializes in
short range area of effect attacks. This minion
is confined to its summoning circle and cannot move.

Summon Flamer
120 Action Points
3s cast
5s cooldown
Summons a daemonic minion who specializes in
powerful moderate range attacks. This minion
is confined to its summoning circle and cannot move.

Summon Pink Horror
120 Action Points
3s cast
5s cooldown
Summons a daemonic minion who specializes in
long range attacks. This minion is confined to
its summoning circle and cannot move.

Surge of Insanity
30 Action Points
65 ft range
Instant cast
2s cooldown
A surge of chaotic bliss overcomes your target
dealing 150 Spirit damage and sets back any
building actions by 10 seconds.

Surging Violet Fire
40 Action Points
100 ft range
Instant cast
10s cooldown
Tendrils of writhing violet flame coil around your
target, burning them for 180 Elemental damage.

Swat Aside
40 Action Points
5 ft range
Instant cast
30s cooldown
Summons a great wing to swat your target,
dealing 75 damage and knocking them back a
short distance. Monsters will be knocked down.

Theft Of Words
25 Action Points
65 ft range
1s cast
30s cooldown
Rips the voice from your target, dealing 60 Elemental
damage and silencing them for 5 seconds.

Tzeentch's Firestorm
13 Action Points
65 ft range
Instant cast
16s cooldown
Creates a great column of wind and flame that deals
199 damage every 2 seconds to all targets within
20 feet of the area for 6 seconds. This spell requires
a high amount of concentration and you will be set back
by .5 seconds whenever hit.

Tzeentch's Grip
30 Action Points
Instant cast
20s cooldown
A wave of ether passes over those within 30 feet
of you, sealing their movement for 5 seconds.
There is a 50% chance of the root breaking with every hit.

Warping Blast
45 Action Points
100 ft range
2s cast
30s cooldown
Energy Spirals around your foe dealing 308
Elemental damage, reducing movement speed by
40% for 5 seconds and knocking them back a
short distance. Monsters will be knocked down.



Tactics

Backlash
Passive Tactic
Any time you are attacked, there is a 25% chance
that you will become surrounded by magical energy
for 5 seconds, lashing out for 0 damage at anyone who hits you.

Changer's Blessing
Passive Tactic
Surging Violet Fire will now heal you for 50% of damage dealt.

Chaos Unleashed
Passive Tactic
Increases critical chance for all Path Of Havoc spells by 15%.

Chaotic Attunement
Passive Tactic
Daemons can now be summoned instantly.

Close Quarters
Passive Tactic
Your magical attacks will deal 25% more
damage if the target is within 45 feet, but
20% less damage if they are further away.

Daemonic Contract
Passive Tactic
Your turret will deal 100% more damage as
long as you are within 30 feet. While your
pet is active your AP regeneration is reduced by 20%.

Daemonic Mending
Passive Tactic
Strengthen Thrall will heal for an additional 33%.

Daemonic Pact
Passive Tactic
Forms a pact with newly summoned daemons
that increases both you and your daemon's
Toughness by 124 while it remains in this realm.

Devour Energy
Passive Tactic
Whenever one of your spells hits an enemy,
you have a 25% chance to regain 30 Action
Points. This effect can not occur more than once every 2 seconds.

Endless Knowledge
Passive Tactic
Increases your Intelligence by 124.

Fiery Winds
Passive Tactic
Flickering Red Fire and Surging Violet Fire will
hit one additional enemy up to 10 feet away from the target.

Flame's Kiss
Passive Tactic
Rend Winds and Flickering Red Fire are now un-defendable.

Infernal Flesh
Passive Tactic
Daemons will be summoned with 124 more Wounds.

Infernal Pain
Passive Tactic
Infernal Blast now causes an additional 198
damage over 6 seconds.

Lasting Aegis
Passive Tactic
Increases durations of Aegis of Orange Fire
and Boon Of Tzeentch by 10 seconds.

Lingering Mist
Passive Tactic
Dissolving Mist will now reapply itself 50% of
the time after it ends or is removed.

Redirection
Passive Tactic
Any time you disrupt a spell, you will gain 75
Action Points. This effect will not trigger more than once every 3 seconds.

Sleight Of Hand
Passive Tactic
Enemy monsters will hate you 50% less than normal.

Surging Power
Passive Tactic
Increases critical damage from Infernal Blast,
Surging Violet Fire, and Agonizing Torrent by 50%.

Swift Flames
Passive Tactic
Reduces Surging Violet Fire's cooldown by 7 seconds.

Tzeentch's Warding
Passive Tactic
Increases your Elemental resistance by 195.

Unearthly Shriek
Passive Tactic
Pink Horrors, Blue horrors and Flamers of Tzeentch
now have a 15% chance to taunt their
targets with every attack. This enrages the target,
interrupting any building actions and forces monsters
to target your pet for 5 seconds. Taunted
targets receive 20% more damage from your
daemon. If your daemon is struck 3 times by
their taunted target, taunt will be broken.

Warped Flesh
Passive Tactic
Any time you are attacked, there is a 25%
chance that you will absorb up to 210 damage.
This effect will not trigger more than once every 3 seconds.

Wild Changing
Passive Tactic
Increases critical chance for all Path Of Changing spells by 15%



Morales

Conduit Of Chaos
Morale Rank 3
No Cost
100 ft range
Instant cast
60s cooldown
Focusing the great powers of Chaos for 10
seconds, you may tirelessly use all your abilities for no AP cost.

Daemonic Scream
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Deals 1600 damage to all targets up to 65 feet in front of you.

Firewyrm Of Tzeentch
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Summons a mighty Firewyrm that will rampage
around attacking your enemies for 16 seconds.

Focused Mind
Morale Rank 2
No Cost
Instant cast
60s cooldown
For the next 10 seconds, you will remove and
ignore any silencing, disarming, rooting, snaring
effects and your abilities will build 50% faster and may not be set back.

Grasping Darkness
Morale Rank 1
No Cost
100 ft range
Instant cast
60s cooldown
Deals 637 damage over 6 seconds and Snares by 60% for 6 seconds

Mage Bolt
Morale Rank 1
No Cost
100 ft range
Instant cast
60s cooldown
A focused blast that deals 960 damage.

Misdirection
Morale Rank 1
No Cost
Instant cast
60s cooldown
A strong counter aura will redirect half of any
incoming Magic damage back to to it's caster
which also reduces the amount of damage you take.

Roiling Winds
Morale Rank 2
No Cost
100 ft range
Instant cast
60s cooldown
Winds tear out from your target, dealing 240
damage to them and everyone within 20 feet
every second for 4 seconds.

Scintillating Energy
Morale Rank 3
No Cost
100 ft range
Instant cast
60s cooldown
Deals 960 damage to your target, and stuns
them for 7 seconds.

Siphon Power
Morale Rank 2
No Cost
100 ft range
Instant cast
60s cooldown
Steals up to 200 action points from your
target and gives it to you, and reduces your
target's Intelligence by 124 for 30 seconds.

Soul Leak
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Deals 1638 damage over 10 seconds and
gradually removes opponents AP.

Unleash The Winds
Morale Rank 4
No Cost
5 ft range
Instant cast
60s cooldown
Deals 1440 damage to all enemies within 30
feet, and knocks them away from you.
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Zuletzt bearbeitet:
Kawumm, Melee Dämätsch...der Marauder aka Chaosbarbar ^^

[codebox]Spells

Bypass Defenses
No Cost
3s cast
300s cooldown
You bolster yourself for 30 seconds, allowing you
to bypass the defenses of an enemy keep's postern
door, porting you inside.

Charge!
No Cost
Instant cast
30s cooldown
You charge into the thick of battle, increasing your run
speed by 50 for 7 seconds. If you use any abilities, this
effect will immediately end.

Concussive Jolt
25 Action Points
Instant cast
20s cooldown
A great wave of concussive force knocks down all targets
30 feet in front of you, inflicting 75 damage.

Convulsive Slashing
25 Action Points
5 ft range
Instant cast
8s cooldown
Requires Gift of Brutality
You continually slice at an enemy for up to 3 seconds,
striking them up to 5 times and dealing 105 damage per
hit. This effect will end if you break your concentration
or run out of action points.

Corruption
25 Action Points
5 ft range
Instant cast
Corruption spreads to your target, reducing their toughness
by 78 for 10 seconds and inflicting 77 damage.

Cutting Claw
40 Action Points
5 ft range
Instant cast
10s cooldown
Requires Gift of Savagery
Undefendable claw attack that deals 155 damage and
reduces targets armor by 75% for 10 seconds.

Death Grip
25 Action Points
5 ft range
Instant cast
5s cooldown
Requires Parry
Disarms your target for 5 seconds, making them unable
to use melee or ranged weapons.

Debilitate
25 Action Points
5 ft range
Instant cast
10s cooldown
A deliberate attack that inflicts 125 damage and Cripples
your target, reducing their movement speed by 40% for
5 seconds.

Demolition
30 Action Points
Instant cast
Requires Gift of Monstrosity
A widespread attack that inflicts 100 damage to all
targets up to 30 feet in front of you.

Draining Swipe
30 Action Points
5 ft range
Instant cast
20s cooldown
Requires Gift of Savagery
You quickly rake your target twice, dealing 77 damage
with each hit. The victim will regain action points 50%
more slowly for 10 seconds.

Faultfinder
No Cost
3s cast
300s cooldown
Increases melee damage done to keep doors by
10% for 30 seconds

Ferocious Assault
15 Action Points
Instant cast
60s cooldown
Requires Gift of Brutality or Monstrosity
Chaotic winds and daemonic fury combine to increase
your Strength and Toughness by 125 for 10 seconds.

Gift of Brutality
No Cost
Instant cast
5s cooldown
Grants Gift of Brutality
Left hand must be empty
You are imbued with the Gift of Brutality, warping
and twisting the flesh of your arm into a brutal blade.
This grants you improved Strength and Initiative as well
as the ability to launch powerful blade attacks

Gift of Monstrosity
No Cost
Instant cast
5s cooldown
Grants Gift of Monstrosity
Left hand must be empty
You are imbued with the Gift of Monstrosity, warping
and twisting the flesh of your arm into a vicious club.
This grants you improved Toughness well as the ability
to launch powerful club attacks.

Guillotine
40 Action Points
5 ft range
Instant cast
10s cooldown
Requires Gift of Brutality
Requires target to be below 50% health
A powerful blow inflicting 275 damage to a weakened target.

Gut Ripper
45 Action Points
5 ft range
Instant cast
10s cooldown
Requires Parry
Requires Gift of Savagery
A savage attack that guts your opponent for 129 damage,
and makes your next attack within 5 seconds automatically critical.

Impale
25 Action Points
5 ft range
Instant cast
Requires Gift of Brutality
Target must be facing away from you
Stabs into your opponents vital areas for 175 damage.

Mouth Of Tzeentch
30 Action Points
65 ft range
Instant cast
10s cooldown
Requires Gift of Monstrosity or Savagery
Tzeentch's dark words pour from your mouth, interrupting
any spells being cast in front of you, and inflicting 100
damage to all in range.

Mutated Aggressor
45 Action Points
Instant cast
60s cooldown
Chaotic energy surges through you, increasing all the
damage you inflict by 25% for 10 seconds.

Mutated Energy
25 Action Points
100 ft range
Instant cast
10s cooldown
Requires Disrupt
Disrupted Magic is twisted back into the caster, inflicting
175 damage and knocking them down for 3 seconds.

Mutating Release
50 Action Points
Instant cast
60s cooldown
Your bones and muscles twist and contort to free you
from any root or snaring effects.

Pulverize
40 Action Points
5 ft range
Instant cast
20s cooldown
Requires Gift of Brutality or Monstrosity
Inflicts 150 damage and lowers your targets ability to
parry by 10% and their ability to block by 30% for 10 seconds.

Rend
30 Action Points
5 ft range
Instant cast
Requires Gift of Savagery or Brutality
You tear into your target, dealing 77 damage immediately
and an additional 1 damage over 9 seconds. The damage
over time will stack with itself up to three times.

Siege Wrecker
No Cost
65 ft range
3s cast
300s cooldown
Only usable on Siege Engines
You sabotage a siege engine, causing 300 damage to the
engine and all players within 30 feet. Can use while moving.

Tainted Claw
30 Action Points
5 ft range
Instant cast
5s cooldown
Requires Gift of Savagery
An Ailing attack inflicting 103 damage and makes the
victim resist 25% of incoming heals for 5 seconds. If target is
Crippled, they suffer the effects for 10 seconds

Terrible Embrace
50 Action Points
65 ft range
2s cast
10s cooldown
Extends a tendril of energy to pull an opposing player
towards you. Monster targets will be dragged to the ground.

Thunderous Blow
30 Action Points
5 ft range
Instant cast
5s cooldown
A blow to the head which disorients the target, inflicting
150 damage and increasing build times by 1 seconds for 5 seconds.

Touch of Instability
25 Action Points
5 ft range
Instant cast
20s cooldown
Requires Gift of Savagery or Brutality
Target loses control over their magic, and for 10 seconds
will inflict 100 damage to themselves whenever they use magic.

Touch of Rot
25 Action Points
5 ft range
Instant cast
20s cooldown
Requires Gift of Monstrosity or Savagery
Spreads an agonizing rot to your opponent for 10 seconds
, inflicting 103 damage whenever they use a melee ability.

Wave Of Horror
55 Action Points
Instant cast
10s cooldown
All enemies within 30 feet are detaunted, making them hate
you less and reducing the damage they deal against you
by 50% for 5 seconds. During this time, all of your attacks
will cause enemies to hate you 0% less than normal. If you
attack anyone you have detaunted, the effect will immediately end.

Wave of Mutilation
30 Action Points
Instant cast
10s cooldown
A wave of horror spreads forth from you, dealing 270
damage over 9 seconds to all enemies within 30 feet and
reducing their Weapon Skill by 78 and Initiative by 52.

Wave of Terror
30 Action Points
Instant cast
10s cooldown
Requires Gift of Brutality
Wildly lashes out at all targets directly in front of you,
dealing 175 damage and removing 150 morale from your victims.

Wrecking Ball
25 Action Points
2s cast
13s cooldown
Requires Gift of Monstrosity
Spinning in a circle with club arm extended, aimlessly
inflicting 62 damage every half second to all targets
within 20 feet for up to 3 seconds. This effect will end
if you break your concentration or run out of action points.



Tactics

Backlash
Passive Tactic
Any time you are attacked, there is a 25% chance that
you will become surrounded by magical energy for 5 seconds,
lashing out for 0 damage at anyone who hits you.

Brush Off
Passive Tactic
Increases your chance to Disrupt enemy magic by 10%.

Brute Force
Passive Tactic
Increases your Strength by 124.

Corrupted Edge
Passive Tactic
Gift of Brutality further increases your Strength and Initiative by 0.

Crushing Blows
Passive Tactic
While you are using the Gift Of Monstrosity, all of your
hits have a 25% chance to remove 225 points of Morale from the enemy.

Deadly Clutch
Passive Tactic
Tainted Claw will now reduce all healing used on the victim by 75%.

Deeply Impaled
Passive Tactic
Any time you Impale an enemy, they will become 10%
more susceptible to being critically hit for 10 seconds.

Exhaustive Strikes
Passive Tactic
Any time you critically hit an enemy while Mutated, they will lose 40 Action Points.

Feeding On Fear
Passive Tactic
Any time you critically hit an enemy, your chance to
critically hit will be increased by 20% for 5 seconds, but
you will also become 10% more susceptible to being critically hit.

Flanking
Passive Tactic
All of your attacks deal 15% more damage when you
strike an enemy from the sides or rear.

Growing Instability
Passive Tactic
The power of Chaos begins to take control of your body
as you become wounded, causing all of your critical hits
to deal additional bonus damage. This effect will become
more potent as your health slips away, ranging from a 20%
increase when you have 90% hit points remaining, up to a
180% increase when you have 10% hit points remaining.

Hulking Brute
Passive Tactic
Gift of Monstrosity further increases your Toughness by 0.

Insane Whispers
Passive Tactic
Mouth of Tzeentch will now disorient your enemies for 5
seconds, causing all of their abilities to take an additional
1 seconds to build up.

Jagged Edge
Passive Tactic
Any time you critically hit an enemy they will begin to
bleed, suffering additional 333 damage over 9 seconds.

Piercing Bite
Passive Tactic
All of your abilities which require a Mutation will now
bypass 50% of your enemy's armor.

Rend Asunder
Passive Tactic
Increases Rend's duration by an additional 6 seconds.

Riposte
Passive Tactic
Each time you parry an enemy's attack, you will strike
them back for 150 damage which they can not prevent.

Scything Talons
Passive Tactic
Gift of Savagery further increases your Weapon Skill and Initiative by 0.

Subvert Strength
Passive Tactic
Any time you critically hit an enemy, you will regain
40 Action Points. Tactic can not trigger more than once every 3 seconds.

Tzeentch's Warding
Passive Tactic
Increases your Elemental resistance by 195.

Unending Horror
Passive Tactic
Increases Wave Of Horror's duration to 15 seconds.

Unstable Convulsions
Passive Tactic
Convulsive Slashing now gains a 50% chance to remove
an Enchantment from the victim each time that it hits them.
Each time an Enchantment is successfully removed, they will suffer 50 damage.

Warped Flesh
Passive Tactic
Any time you are attacked, there is a 25% chance that you will absorb up to 210 damage.
This effect will not trigger more than once every 3 seconds.

Widespread Demolition
Passive Tactic
Increased Demolition's radius to 50 feet.



Morales

Broad Swings
Morale Rank 3
No Cost
Instant cast
60s cooldown
All of your attacks for the next 10 seconds will
strike up to 2 additional enemies near your target.

Confusing Movements
Morale Rank 1
No Cost
Instant cast
60s cooldown
Concentrating on your perceived movements, you
will be able to Dodge and Parry all attacks against you for 7 seconds.

Energy Ripple
Morale Rank 4
No Cost
Instant cast
60s cooldown
A large burst of power courses through you, dealing
800 damage to all targets within 30 feet, knocking
back all targets around you and stunning them for 7 seconds.

Flames Of Fate
Morale Rank 1
No Cost
Instant cast
60s cooldown
You are engulfed in the chaotic flames of fate,
healing yourself for 576 health.

Force Of Will
Morale Rank 2
No Cost
Instant cast
60s cooldown
You stare down your opponent, draining 200 of their Action
Points into yourself, and reducing their strength by 124 for 30 seconds.

Forked Aggression
Morale Rank 4
No Cost
Instant cast
60s cooldown
For 20 seconds, all damage dealt to you is mirrored back
to the attacker with a 50% boost.

Frenzied Slaughter
Morale Rank 4
No Cost
Instant cast
60s cooldown
All of your abilities will cost 25% fewer action points,
cool down 50% faster, and deal 20% more damage for 7 seconds.

Great Fang
Morale Rank 2
No Cost
Instant cast
60s cooldown
A mighty swing attack that inflicts 960 damage to all
targets 30 feet in front of you.

Lashing Power
Morale Rank 4
No Cost
Instant cast
60s cooldown
For 20 seconds, each time you are hit, there is a 33%
chance that an enemy within 30 feet is randomly lifetaped
for the damage you just received.

Relentless Assault
Morale Rank 2
No Cost
Instant cast
60s cooldown
A prolonged ferver that grants 10 Action Points a
second to everyone in your group for 10 seconds.

Sever Nerve
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
A directed strike that inflicts 960 damage to your target.

Tzeentch's Reversal
Morale Rank 3
No Cost
Instant cast
60s cooldown
Melee attack that deals 960 damage and returns all of
that damage as health.
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Mein persönlicher Liebling: Der Zelot
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[codebox]Spells

Aethyric Shock
40 Action Points
100 ft range
Instant cast
20s cooldown
Overwhelms your opponent with power, inflicting 232 and stunning them for 3 seconds.

Boon Of Tzeentch
30 Action Points
2s cast
5s cooldown
Requires an active Harbinger of Doom
Drains 206 health from your bearer of your Harbinger, funneling t
he amount drained into your defensive target.

Breath of Tzeentch
45 Action Points
Instant cast
60s cooldown
All opponents within 30 feet of you are knocked back, and
monsters are knocked down for 2 seconds.

Chaotic Agitation
13 Action Points
80 ft range
Instant cast
13s cooldown
Requires an active Harbinger of Doom
You channel dark forces into the holder of your harbringer and
all targets within 20 feet of them, dealing 166 every second for
up to 6 seconds.

Cleanse War Engine
No Cost
100 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted cleanse. Removes any siege specific debuffs
from a friendly siege engine.

Daemonic Fortitude
40 Action Points
100 ft range
Instant cast
180s cooldown
Increases target's Wounds by 104 for 60 seconds and then
heals the recipient for the amount increased.

Dark Medicine
60 Action Points
150 ft range
1s cast
Restores 165 life to an ally, and then restores an additional
441 health over 9 seconds.

Demon Spittle
50 Action Points
Instant cast
5s cooldown
Spews a vile mixture over everything 65 feet in front of you,
dealing 228 Corporeal damage over 9 seconds to all opponents.

Dust Of Pandemonium
70 Action Points
3s cast
All group members within 150 feet of you are healed for 360.

Elixir Of Dark Blessings
50 Action Points
150 ft range
3s cast
Heals your target for 774 health.
This is a fragile spell, and will always be set back by a large
amount if you are damaged while casting it.

Glimpse Of Chaos
40 Action Points
100 ft range
Instant cast
30s cooldown
Dispels one Enchantment from your target, if successful,
will inflict 270 Corporeal damage.

Harbinger of Doom
20 Action Points
100 ft range
Instant cast
Calls down a Harbinger of Doom upon your enemy. While
afflicted by the Harbinger, the target will do 25% less damage to you.

Leaping Alteration
45 Action Points
150 ft range
1s cast
10s cooldown
A bolt of healing energy which instantly leaps to allies
within 30 feet of the last affected, restoring 260 health over
9 seconds. This effect will only pass through each target once,
and will affect up to 6 allies.

Mark of Daemonic Fury
25 Action Points
100 ft range
Instant cast
Increases a groupmember's Strength and Intelligence by 52.
The bearer of this Mark may also activate it like an ability
to inflict 180 Corporeal damage.
A player may only bear a single Mark at a time, and all of
your Marks will fade if you die.

Mark of Remaking
25 Action Points
100 ft range
Instant cast
600s cooldown
The groupmember bearing this Mark can resurrect themselves
if killed in the next 10 minutes. In addition, the bearer's
Toughness is increased by 107 for 1 hour.
A player may only bear a single Mark at a time.

Mark of the Spell Destroyer
25 Action Points
100 ft range
Instant cast
Increases a groupmember's Initiative and Willpower by 50.
The bearer of this Mark may activate it like an ability to
inflict 435 Corporeal damage over 9 seconds.
A player may only bear a single Mark at a time, and all
of your Marks will fade if you die.

Mark of the Vortex
25 Action Points
100 ft range
Instant cast
Increases all your groupmember's resistances by 157. The
bearer of this Mark may activate it to inflict 231 Corporeal
damage over 9 seconds to all targets within 30 feet.
A player may only bear a single Mark at a time, and all
of your Marks will fade if you die.

Mirror Of Madness
45 Action Points
100 ft range
2s cast
10s cooldown
Curses your target for 10 seconds so that whenever
they cast a heal, it inflicts 365 Corporeal damage to them.

Reinforce War Engine
No Cost
5 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted buff. Decreases incoming damage to the
siege engine by 10% for 30 seconds. Does not work on
Rams. Only one effect of this type per siege engine.

Rite of Agony
45 Action Points
2s cast
Pains washes over enemies within 30 feet of you, inflicting
166 Corporeal damage.

Ritual of Innervation
25 Action Points
1s cast
60s cooldown
A frenzied, minute long ritual that affects all groupmembers
within 65 feet, granting them a 20% chance to regain 50
Action Points every attack.

Ritual Of Lunacy
25 Action Points
65 ft range
1s cast
60s cooldown
A dark Ritual that heals any of your groupmates within
20 feet of the Ritual with the souls of the fallen, restoring
40 health every 5 seconds.

Ritual of Superiority
25 Action Points
1s cast
60s cooldown
Group members in the radius have a 20% chance when
taking damage to proc a shield that will absorb 47 damage
for up to 10s. Can not proc more than once every 2 seconds.

Shield the Skies
No Cost
Instant cast
300s cooldown
Channeled 10% reduction in damage taken by ranged siege
engines. You will also protect two other group mates
within 30 feet. Only one effect of this type may be on a player at a time.

Storm of Ravens
20 Action Points
Instant cast
11s cooldown
Requires an active Harbinger of Doom
You concentrate on the bearer of your Harbinger and inflict
62 Corporeal damage every half second for 6 seconds.

Tzeentch Shall Remake You
20 Action Points
100 ft range
3s cast
6s cooldown
Only usable on other players
Tzeentch dislikes losing a pawn so soon. Your target is
resurrected with 20% health so that Tzeentch may continue his game.

Tzeentch's Cordial
30 Action Points
150 ft range
Instant cast
Heals your target for 1200 over 15 seconds.

Tzeentch's Cry
40 Action Points
100 ft range
Instant cast
5s cooldown
A quick bolt of power that deals 206 Corporeal damage.

Tzeentch's Lash
30 Action Points
100 ft range
1s cast
30s cooldown
Inflicts 264 Corporeal damage over 5 seconds and silences
the target, preventing them from using any magic.

Veil Of Chaos
40 Action Points
100 ft range
Instant cast
20s cooldown
For the next 10 seconds, your target will absorb up to
375 damage. When the effect fades they will regain 120 health.

Warp Reality
30 Action Points
100 ft range
Instant cast
Inflicts 325 Corporeal damage over 15 seconds.

Wind of Insanity
15 Action Points
Instant cast
16s cooldown
You call up ferocious winds for up to 6 seconds that inflict
75 damage every second to targets within 30 feet of you.
The fierce winds will knock back players a short distance
and knock down monsters for 2 seconds.



Tactics

Backlash
Passive Tactic
Any time you are attacked, there is a 25% chance that
you will become surrounded by magical energy for
5 seconds, lashing out for 0 damage at anyone who hits you.

Blessing Of Chaos
Passive Tactic
Critical heals will Bless your target for 10 seconds, increasing
the power of any heals used on them by 25%.

By Tzeentch's Will!
Passive Tactic
Critical direct heals will increase your morale by 200.
This effect will not trigger more than once every 3 seconds.

Changer's Touch
Passive Tactic
Whenever you deal Corporeal damage to the bearer
of your Harbinger your defensive target will be healed
for 25% of the damage.

Chaotic Force
Passive Tactic
The Critical chance on Tzeentch's Cry, Scourge and
Boon of Tzeentch is raised by 15%.

Discipline
Passive Tactic
Increases your Willpower by 124.

Divine Fury
Passive Tactic
You deal 25% more damage, but all of your healing
becomes 20% less effective.

Drink Deeply
Passive Tactic
Tzeentch's Cordial will now heal an additional 144 health
after the effect ends.

Empowered Alteration
Passive Tactic
Leaping Alteration will also restore 48 Action Points over 9 seconds.

Endless Gifts
Passive Tactic
Abilities granted through your Marks of Chaos will now
have a 30 second cool down.

Lashing Waves
Passive Tactic
Tzeentch's Lash will now strike all opponents within 20
feet of your initial target.

Manipulation
Passive Tactic
Any time you directly heal someone, there is a 25%
chance your offensive target will take damage equal
to 25% of the healed value.

Restorative Burst
Passive Tactic
Any time one of your direct healing effects critically
heals an ally, you will regain 40 Action Points over 3 seconds.

Scourged Warping
Passive Tactic
Warp Reality will now deals 10% more damage, and every
tick of damage has a 20% chance of making the next Scourge
cast within 10 seconds free.

Subtlety
Passive Tactic
All of your heals will cause enemy monsters to
hate you 25% less than normal.

Sweeping Disgorgement
Passive Tactic
Demon Spittle grows ever more corrosive and now
also reduces Armor by 618 and Corporeal resistance by 236.

Swirling Vortex
Passive Tactic
Mark of the Vortex's granted ability will now hit all
enemies within 40 feet of the caster, and will last for 15 seconds

Transference
Passive Tactic
Your harbinger will deal 90 damage every 5 seconds
and heal your defensive target for the damage done.

Tzeentch's Grip
Passive Tactic
Any time the bearer of your Harbinger is struck,
there is a 25% chance that your allied attacker will
be healed for 72 over 3 seconds.

Tzeentch's Refreshment
Passive Tactic
Direct heals have a 25% chance to grant your target
50 AP, but will not restore AP to yourself.

Tzeentch's Warding
Passive Tactic
Increases your Elemental resistance by 195.

Warped Flesh
Passive Tactic
Any time you are attacked, there is a 25% chance
that you will absorb up to 210 damage.
This effect will not trigger more than once every 3 seconds.

Warping The Spirit
Passive Tactic
Whenever the bearer of your Harbinger dies, you
gain 100 action points and are healed for 126

Waves Of Chaos
Passive Tactic
Rituals will now pulse damage to all targets within 20
feet every 3 seconds based on Mastery level of the Ritual.



Morales

Alter Fate
Morale Rank 4
No Cost
Instant cast
60s cooldown
Resurrects all groupmates within 30 feet. Anyone who
is brought back from the dead will also be healed for 47 over 5 seconds.

Divine Favor
Morale Rank 1
No Cost
150 ft range
Instant cast
60s cooldown
A strong heal that will restore 1440 health to your target.

Divine Protection
Morale Rank 3
No Cost
Instant cast
60s cooldown
Everyone in your group is surrounded by a protective
shield, which will absorb a large amount of damage from melee abilities.

Eye Of Sheerian
Morale Rank 2
No Cost
Instant cast
60s cooldown
Your entire group is healed for 576 over 9 seconds.

Focused Mind
Morale Rank 2
No Cost
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any
silencing, disarming, rooting, snaring effects and your abilities
will build 50% faster and may not be set back.

Rampaging Siphon
Morale Rank 2
No Cost
Instant cast
60s cooldown
Deals 480 damage to all enemies within 30 feet, and
heals your entire group for the full amount of the damage dealt.

Steal Life
Morale Rank 1
No Cost
100 ft range
Instant cast
60s cooldown
Your target suffers 720 damage over 9 seconds, and
you are healed for a half of the damage dealt.

Suppressing The Fragile Unbelievers
Morale Rank 3
No Cost
100 ft range
Instant cast
60s cooldown
Your target is healed for 288.

Tzeentch' 2019s Shielding
Morale Rank 4
No Cost
Instant cast
60s cooldown
Your group is granted 250 Action Points, and for 20
seconds, everyone will absorb up to 1236 damage.

Tzeentch's Scream
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Knocks back all targets within 30 feet of you, dealing
1600 damage.

Tzeentch's Talon
Morale Rank 1
No Cost
100 ft range
Instant cast
60s cooldown
Reduces your target's armor by 1023 and all resistances
by 390 for 15 seconds.

Windblock
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Inflicts 1200 damage to all targets within 30 feet of you,
making heals 50% less effective on them for 10 seconds.
[/codebox]
 
Zuletzt bearbeitet:
Der Disciple of Khaine...erst hacken, dann healen!

[codebox]Spells

Cleanse War Engine
No Cost
100 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted cleanse. Removes any siege specific debuffs from a friendly siege engine.

Consume Enchantment
30 Action Points
5 ft range
Instant cast
10s cooldown
Builds 30 Soul Essence
A shattering strike which deals 60 damage to your enemy and
removes one Enchantment from them.

Consume Essence
30 Action Points
5 ft range
Instant cast
Builds 30 Soul Essence
A quick strike which deals 50 damage. Khaine's approval of your
actions causes your defensive target and all allies within 10 feet to
become healed for 50% of the damage that you dealt.

Consume Strength
25 Action Points
5 ft range
Instant cast
5s cooldown
Builds 25 Soul Essence
A Crippling attack which deals 75 damage and reduces your enemy's
Strength by 50 for 10 seconds. Your defensive target's Strength is increased by 50.

Consume Thought
25 Action Points
5 ft range
Instant cast
30s cooldown
Builds 25 Soul Essence
An overwhelming attack which deals 100 damage to your enemy and
silences them for 5 seconds, making them unable to use magic.

Covenant of Celerity
No Cost
Instant cast
10s cooldown
Only one Covenant may be active at a time.
Your entire group gains a 20% chance to Cripple anyone that they damage,
dealing 234 Spirit damage over 9 seconds and reducing the victim's run speed by 20%.

Covenant of Tenacity
No Cost
Instant cast
10s cooldown
Only one Covenant may be active at a time.
A pact with Khaine that increases your entire group's armor by 429.

Covenant of Vitality
No Cost
Instant cast
10s cooldown
Only one Covenant may be active at a time.
Any time someone in your group damages an enemy, they have a 20% chance
to deal an additional 0 Spirit damage to their victim, and heal themselves for an equal amount.

Devour Essence
No Cost
150 ft range
Instant cast
20s cooldown
Requires 25 Soul Essence per second
You surround an ally with a devouring aura for up to 5 seconds. Each second,
your ally will deal 100 Spirit damage to up to 4 enemies within 30 feet of them,
and become healed for 50% of all the damage done. You will lose 25 Soul Essence
each second, and this effect will end if you run out of Soul Essence to power it with.

Essence Lash
50 Action Points
Instant cast
10s cooldown
Builds 50 Soul Essence
You lash out at all opponents in front of you up to 40 feet away, dealing 150 damage.

Fell Sacrifice
30 Action Points
1s cast
2s cooldown
Builds 30 Soul Essence
Cripples all targets within 30 feet of you for 496 damage over 24 seconds.

Flay
30 Action Points
5 ft range
Instant cast
10s cooldown
Builds 30 Soul Essence
You flay your target for 125 damage. If target is Crippled, they are further
Crippled as they become snared, reducing their run speed by 40% for 6 seconds.

Khaine's Embrace
No Cost
150 ft range
1s cast
2s cooldown
Requires 70 Soul Essence
All of your groupmates regain 371 health.

Khaine's Refreshment
No Cost
30 ft range
Instant cast
13s cooldown
Requires 20 Soul Essence per second
You throw yourself open to Khaine's influence as power rushes through you for
up to 3 seconds. Each second, all allies within 30 feet of you will regain 139
health, and you will lose 20 Soul Essence. This effect will end if you lose your
concentration, or run out of Soul Essence to power it with.

Khaine's Vigor
No Cost
150 ft range
Instant cast
10s cooldown
Requires 45 Soul Essence
Your entire group gradually regains 410 health over 15 seconds.

Lacerate
20 Action Points
5 ft range
Instant cast
5s cooldown
Builds 20 Soul Essence
A gory strike that Cripples your enemy, dealing 165 damage over 10 seconds and
reducing their Toughness by 75.

Patch Wounds
No Cost
150 ft range
Instant cast
Requires 20 Soul Essence
Removes 1 Hex effect from a friendly target.

Pillage Essence
30 Action Points
5 ft range
Instant cast
10s cooldown
Builds 30 Soul Essence
A strike into your target's soul which deals 150 damage and causes them to lose
50 Action Points. You will gain additional Soul Essence for most of the action points that the enemy lost.

Reinforce War Engine
No Cost
5 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted buff. Decreases incoming damage to the siege engine by 10%
for 30 seconds. Does not work on Rams. Only one effect of this type per siege engine.

Rend Soul
No Cost
5 ft range
Instant cast
8s cooldown
Requires 25 Soul Essence per second
You repeatedly assault an enemy, shredding their soul energy and twisting
it to your own purposes. You strike the target up to four times over 3
seconds, dealing 51 damage per hit. Each hit heals your defensive target for
250% of the damage that was dealt.
This effect will end if you break your concentration, or run out of Soul Essence.

Sanguinary Extension
30 Action Points
5 ft range
Instant cast
5s cooldown
Builds 30 Soul Essence
A slice aimed at fresh wounds which deals 125 damage. If the enemy was
Crippled, then they are further Crippled and take an additional 135 damage over 15 seconds.

Shield the Skies
No Cost
Instant cast
300s cooldown
Channeled 10% reduction in damage taken by ranged siege engines. You
will also protect two other group mates within 30 feet. Only one effect of
this type may be on a player at a time.

Soul Infusion
No Cost
150 ft range
Instant cast
Requires 30 Soul Essence
Your target is gradually infused with 1200 health over 15 seconds.

Soul Shielding
No Cost
150 ft range
Instant cast
60s cooldown
Requires 45 Soul Essence
Everyone in your group becomes surrounded by a magical barrier for 10
seconds, which will absorb up to 541 damage for each person.

Stand, Coward!
No Cost
100 ft range
6s cast
3s cooldown
Builds 20 Soul Essence
Only usable on other players
Life is restored to a dead ally, and 20% of their health is recovered in the
hopes they will prove less worthless to you in the future.

Terrifying Vision
20 Action Points
100 ft range
Instant cast
15s cooldown
Builds 20 Soul Essence
Your enemy is distracted by malevolent spirits, making them hate you less
and causing them to deal 50% less damage against you for 15 seconds.
You will stop attacking when you use this ability, and the effect will fade if you attack someone that you have detaunted.

Transfer Essence
40 Action Points
5 ft range
Instant cast
5s cooldown
Builds 40 Soul Essence
An unholy attack which deals 100 damage to your target and spills out a
portion of their soul, healing any of your groupmates within 30 feet for 50%
of the damage that you dealt. This effect will not heal you.

Uncaring Dismissal
45 Action Points
Instant cast
60s cooldown
Builds 45 Soul Essence
A great energy washes over all targets in front of you, blowing back all
enemy players within 30 feet and knocking down monsters.

Warding Strike
30 Action Points
5 ft range
Instant cast
5s cooldown
Builds 30 Soul Essence
A cunning strike which deals 100 damage to your enemy and reduces
their chance to parry by 10% for 10 seconds.

Wracking Agony
30 Action Points
5 ft range
Instant cast
10s cooldown
Builds 30 Soul Essence
A merciless attack which deals 75 damage to your enemy, or 225 damage
if they are below 50% hit points.



Tactics

Alignment of Naggaroth
Passive Tactic
Spiritual resistance increased by 195.

Bleed Out
Passive Tactic
Increases Lacerate, Sanguinary Extension, and Fell Sacrifice's durations
by an additional 6 seconds.

Bloodthirst
Passive Tactic
Covenant Of Celerity will now reduce the victim's movement speed by 60% and will deal 435 damage.

Bound by Blood
Passive Tactic
Whenever you heal an ally, there is a 25% chance that you will also be healed for 25% of the same amount.

Curse Of Khaine
Passive Tactic
Any time you critically hit an enemy, all healing used on them for the next 5 seconds will become 100% less effective.

Dark Blessings
Passive Tactic
Heals directed toward you will recover 10% more health.

Discipline
Passive Tactic
Increases your Willpower by 124.

Divine Fury
Passive Tactic
You deal 25% more damage, but all of your healing becomes 20% less effective.

Empowered Transfer
Passive Tactic
Consume Essence now heals for 150% of the damage it deals, and Transfer
Essence now heals for 100% of the damage it deals.

Fueled Actions
Passive Tactic
When you use Restore Essence or Soul Infusion, there is a 25% chance
that your next attack will not cost any action points.

Gift of Khaine
Passive Tactic
Any time you critically hit an enemy with an ability from the Path Of
Sacrifice, your defensive target will regain 60 Action Points. You may
not grant action points to yourself with this effect. Tactic can not trigger more than once every 3 seconds.

Horrifying Offering
Passive Tactic
Consume Strength will now also cause the victim to lose 50 Action Points.

Increased Pain
Passive Tactic
Your critical hits will inflict 50% more damage.

Khaine's Blessing
Passive Tactic
Any time you critically hit an enemy, your autoattack speed is increased
by 50% for 10 seconds.

Khaine's Bounty
Passive Tactic
Any time you critically heal an ally, you will become surrounded by a protective
barrier for up to 30 seconds which will absorb up to 335 damage.

Khaine's Imbuement
Passive Tactic
Any time you hit an enemy, there is a 25% chance that they will suffer an
additional 354 damage over 9 seconds.

Murderous Intent
Passive Tactic
Increases your chance to critically hit by 10% and your chance to parry by
10%, but reduces the effectiveness of your healing abilities by 20%.

Persistent Rending
Passive Tactic
Reduces the chance that you will be set back while casting Rend Soul by 50%.

Potent Covenants
Passive Tactic
Increases the chance for your Covenants to trigger by an additional 15%.

Restorative Burst
Passive Tactic
Any time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.

Restored Motivation
Passive Tactic
Restore Essence will also grant 250 points of Morale to your ally.

Siphoned Consumption
Passive Tactic
If Consume Enchantment successfully removes an effect from your enemy, your defensive target will gain 108 health.

Subtlety
Passive Tactic
All of your heals will cause enemy monsters to hate you 25% less than normal.

Transferred Focus
Passive Tactic
Any time you critically hit an enemy, your defensive target will become 20% more receptive to healing effects for 10 seconds.



Morales

Alter Fate
Morale Rank 4
No Cost
Instant cast
60s cooldown
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 47 over 5 seconds.

Chant of Pain
Morale Rank 4
No Cost
Instant cast
60s cooldown
Concentrating for up to 4 seconds on the Word of Pain, you deal 200
every second to all enemies in a 30 feet area around you. Reveling in
their agony, you are healed for all damage inflicted by the Word of Pain.

Divine Favor
Morale Rank 1
No Cost
150 ft range
Instant cast
60s cooldown
A strong heal that will restore 1440 health to your target.

Divine Protection
Morale Rank 3
No Cost
Instant cast
60s cooldown
Everyone in your group is surrounded by a protective shield, which will
absorb a large amount of damage from melee abilities.

Focused Mind
Morale Rank 2
No Cost
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any silencing,
disarming, rooting, snaring effects and your abilities will build 50% faster
and may not be set back.

Khaine's Withdrawal
Morale Rank 3
No Cost
Instant cast
60s cooldown
Removes all Cripples, Ailments, Curses, and Hexes from your group.

Life's End
Morale Rank 1
No Cost
Instant cast
60s cooldown
For 10 seconds, you allow your group (instead of yourself) to feast on the
life essence of your victims, healing everyone for 50% of the melee damage you deal.

Rampaging Siphon
Morale Rank 2
No Cost
Instant cast
60s cooldown
Deals 480 damage to all enemies within 30 feet, and heals your entire
group for the full amount of the damage dealt.

Steal Life
Morale Rank 1
No Cost
100 ft range
Instant cast
60s cooldown
Your target suffers 720 damage over 9 seconds, and you are healed for
a half of the damage dealt.

Thousand and One Dark Blessings
Morale Rank 4
No Cost
Instant cast
60s cooldown
For 30 seconds your entire groups Armor is increased by 858, Block, Parry,
Dodge and Disrupt by 327, and all Resists by 25.

Universal Confusion
Morale Rank 2
No Cost
Instant cast
60s cooldown
Raw power erupts in a 30 feet area around you, inflicting 480 damage
and stunning all enemies, preventing them from taking any actions for 5 seconds.

Vision of Torment
Morale Rank 4
No Cost
5 ft range
Instant cast
60s cooldown
Victim is overcome with seemingly endless visions of their own grisly
death. So real are the visions, that the victim suffers 1596 damage
over 7 seconds and will lose 100 morale for every second of agony.
Target is also stunned for 7 seconds.
[/codebox]
 
Zuletzt bearbeitet:
Der grund warum um ein Haar nichts aus der 12er USK geworden wäre...die Sorceress, Sexy und tödlich!

[codebox]Spells

Abate War Engine
No Cost
100 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted debuff. Decreases damage done by that siege engine by 10% for 30
seconds. Does not work on Rams. Only one effect of this type per siege engine.

Absorb Vitality
30 Action Points
100 ft range
Instant cast
20s cooldown
Builds 5 Dark Magic
Has a chance to cause an Backlash!
A Curse which siphons away your enemy's life, dealing 535 Corporeal damage over 15
seconds and healing you for all of the damage dealt.

Black Horror
45 Action Points
80 ft range
3s cast
Builds 10 Dark Magic
Has a chance to cause an Backlash!
You create a maelstrom of evil power which deals 250 Corporeal damage to your target
and all other enemies within 20 feet of them, and reduces their Initiative by 50 for 10 seconds.

Cataclysmic Darkness
30 Action Points
100 ft range
2s cast
10s cooldown
Builds 10 Dark Magic
Has a chance to cause an Backlash!
You send a blast of dark energy slamming into your target, dealing 239 Spirit damage.
If the victim is Cursed, then they will also become snared for 5 seconds, reducing their
movement speed by 40%.

Daemonic Chill
30 Action Points
Instant cast
Everyone in your group is surrounded by a demonic chill for 1 hour, giving them a 25%
chance to deal 50 Corporeal damage back against the attacker when they are struck by
a melee attack.

Disastrous Cascade
30 Action Points
Instant cast
8s cooldown
Builds 15 Dark Magic
Has a chance to cause an Backlash!
You allow dark powers for flow freely through your body for up to 3 seconds, dealing
150 Spirit damage every second to all enemies within 30 feet. This effect will end if
you break your concentration or run out of action points.

Dread Aspect
20 Action Points
100 ft range
Instant cast
15s cooldown
You Detaunt your target, making them hate you less and causing them to deal 50%
less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the
effect will immediately end.

Echo Of Power
40 Action Points
100 ft range
Instant cast
Only usable after an enemy Disrupts one of your spells
Builds 10 Dark Magic
Has a chance to cause an Backlash!
An instant blast of magic that deals 232 Corporeal damage to your target and can not be
defended against.

Enhance War Engine
No Cost
5 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted buff. Increases damage done by that siege engine by 10% for 30
seconds. Does not work on Rams. Only one effect of this type per siege engine.

Gloom Of Night
25 Action Points
80 ft range
2s cast
10s cooldown
Builds 20 Dark Magic
Has a chance to cause an Backlash!
A cloud of gloom clings to your target for 15 seconds, dealing 133 Spirit damage
every 3 seconds to them and all other enemies within 20 feet of them.

Gloomburst
45 Action Points
100 ft range
1s cast
5s cooldown
Builds 25 Dark Magic
Has a chance to cause an Backlash!
A quick-casting spell that deals 232 Spirit damage to your target.

Grip Of Fear
30 Action Points
Instant cast
20s cooldown
All enemies within 30 feet become Rooted, making them unable to move for 5
seconds. Rooted targets have a 50% chance to break free when they suffer damage.

Hand Of Ruin
10 Action Points
100 ft range
Instant cast
11s cooldown
Builds 15 Dark Magic
Has a chance to cause an Backlash!
Tendrils of dark energy burst forth from your hand and slice into your target for
up to 6 seconds, dealing 266 Spirit damage every 2 seconds. This effect will end
if you break your concentration or run out of action points.

Hex War Engine
No Cost
100 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted debuff. Increases the times it takes to fire that siege engine by
2 seconds for 30 seconds

Impending Doom
45 Action Points
100 ft range
Instant cast
10s cooldown
Builds 40 Dark Magic
Has a chance to cause an Backlash!
You draw forth a huge amount of Dark Magic and slam your target with a powerful
blast of force, dealing 283 Spirit damage.

Infernal Wave
45 Action Points
Instant cast
10s cooldown
Builds 20 Dark Magic
Has a chance to cause an Backlash!
A cone of dark energy bursts forth in front of you, dealing 150 Spirit damage to
enemies up to 65 feet away.

Obsessive Focus
20 Action Points
100 ft range
Instant cast
60s cooldown
You become obsessed with your target for 20 seconds, dealing 10% more damage
to them, but 10% less damage to everyone else. Even if the target dies, your obsession
will persist for the full duration.

Pit Of Shades
13 Action Points
80 ft range
Instant cast
20s cooldown
Builds 15 Dark Magic
Has a chance to cause an Backlash!
You create a cloud of dark energy for up to 10 seconds, dealing 199 Corporeal
damage to your target and all enemies within 20 feet of them every 2 seconds.
This effect will end if you break your concentration or run out of action points.

Reckless Gathering
No Cost
Instant cast
30s cooldown
You consume power from the Winds Of Magic for up to 3 seconds, gaining 70
Action Points per second as long as you maintain your concentration. While you
are concentrating on this spell, you will be knocked down for 3 seconds if you suffer any damage.

Shades Of Death
30 Action Points
100 ft range
Instant cast
5s cooldown
Your target is haunted by spectres of death and doom for up to 10 seconds,
causing an additional 77 Corporeal damage each time that they suffer damage. This effect
will occur up to 5 times before fading.

Shadow Knives
20 Action Points
80 ft range
Instant cast
13s cooldown
Builds 15 Dark Magic
Has a chance to cause an Backlash!
A 0 feet pit of shadow covers the ground at a point that you select for 6 seconds.
Your enemies will suffer 199 Spirit damage every 2 seconds while they are within
the area. This effect will end if you break your concentration or run out of action points.

Shadow Spike
40 Action Points
Instant cast
Builds 10 Dark Magic
Has a chance to cause an Backlash!
You cause dark energy to burst out of the ground, inflicting a Curse upon all
enemies in front of you, up to 65 feet away, which deals 375 Corporeal damage over 15 seconds.

Shattered Shadows
40 Action Points
80 ft range
3s cast
Builds 20 Dark Magic
Has a chance to cause an Backlash!
You crush your foes underneath a blast of living shadow, dealing 250 Spirit damage
to your target and all other enemies within 20 feet of them.

Shroud Of Darkness
20 Action Points
Instant cast
60s cooldown
You draw the shadows close to you, increasing all of your resistances by 292 for 15 seconds.

Stricken Limbs
25 Action Points
100 ft range
1s cast
30s cooldown
Builds 10 Dark Magic
Has a chance to cause an Backlash!
You fill your enemy's mind with fear, dealing 155 Corporeal damage and Disarming
them for 5 seconds, making them unable to use melee and ranged abilities.

Stricken Voices
25 Action Points
80 ft range
2s cast
30s cooldown
Builds 20 Dark Magic
Has a chance to cause an Backlash!
Your enemy becomes overwhelmed with panic, suffering 166 Corporeal damage. Fear
and uncertainty spread rapidly through the enemy ranks, Silencing the target and all
other enemies within 20 feet of them for 5 seconds.

Surging Pain
40 Action Points
Instant cast
Builds 20 Dark Magic
Has a chance to cause an Backlash!
Waves of agony roll outwards from you, dealing 100 Corporeal damage to all enemies within 30 feet.

Umbral Strikes
30 Action Points
Instant cast
Everyone in your group is filled with dark energy for 1 hour, giving them a 25% chance
to deal an additional 103 damage any time they deal damage.

Vision Of Torment
40 Action Points
100 ft range
Instant cast
Builds 10 Dark Magic
Has a chance to cause an Backlash!
A Curse which causes the enemy to lose 30 Action Points over 5 seconds. When this
effect ends, they will suffer 166 Spirit damage.

Word Of Pain
20 Action Points
100 ft range
Instant cast
Builds 5 Dark Magic
Has a chance to cause an Backlash!
Reduces your target's Willpower by 50 for 10 seconds, and can be stacked up to 3
times. When this effect ends, the victim will suffer 199 Spirit damage for each application
that was stacked.



Tactics

Alignment of Naggaroth
Passive Tactic
Spiritual resistance increased by 195.

Chilling Gusts
Passive Tactic
Each time Chillwind or Shadow Spike damages an enemy, there is a 33% chance
that the victim will suffer an additional 75 Corporeal damage as well.

Close Quarters
Passive Tactic
Your magical attacks will deal 25% more damage if the target is within 45 feet,
but 20% less damage if they are further away.

Dark Blessings
Passive Tactic
Heals directed toward you will recover 10% more health.

Devour Energy
Passive Tactic
Whenever one of your spells hits an enemy, you have a 25% chance to regain 30
Action Points. This effect can not occur more than once every 2 seconds.

Empowered Dhar
Passive Tactic
Dhar Wind will now restore your action points, returning an amount equal to the
Dark Magic which was expended.

Endless Knowledge
Passive Tactic
Increases your Intelligence by 124.

Glorious Carnage
Passive Tactic
Any time you critically hit an enemy, you will gain 200 points of Morale.

Grasping Darkness
Passive Tactic
Doombolt and Chillwind will now also cause the victim to lose 20 Action Points,
and will reduce their Strength, Intelligence, and Ballistic Skill by 93 for 10 seconds.

Hastened Fear
Passive Tactic
Reduces the cooldown times of Dread Aspect and Grip Of Fear by 7 seconds.

Increased Pain
Passive Tactic
Your critical hits will inflict 50% more damage.

Infernal Gift
Passive Tactic
Whenever one of your damaging spells hits an enemy, there is a 25% chance that
your other groupmates will gain an Infernal Gift, increasing all damage that they deal by 20%
for 10 seconds.

Lengthening Shadows
Passive Tactic
Increases the radius of Surging Pain and the distance of Infernal Wave by 33%.

Manic Obsession
Passive Tactic
Reduces Obsessive Focus's cooldown time by 40 seconds.

Neverending Agony
Passive Tactic
Reduces Infernal Wave's cooldown time by 5 seconds, and Pit Of Shades's cooldown time by 10 seconds.

Piercing Shadows
Passive Tactic
Any time that your Dark Magic causes an Backlash, the blast will also deal 50% of the damage
to all enemies within 30 feet of you.

Recover Energy
Passive Tactic
Any time you damage an enemy with a Path Of Agony ability, you have a 25%
chance to regan 50 Action Points.
This effect will not trigger more than once every 3 seconds.

Shadow Of Disaster
Passive Tactic
Demonic Chill will now have a chance to react when your groupmates are struck
by any attack, not just melee attacks.

Sleight Of Hand
Passive Tactic
Enemy monsters will hate you 50% less than normal.

Swell Of Gloom
Passive Tactic
Gloomburst will now deal an additional 155 Corporeal damage each time it hits, but will also
cause a Backlash every time as well.

Tapping The Dark
Passive Tactic
Whenever your Umbral Strikes effect triggers for one of your allies, they will
become surrounded by a protective barrier for up to 5 seconds which will absorb up to 180 damage.

Triumphant Blasting
Passive Tactic
Any time you critically hit with a Path Of Destruction ability, the victim will be knocked backwards a moderate distance.

Umbral Fury
Passive Tactic
Umbral Strikes now has a 75% chance to trigger.

Vision Of Domination
Passive Tactic
When Vision Of Torment ends, you will regain 50 action points.



Morales

Crippling Terror
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Your target and all other enemies within 30 feet of them are Silenced and
Disarmed for 7 seconds, making them unable to use melee, ranged, or magic abilities.
This effect is not subject to diminishing returns.

Darkstar Cloak
Morale Rank 3
No Cost
100 ft range
Instant cast
60s cooldown
None of your abilities will consume action points for 10 seconds.

Dire Blast
Morale Rank 1
No Cost
100 ft range
Instant cast
60s cooldown
Deals 480 damage to your target immediately, and another 480 damage over 9 seconds.

Focused Mind
Morale Rank 2
No Cost
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any silencing, disarming,
rooting, snaring effects and your abilities will build 50% faster and may not be set back.

Mage Bolt
Morale Rank 1
No Cost
100 ft range
Instant cast
60s cooldown
A focused blast that deals 960 damage.

Misdirection
Morale Rank 1
No Cost
Instant cast
60s cooldown
A strong counter aura will redirect half of any incoming Magic damage back to
to it's caster which also reduces the amount of damage you take.

Paralyzing Nightmares
Morale Rank 4
No Cost
Instant cast
60s cooldown
All enemies within 30 feet suffer 1200 damage and become Rooted, making
them unable to move for 7 seconds. This effect is not subject to diminishing returns.

Scintillating Energy
Morale Rank 3
No Cost
100 ft range
Instant cast
60s cooldown
Deals 960 damage to your target, and stuns them for 7 seconds.

Siphon Power
Morale Rank 2
No Cost
100 ft range
Instant cast
60s cooldown
Steals up to 200 action points from your target and gives it to you, and
reduces your target's Intelligence by 124 for 30 seconds.

Soul Stealer
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Your target and all other enemies within 30 feet of them suffer 824 damage and
lose 125 Action Points. You gain 494 health and 125 Action Points.

Unleash The Winds
Morale Rank 4
No Cost
5 ft range
Instant cast
60s cooldown
Deals 1440 damage to all enemies within 30 feet, and knocks them away from you.

Wind-Woven Shell
Morale Rank 2
No Cost
100 ft range
Instant cast
60s cooldown
Everyone in your group takes 20% less damage for 20 seconds.
[/codebox]
 
Zuletzt bearbeitet:
Für die etwas anderen Gildenberichte muss ich jetzt mal ein wenig eigenwerbung in doppelter Sache machen:

Zum einen veröffentlichen wir in den nächsten Tagen auf unserer Gildenseite ( www.exul-vita.de ) unserer "Gildenbetatagebücher".
Berichte von unseren Beta-testern. Alle ein wenig anders, alle ein wenig erfrischend.

Zum anderen wird es mit auf www.sunrise-fm.com eine Radioshow geben in der 2 Exul Vita mitglieder ein wenig über WAR plaudern.
Am Donnerstag ab 20 Uhr geht die Traumfabrik los in der wir zu Gast sind, mit sicherlich der ein oder andern Info zu WAR im Gepäck!


Viel Spass damit
wink.gif
 
Und der letzte Char für heute: Die Witch Bitch aka Hexenkriegerin ^^

Sorry für das Spamming, ich hätte einen einzigen Post daraus gemacht, wenn buffed das zulassen würde ... wens stört, der kann ja wegschaun, oder Seite 5 einfach überspringen
tongue.gif


[codebox]Spells

Agile Escape
No Cost
5 ft range
Instant cast
30s cooldown
Stuns your target for 2 seconds as you leap backwards, jumping away from them.

Agonizing Wound
40 Action Points
5 ft range
Instant cast
Builds 1 Blood Lust
A cruel attack to your target, which deals 125 damage. If you are behind your target,
you ignore your target's armor.

Black Lotus Blade
30 Action Points
5 ft range
Instant cast
10s cooldown
Builds 1 Blood Lust
A deadly strike which deals 150 damage to your target and infects them with Black
Lotus toxin, causing all healing that they receive for the next 10 seconds to become 50% less effective.

Booby Trap
No Cost
65 ft range
3s cast
300s cooldown
Only usable on Siege Engines
You booby trap a siege engine. Next time that siege engine fires, the booby trap
explodes, dealing 300 damage to the engine and all players within 360. Can use while
moving. Can use from stealth.

Elixir of Insane Power
25 Action Points
Instant cast
60s cooldown
A vile brew which drives you into a rage for the next 10 seconds. All of your attacks
will also strike one additional enemy within 10 feet.
You may only use a single Elixir at a time.

Elixir of Maddened Speed
25 Action Points
Instant cast
60s cooldown
A powerful witch's brew which hastens your reactions for the next 10 seconds.
Your autoattack speed is increased by 25% and all of your abilities will cool down 25% faster.
You may only use a single Elixir at a time.

Elixir of the Cauldron
25 Action Points
Instant cast
60s cooldown
A potion filled from the legendary Cauldron Of Blood which sharpens your perceptions
for the next 10 seconds. Your chance to critically hit from behind your target is
increased by 25%.
You may only use a single Elixir at a time.

Enchanting Beauty
20 Action Points
Instant cast
30s cooldown
Your unearthly Elven beauty Detaunts all enemies within 30 feet, making
them hate you less and causing them to deal 50% less damage to you for
15 seconds. If you attack anyone that you have Detaunted, the effect will
immediately end.

Enfeebling Strike
No Cost
5 ft range
Instant cast
Requires Prowling
You ambush your target from the shadows and strike with a Crippling attack.
Your target will take 37 damage every time they move for 15 seconds. Your
abilities will cost 50% fewer Action Points for 10 seconds. Builds 2 Blood Lust.

Envenomed Blade
40 Action Points
5 ft range
Instant cast
Builds 1 Blood Lust
You stab your enemy with a poisoned blade, dealing 50 damage. The victim
becomes wracked with pains, suffering an additional 165 damage over 9
seconds. This effect will stack with itself up to three times.

Faultfinder
No Cost
3s cast
300s cooldown
Increases melee damage done to keep doors by 10% for 30 seconds

Feinted Positioning
25 Action Points
65 ft range
Instant cast
60s cooldown
Your positional attacks can be used without the positional requirement for
10 seconds. Does not affect morale abilities.

Fleet-Footed
50 Action Points
Instant cast
60s cooldown
Your swift footwork and quick thinking removes all roots and snares from you.
For the next 10 seconds, roots and snares will have no effect on you.

Heart Render Toxin
40 Action Points
5 ft range
Instant cast
Frenzy - Requires Blood Lust
Costs 20% fewer action points per Blood Lust spent
You quickly strike your target two times, dealing damage and inflicting an
Ailment on them for 10 seconds which reduces their Wounds.
1 Blood Lust: 62 damage per hit; Wounds reduced by 25.
2 Blood Lust: 83 damage per hit; Wounds reduced by 33.
3 Blood Lust: 105 damage per hit; Wounds reduced by 41.
4 Blood Lust: 125 damage per hit; Wounds reduced by 50.
5 Blood Lust: 146 damage per hit; Wounds reduced by 58.

Heart Seeker
25 Action Points
5 ft range
Instant cast
20s cooldown
Target must be facing away from you
Builds 1 Blood Lust
A shocking strike which deals 225 damage and stuns your target for 3 seconds.

Kiss Of Agony
20 Action Points
5 ft range
Instant cast
10s cooldown
Builds 1 Blood Lust
You stab into your target causing 100 damage over 5 seconds, and their
blood sticks to your corrupted blades. For the next 2 minutes, all of your
attacks have a 25% chance to inflict agonizing pain on your target, reducing
their movement speed by 40% and causing 155 damage over 5 seconds.
You may only use a single Kiss at a time.

Kiss Of Betrayal
20 Action Points
5 ft range
Instant cast
10s cooldown
Builds 1 Blood Lust
You stab into your target for 100 damage, and their blood sticks to your
corrupted blades. For the next 2 minutes, all of your attacks have a 25%
chance to deal an additional 100 damage to your target. The unnatural
venom will absorb your victim's life force, reducing their Toughness by 75
for 5 seconds and increasing your Toughness by 75.
You may only use a single Kiss at a time.

Kiss Of Death
20 Action Points
5 ft range
Instant cast
10s cooldown
Builds 1 Blood Lust
You stab into your target for 100 damage, and their blood sticks to your
corrupted blades. For the next 2 minutes, all of your attacks have a 25%
chance to deal an additional 231 damage over 9 seconds, and cause the
victim to lose 30 action points over 9 seconds.
You may only use a single Kiss at a time.

On Your Knees!
40 Action Points
Instant cast
10s cooldown
Frenzy - Requires Blood Lust
Costs 20% fewer action points per Blood Lust spent
You spin around and strike nearby enemies with a pair of quick, punishing
attacks which deal damage to victims within 30 feet, and knock them down
for 2 seconds.
1 Blood Lust: 64 damage per hit; 2 target maximum.
2 Blood Lust: 86 damage per hit; 3 target maximum.
3 Blood Lust: 108 damage per hit; 4 target maximum.
4 Blood Lust: 129 damage per hit; 5 target maximum.
5 Blood Lust: 150 damage per hit; 6 target maximum.

Pick Lock
No Cost
3s cast
300s cooldown
You bolster yourself for 30 seconds, allowing you to bypass the defenses
of an enemy keep's postern door, porting you inside.

Pierce Armor
40 Action Points
5 ft range
Instant cast
10s cooldown
Builds 1 Blood Lust
A powerful stab that slices through the target's defenses, dealing 180
damage to your target and ignoring all of their armor. If the target is
Crippled, then their armor will also be reduced by 643 for 10 seconds.

Puncture
40 Action Points
5 ft range
Instant cast
Frenzy - Requires Blood Lust
Costs 20% fewer action points per Blood Lust spent
You quickly stab your target twice, dealing damage based on your Blood Lust.
1 Blood Lust: 87 damage per hit
2 Blood Lust: 117 damage per hit
3 Blood Lust: 147 damage per hit
4 Blood Lust: 175 damage per hit
5 Blood Lust: 204 damage per hit

Ruthless Assault
15 Action Points
5 ft range
Instant cast
8s cooldown
Frenzy - Requires Blood Lust
Costs 20% fewer action points per Blood Lust spent
A relentless string of attacks which repeatedly strikes your target up to
6 times over 3 seconds.
1 Blood Lust: 228 damage.
2 Blood Lust: 306 damage.
3 Blood Lust: 384 damage.
4 Blood Lust: 462 damage.
5 Blood Lust: 540 damage.

Sacrificial Stab
40 Action Points
5 ft range
Instant cast
10s cooldown
Target must be facing away from you
Frenzy - Requires Blood Lust
Costs 20% fewer action points per Blood Lust spent
You offer up your target as a sacrifice, stabbing them twice and healing
yourself for all damage that you dealt.
1 Blood Lust: 62 damage per hit.
2 Blood Lust: 83 damage per hit.
3 Blood Lust: 105 damage per hit.
4 Blood Lust: 125 damage per hit.
5 Blood Lust: 146 damage per hit.

Sever Limb
45 Action Points
5 ft range
Instant cast
10s cooldown
Requires Parry
A precise Crippling attack that deals 180 damage and disarms your target
for 5 seconds, making them unable to use melee or ranged weapons.

Shadow Prowler
No Cost
2s cast
60s cooldown
You prowl through the shadows, making it less likely that hostile monsters
will notice you but slowly draining away your action points. This effect
will end if you use any abilities or run out of action points.

Throat Slitter
25 Action Points
5 ft range
Instant cast
20s cooldown
Builds 1 Blood Lust
A swift slice that silences your target, making them unable to use magic
for 3 seconds. You will also deal 150 damage to your target if you attack them from behind.

Treacherous Assault
No Cost
Instant cast
Requires Prowling
You leap out at your target in a maddened battle craze, immediately
gaining 2 Blood Lust. Your target will take 100 damage every time they
use a magical attack for 15 seconds. Your abilities will cost 50% fewer
Action Points for 10 seconds.

Vehement Blades
No Cost
Instant cast
Requires Prowling
You leap out of the shadows in an insane rage. Your target will take 103
damage for each melee attack over the next 15 seconds. Your abilities
will cost 50% fewer Action Points for 10 seconds. Builds 2 Blood Lust.

Witchbrew
40 Action Points
Instant cast
10s cooldown
Frenzy - Requires Blood Lust
Costs 20% fewer action points per Blood Lust spent
You consume a noxious liquid distilled from blood which fills you with
power, causing your next several attacks to each deal an additional
100 Spirit damage to all enemies within 20 feet of your target.
1 Blood Lust: Lasts for 2 attacks.
2 Blood Lust: Lasts for 3 attacks.
3 Blood Lust: Lasts for 4 attacks.
4 Blood Lust: Lasts for 5 attacks.
5 Blood Lust: Lasts for 6 attacks.

Wracking Pains
40 Action Points
5 ft range
Instant cast
Builds 1 Blood Lust
A Crippling attack that deals 297 Spirit damage to your target over 9
seconds. If the target is Ailing, then their Initiative will be reduced by
50 for 9 seconds and Weapon Skill will also be reduced by 50 for 9 seconds.



Tactics

Alignment of Naggaroth
Passive Tactic
Spiritual resistance increased by 195.

Baneful Touch
Passive Tactic
Any time you attack an enemy from the sides or rear, there is a 25%
chance that the victim will lose 40 Action Points.

Bathing in Blood
Passive Tactic
Any time you kill an enemy, you will regain 378 health over 9 seconds.

Broad Severing
Passive Tactic
Sever Limb will now sweep out in an arc in front of you, striking enemies within 20 feet.

Brute Force
Passive Tactic
Increases your Strength by 124.

Dark Blessings
Passive Tactic
Heals directed toward you will recover 10% more health.

Exotic Venom
Passive Tactic
Increases the durations of Vehement Blades, Enfeebling Strike, and
Treacherous Assault by an additional 5 seconds.

Flanking
Passive Tactic
All of your attacks deal 15% more damage when you strike an enemy from the sides or rear.

For the Hag Queen!
Passive Tactic
Your Frenzies will now have a 10% chance per point spent to knock the enemy down for 3 seconds.

Frenzied Mayhem
Passive Tactic
Increases your chance to critically hit by 3% for each Blood Lust point you have.

Healer's Bane
Passive Tactic
All of your Path Of Suffering attacks gain a 25% chance to reduce the
victim's healing abilities by 75% for 10 seconds.

Increased Pain
Passive Tactic
Your critical hits will inflict 50% more damage.

Jagged Edge
Passive Tactic
Any time you critically hit an enemy they will begin to bleed, suffering
additional 333 damage over 9 seconds.

Kiss Of Doom
Passive Tactic
Increases the chances for all of your Kisses to trigger by 25%.

Masterful Treachery
Passive Tactic
After hitting an enemy with Treacherous Assault, Vehement Blades, or
Enfeebling Strike, you will deal 20% more damage for 10 seconds.

Riposte
Passive Tactic
Each time you parry an enemy's attack, you will strike them back for 150
damage which they can not prevent.

Sacrifices Rewarded
Passive Tactic
Any time you are critically hit by an enemy, you will become protected by
a barrier which will absorb up to 330 damage.
This effect will not trigger more than once every 3 seconds.

Septic Blade
Passive Tactic
Envenomed Blade will now also reduce the victim's chance to critically hit by 25%.

Sharpened Edge
Passive Tactic
All of your Frenzies will now reduce the victim's armor by 75% for 3 seconds.

Swift Blades
Passive Tactic
Increases your chance to parry attacks by 10%. Each time you parry an
attack, you will regain 20 Action Points.
This effect will not trigger more than once every 3 seconds.

Swift Movements
Passive Tactic
Reduces Feinted Positioning's cooldown time by 40 seconds.

Swift Pursuit
Passive Tactic
Fleet-Footed will now also increase your run speed by 25%.

Taste Of Blood
Passive Tactic
Any time you take damage, there is a 25% chance that you will cause
15% more damage for 10 seconds.

Whirling Blades
Passive Tactic
Your attacks which build Blood Lust will now have a 33% chance to build
one additional Blood Lust.



Morales

Blade Spin
Morale Rank 4
No Cost
Instant cast
60s cooldown
Deals 1645 damage over 5 seconds to all enemies within 30 feet.

Broad Swings
Morale Rank 3
No Cost
Instant cast
60s cooldown
All of your attacks for the next 10 seconds will strike up to 2 additional
enemies near your target.

Confusing Movements
Morale Rank 1
No Cost
Instant cast
60s cooldown
Concentrating on your perceived movements, you will be able to Dodge
and Parry all attacks against you for 7 seconds.

Dance Of Doom
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
You concentrate on your target, repeatedly dealing 240 damage to
them for up to 3 seconds.

Death Reaper
Morale Rank 3
No Cost
Instant cast
60s cooldown
Increase group's critical hit chance by 50% for 10 seconds.

Fling Poison
Morale Rank 4
No Cost
Instant cast
60s cooldown
Deals 1600 damage over 5 seconds to all enemies in front of you, up
to 65 feet away.

Force Of Will
Morale Rank 2
No Cost
Instant cast
60s cooldown
You stare down your opponent, draining 200 of their Action Points into
yourself, and reducing their strength by 124 for 30 seconds.

Frenzied Slaughter
Morale Rank 4
No Cost
Instant cast
60s cooldown
All of your abilities will cost 25% fewer action points, cool down 50% faster,
and deal 20% more damage for 7 seconds.

Overwhelming Dread
Morale Rank 4
No Cost
Instant cast
60s cooldown
All enemies within 30 feet instantly lose 125 Action Points, and will regain
action points 50% more slowly for the next 10 seconds.

Relentless Assault
Morale Rank 2
No Cost
Instant cast
60s cooldown
A prolonged ferver that grants 10 Action Points a second to everyone in your
group for 10 seconds.

Sever Nerve
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
A directed strike that inflicts 960 damage to your target.

Web Of Shadows
Morale Rank 2
No Cost
Instant cast
60s cooldown
Deals 960 damage to all enemies in front of you, up to 65 feet away.[/codebox]
 
Zuletzt bearbeitet:
Noch weiteres zu den Public Qs: Die erste davon aht ncoh Spaß gemacht, man hat schön was mit ein paar anderen gezockt, aber ab einem etwas höheren level ist es einfach nur ncoh eintöniges gefarme, noch eintöniger wie das gefarme in WoW. Zumal man die PQ in der Regel gar nicht alleine schafft, bis in die letzte Phase.
 
Was über allem liegt und wohl von den meisten Kritikern bemängelt werden wird, ist das Kampfsystem von WAR. Hier kann ich persönlich wenig schön reden und will es auch gar nicht, denn das Kampfsystem ist extrem simpel und erfordert absolut keine Reaktion vom Spieler.
Das sollte man nun nicht falsch verstehen, es geht darum das man nicht reagieren muss, denn man kann praktisch nichts gegen Aktionen des Gegners machen und braucht es auch nicht. Es gibt kaum negative Effekte die länger als 15s halten, daher ist ein entgiften/dispellen fast nie nötig/möglich. Es ist für die Supporter einfach effizienter zu Heilen oder selber Schaden zu machen anstatt Debuffs zu entfernen, da diese meist zu schnell wieder weg sind.
Im Endeffekt macht jeder sein Ding und zieht je nach Gegner seine Skills durch. Die Ausnahme sind maximal noch Aktionen die nur nach dem widerstehen, blocken, parieren oder ausweichen ausgeführt werden können. Hier hat Mythic, mit starrem Blick auf die breite Masse der Casuals, ein zu simples System gestrickt das sicherlich zu Recht von vielen kritisiert werden wird.

diesem bericht von war-welten kann ich nur zustimmen. und genau das ist so enttäuschend für mich. statt spannendes taktisches pvp gibt es mehr oder weniger nur langweiliges gezerge.


wenn ich dann w.a.r. an den worten der macher messe (wir releasen erst wenn es perfekt ist blabla) dann frag ich mich ernsthaft was ist da wohl schief gelaufen?
 
Zuletzt bearbeitet von einem Moderator:
Hmnö, Eintöniger find ichs nicht. Pq's Stage 1 grinden alleine, für mehr Stages ist das nicht vorgesehen. Dafür brauchst halt ne Gruppe. Glaub brauch ich dir aber nicht mehr sagen. ^^
 
Jetzt wo ichs seh... War welten spricht mir aus der Seele.
 
Und noch den Blackorc hinzufügen:

[codebox]Spells

Arm Breaka
25 Action Points
5 ft range
Instant cast
10s cooldown
Leads to da' Gud Plan!
Deals 77 damage. Removes 50 Action Points over 5 seconds.

Big Slash
45 Action Points
5 ft range
Instant cast
Needs da' Gud Plan!
Leads to da' Best Plan!!
Deals 129 damage to up to two targets 10 feet from you.

Big Swing
45 Action Points
Instant cast
Needs da' Gud Plan!
Leads to da' Best Plan!!
Deals 100 damage to targets within 10 feet. Debuffs target's strength by
75 for 10 seconds.

Bulwark
No Cost
5 ft range
Instant cast
300s cooldown
Only usable on Doors
Repairs a friendly keep door for 5% of it's total health over 15 seconds.

Can't Hit Me!
15 Action Points
Instant cast
Requires Shield
Increase Block Chance by 50%. While you are channeling, you can move at
60% movement speed. After you block, the attacker takes 100 damage.

Challenge
30 Action Points
Instant cast
30s cooldown
You challenge all opponents in front of you, forcing monsters to attack you.
While challenged, your opponents will deal 30% less damage to everyone other
than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.

Da Big Un'
No Cost
Instant cast
Requires Great Weapon
Needs da' Best Plan!!
No Plan after dis!
Deals 125 damage to all targets 10 feet in front of you.

Da Biggest!
60 Action Points
Instant cast
War Bellow
All attacks have a 25% chance to increase Strength by 78 for 10 seconds.
You may only have 1 War Bellow active at a time.

Da Greenest
60 Action Points
Instant cast
War Bellow
All attacks have a 25% chance to increase all resists by 75 for 10 seconds.
You may only have 1 War Bellow active at a time.

Da Toughest!
60 Action Points
Instant cast
War Bellow
All attacks have a 25% chance to activate a protective shield that absorbs
up to 50 damage for 5 seconds.
You may only have 1 War Bellow active at a time.

Deflect Oil
No Cost
Instant cast
300s cooldown
Channeled 10% reduction in damage taken by Oil siege engines. You will also
protect two other group mates within 1 feet. Only one effect of this type may
be on a player at a time.

Down Ya Go
30 Action Points
5 ft range
Instant cast
20s cooldown
Requires Great Weapon
Needs da' Best Plan!!
No Plan after dis!
Deals 155 damage. 50% chance to Knockdown target for 3s. 100% chance
if target is snared.

Follow 'me Lead
40 Action Points
5 ft range
Instant cast
Leads to da' Gud Plan!
Deals 75 damage. Buffs Defensive Targets Weapon Skill by 75

Get 'Em
25 Action Points
Instant cast
60s cooldown
An encouraging bellow that causes your group's Action Points to regenerate
20% faster for 15 seconds.

Hold The Line!
20 Action Points
Instant cast
60s cooldown
Requires Shield
You focus your defenses against enemy fire, increasing your chances to
dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind
you, up to 40 feet away, increasing their chances to dodge and disrupt
by 15% as long as they remain at your back. Allies may have this effect stacked
on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.

Juggernaut
50 Action Points
Instant cast
60s cooldown
You become filled with unstoppable power, removing all snaring, rooting, stunning,
and disarming effects.

Modify War Engine
No Cost
5 ft range
3s cast
300s cooldown
Siege Targetted buff. Decreases the cooldown times of that siege engine by
0 seconds for 30 seconds

Not in da face!
No Cost
5 ft range
Instant cast
20s cooldown
Needs da' Best Plan!!
No Plan after dis!
Deals 125 damage. Increases cooldowns on target by 5 seconds for 10 seconds.

Right in Da Jibblies
40 Action Points
5 ft range
Instant cast
20s cooldown
Needs da' Gud Plan!
Leads to da' Best Plan!!
Deals 125 damage. Reduces target's weaponskill by 75 for 10 seconds.

Rock 'Ard
40 Action Points
5 ft range
Instant cast
10s cooldown
Needs da' Gud Plan!
Leads to da' Best Plan!!
Deals 75 damage. Activates protective shield that absorbs up to 300 over 5 seconds.

Save Da Runts
No Cost
150 ft range
Instant cast
Only usable on other players
You defend one of your allies and try to take attacks meant for them. As
long as you are within 30 feet of them, any damage that they suffer and
all hate that they cause will be split evenly between the two of you.

Savin' Me Hide
No Cost
5 ft range
Instant cast
Needs da' Best Plan!!
No Plan after dis!
Deals 100 damage. Increases toughness by 75 for 10 seconds.

Shut Yer Face
30 Action Points
5 ft range
Instant cast
20s cooldown
Needs da' Best Plan!!
No Plan after dis!
Deals 75 damage. Silences target for 5 seconds.

Skull Thumper
No Cost
5 ft range
Instant cast
Needs da' Best Plan!!
No Plan after dis!
Deals 129 damage.

T'ree Hit Combo
No Cost
5 ft range
Instant cast
20s cooldown
Needs da' Best Plan!!
No Plan after dis!
Deals 129 damage every second for 3 seconds.

Taunt
20 Action Points
65 ft range
Instant cast
15s cooldown
You enrage your opponent, interrupting any currently building abilities
and forcing monsters to attack you. While taunted your opponent will
take 30% more damage from your attacks. This effect will fade after
15 seconds or after your opponent has hit you 3 times.

Trip 'Em Up
25 Action Points
5 ft range
Instant cast
5s cooldown
Needs da' Gud Plan!
Leads to da' Best Plan!!
Deals 246 damage over 10 seconds. Snares target by 40% for 10 seconds.

Tuffer 'n Nails
30 Action Points
5 ft range
Instant cast
Requires Shield
Needs da' Gud Plan!
Leads to da' Best Plan!!
Deals 100 damage. Increases Armor by 618 for 10 seconds.

WAAAAAAAGH!
No Cost
5 ft range
Instant cast
5s cooldown
Needs da' Best Plan!!
No Plan after dis!
Deals 100 Corporeal damage to all targets within 30 feet. Also reduces
target's Corporeal resistance by 236 for 10 seconds.

We'z Bigger
50 Action Points
5 ft range
Instant cast
20s cooldown
Needs da' Gud Plan!
Leads to da' Best Plan!!
Deals 125. Increases the armor of all groupmates within 20 feet by 440 for 10 seconds.

Where You Going?
30 Action Points
Instant cast
60s cooldown
Effected opponents are rooted for 5 seconds and cannot move. There
is a 50% chance of the root breaking with every hit.

Wot armor?
30 Action Points
5 ft range
Instant cast
Leads to da' Gud Plan!
Deals 51 damage. Reduces armor by 25% for 10 seconds. Effect can
be stacked up to 5 times, and each additional application increases the effect by 12%.

Ya Missed Me
25 Action Points
5 ft range
Instant cast
20s cooldown
Requires Block
Leads to da' Gud Plan!
Deals 75 undefendable damage. Target's physical damage done is reduced by 20% for 10 seconds.



Tactics

'Ave Another One
Passive Tactic
Follow 'me Lead will deal an addtional 280 damage over 5 seconds.

An Bestest!
Passive Tactic
Da Biggest now increases your groups Strength by 156 for 10 seconds.

Big Brawlin'
Passive Tactic
Big Swing now Snares for 40% for 5 seconds and Disorients for 5 seconds,
setting back build times by 1 second.

Bring 'Em On
Passive Tactic
Whenever you Parry, you immediatly put your \Best Plan\ in motion.

Can Youz Hear Me Now?
Passive Tactic
Cooldown on Shut Yer Face is reduced by 5 seconds and damage is
increased to 125

Dat Was Great!
Passive Tactic
Increases the duration of \Wot Armor?\ by 10 seconds, and adds 2
counters instead of 1.

Don't Bother Me None
Passive Tactic
Increases your Spirit resistance by 195.

Focused Offense
Passive Tactic
You deal 25% more damage, and all enemy monsters will hate you 25%
less than normal, but you take 20% more damage any time you're hit.

Good Wif Shield
Passive Tactic
Increases Block Chance by 10% when using a shield.

Gork Smash!
Passive Tactic
Increases Critical Hit Chance by 10% when you have a Gud' Plan, and
20% while you have Da' Best Plan.

I'm Da Biggest!
Passive Tactic
Increases your Wounds by 124.

Keep It Goin'!
Passive Tactic
Increases damage on Big Slash to 258 and reduces cost by 15 Action
Points.

Less Stabbin' Me
Passive Tactic
Increases Block and Parry by 5% when you have a Gud' Plan, and
10%% while you have Da' Best Plan.

Lookin' For Opp'tunity
Passive Tactic
Clobber now removes 6 percentage points from your opponents Morale.

Loudmouth
Passive Tactic
War Bellows (Da Biggest, Da Toughest, Da Greenest) now also deal
120 damage to your offensive target.

Menace
Passive Tactic
Enemy monsters will hate you 100% more than normal on all attacks.

Mor' Hardcore
Passive Tactic
Right in Da Jibblies and Not in Da Face will now knock targets back
a medium distance.

No Choppin' Me
Passive Tactic
Follow 'me Lead will also buff all groupmates within 30 feet of the
defensive target.

Rugged
Passive Tactic
Increases Toughness by 124.

Stab You Gooder
Passive Tactic
All of your critical hits will deal 50% more bonus critical damage.

Stop Hittin' Da Runts
Passive Tactic
You gain 10 Action Points whenever the guarded runt is attacked.

Unstoppable Juggernaut
Passive Tactic
Juggernaught's cooldown is reduced to 20 seconds.

You Got Nuffin'
Passive Tactic
You can no longer be De-Taunted. Git' da' squishy!!

Youz see me blok' dat'?!
Passive Tactic
Whenever you Block an attack you gain 4 percentage points worth
of Morale. This effect will not trigger more than once every 3 seconds.



Morales

Cant' Touch Us
Morale Rank 4
No Cost
Instant cast
60s cooldown
Requires Shield
Your group members will gain 200 Action Points and will absorb up
to 1200 damage over 15 seconds.

Deafening Bellow!
Morale Rank 2
No Cost
Instant cast
60s cooldown
All targets within 30 feet of you are Silenced, unable to use Magic
for 7 seconds.

Demolishing Strike
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
A powerful melee attack that reduces armor by 818 and deals 720
damage over 15 seconds

Distracting Bellow
Morale Rank 3
No Cost
100 ft range
Instant cast
60s cooldown
A loud shout that startles your target and all enemies within 30
feet of them, reducing their damage by 50% for 10 seconds.

Grapple
Morale Rank 1
No Cost
5 ft range
Instant cast
60s cooldown
Both you and your target are held tightly in place for 10 seconds,
and neither one of you can move. This effect can not be dispelled or broken.

Immaculate Defense
Morale Rank 4
No Cost
Instant cast
60s cooldown
An impressive display of defense which reduces incoming damage
by 22% for both you and all group members within 65 feet of you for 10 seconds.

Puddle o Muck
Morale Rank 4
No Cost
Instant cast
60s cooldown
Deals 1235 over 15 seconds to all targets 65 feet in front of you.
Affected targets are snared by 40% for 15 seconds.

Quit Yer Squabblin'
Morale Rank 1
No Cost
Instant cast
60s cooldown
Everyone in group gains an additional 10% chance to Parry and
Dodge for 30 seconds.

Raze
Morale Rank 2
No Cost
Instant cast
60s cooldown
Repeatedly attack all enemies in front of you, inflicting 240 damage
every second for 3 seconds, up to 65 feet away.

Shield Wall
Morale Rank 2
No Cost
Instant cast
60s cooldown
Increases your chance to block by 100% for 10 seconds.

Walk it off!
Morale Rank 3
No Cost
Instant cast
60s cooldown
Everyone in your group gains 93 Toughness for 15 seconds.

Yer Nothin
Morale Rank 4
No Cost
Instant cast
60s cooldown
Deals 1200 over 12 seconds to all targets within 30 feet in of you.
Affected targets lose 30 seconds of Morale over 12 seconds.
[/codebox]

So, ich entschuldige mich ausdrücklich für das verursachte Chaos in diesem Thread (so sind die Zeloten nunmal) *g*

Hab die Texte jetzt fein säuberlich in Codeboxes verpackt, sodass sie Scrollbar sein sollten. War nur einfach so begeistern davon...omg, ich kanns noch immer nicht fassen...DIE NDA ist DOWN! *g*

Edit: Hat irgendjemand eine Ahnung, wie man diese geistesgestörten Codeboxes dazu zwingt, einen Zeilenumbruch zu machen?
 
Zuletzt bearbeitet:
Hmnö, Eintöniger find ichs nicht. Pq's Stage 1 grinden alleine, für mehr Stages ist das nicht vorgesehen. Dafür brauchst halt ne Gruppe. Glaub brauch ich dir aber nicht mehr sagen. ^^

Nö brauchste nicht, aber ab Stage 2 is dann halt nix andres als zu zweit+ zu grinden.
 
Naja gut, aber ich pers. fand die PQs wirklich ziemlich gut. Hat immer wieder
Spass gemacht.

Zwar ähneln sich viele PQs, aber man findet dennoch oft genug PQs die mal
was neues bieten. Mal muss man Gebäude anzünden und schaun, das sie von
den NPCs nicht wieder gelöscht werden, oder man haut halt wirklich einfach mal
nur Mobs um, was in der Gruppe aber auch nicht zu eintönig ist, bzw man kanns
ertragen...

Am Ende gibt dann hin und wieder sogar richtig schöne Endgegner, wo es auch
Spass macht die umzulegen. Nicht zu vergessen die Lootbox, die wirklich klasse
gemacht ist. Denn nicht nur, das man sich verschiedene Items aus einem Loot-Bag
aussuchen kann, nein, man kann sogar wirklich ALLE Items die dort drin sind selbst
tragen. Ob sie besser sind als die, die man gerade anhat ist natürlich wieder ne
andere sache
wink.gif


Ich mag die PQs!
Manche ähneln sich sicherlich, ist in meinen Augen aber nicht allzuwild.

Das grundkonzept der PQs find ich einfach klasse...
 
So, ich entschuldige mich ausdrücklich für das verursachte Chaos in diesem Thread (so sind die Zeloten nunmal) *g*

Hab die Texte jetzt fein säuberlich in Codeboxes verpackt, sodass sie Scrollbar sein sollten. War nur einfach so begeistern davon...omg, ich kanns noch immer nicht fassen...DIE NDA ist DOWN! *g*

Edit: Hat irgendjemand eine Ahnung, wie man diese geistesgestörten Codeboxes dazu zwingt, einen Zeilenumbruch zu machen?

Hehe, na das schaut ja jetzt schon viel übersichtlicher aus
smile.gif
Soll deine Mühen aber nicht schmälern, deswegen sag ich dir's ungern: Ich habe keine Ahnung wie man in BB Code den Zeilenumbruch macht *sigh*
 
diesem bericht von war-welten kann ich nur zustimmen. und genau das ist so enttäuschend für mich. statt spannendes taktisches pvp gibt es mehr oder weniger nur langweiliges gezerge.


wenn ich dann w.a.r. an den worten der macher messe (wir releasen erst wenn es perfekt ist blabla) dann frag ich mich ernsthaft was ist da wohl schief gelaufen?


Das ist leider vollkommener Quatsch und ich kann nicht verstehen, wie man sowas online stellen kann. "Keine Reaktionen notwendig", ich frage mich was der tester erwartet hat. Ich meine es geht hier nicht um Quake, sondern um ein MMORPG. Zudem ist das "Zergen" nur so lange akut, wie die Leute ihre Klassen noch nicht beherrschen. In der Beta haben gut organisierte Gruppen im RvR doppelt so große Mannschaften wie einen alten Truthahn zerpflückt. Scheinbar begriefen die meisten nicht, dass es hier nicht um Counterstrike sondern um großangelegtes PvP handelt. Naja, schade.
 
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