Erfahrungsberichte von Betatestern

Ich habe in der Beta gespielt und finde das Spiel...

  • ...fantastisch

    Stimmen: 0 0,0%
  • ....eigentlich gut aber es fehlt das gewisse etwas

    Stimmen: 0 0,0%
  • ....eher nicht so gut

    Stimmen: 0 0,0%
  • ....einfach mies

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  • Umfrageteilnehmer
    0
Hehe, na das schaut ja jetzt schon viel übersichtlicher aus
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Soll deine Mühen aber nicht schmälern, deswegen sag ich dir's ungern: Ich habe keine Ahnung wie man in BB Code den Zeilenumbruch macht *sigh*

Danke dir
smile.gif
Und weil das so nett von dir war, hier gleich der Schamane
smile.gif


[codebox]Spells

'Ere We Go!
25 Action Points
Instant cast
10s cooldown
Everyone in your group's next attack deals
an additional 100 Elemental damage.

'Ey, Quit Bleedin'
30 Action Points
150 ft range
Instant cast
Mork's Waaagh! increases effectiveness.
Heals your target for 1200 health over 15 seconds.

Big Waaagh!
50 Action Points
100 ft range
1s cast
20s cooldown
Deals 300 Elemental damage.

Bigger, Better, An' Greener
50 Action Points
150 ft range
3s cast
Mork's Waaagh! reduces cast time.
Heals your target for 774 health.
This is a fragile spell, and will always be set
back by a large amount if you are damaged
while casting it.

Bleed Fer' Me
40 Action Points
100 ft range
Instant cast
10s cooldown
Gork's Waaagh! increases effectiveness.
You deal 448 Elemental damage to your target
over 24 seconds and your defensive target is
healed for the damage done.

Bunch o' Waaagh
13 Action Points
100 ft range
Instant cast
11s cooldown
Gork's Waaagh! increases effectiveness.
You concentrate on your target for up to 6 seconds,
repeatedly dealing 232 Elemental damage to them
as long as you maintain your concentration.

Cleanse War Engine
No Cost
100 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted cleanse. Removes any siege
specific debuffs from a friendly siege engine.

Da Waaagh! Is Coming
55 Action Points
80 ft range
3s cast
Gork's Waaagh! reduces cast time.
Deals 200 Elemental damage to your target.
Then deals 150 Elemental damage to 2 targets
near the original target, and deals 100 Elemental
damage to 2 targets near each of the secondary
targets. Targets can not be hit more than once by the ability.

Do Sumfin Useful
40 Action Points
150 ft range
Instant cast
Your target regains 432 health over 9 seconds.
Spends Waaagh to increase Toughness by 26
for each point of Waaagh! built, up to 3 points.

Don' Feel Nuthin
40 Action Points
150 ft range
Instant cast
20s cooldown
Mork's Waaagh! increases effectiveness.
Only usable on group mates
Surrounds an ally with a magical barrier that
absorbs up to 645 damage for up to 9 seconds.

Eeeek!
60 Action Points
Instant cast
60s cooldown
You, and all enemies near you, are blasted with
Waaagh!, knocking away players and knocking
monsters down.

Gather Round
70 Action Points
3s cast
Mork's Waaagh! reduces cast time.
Heals your entire group for 371 health.

Geddoff!
20 Action Points
100 ft range
2s cast
20s cooldown
Gork's Waaagh! reduces cast time.
Deals 199 Elemental damage to your target and
all other enemies within 20 feet of them, and
knocks them backwards.

Gedup!
20 Action Points
100 ft range
6s cast
3s cooldown
Mork's Waaagh! reduces cast time.
Only usable on other players
Resurrects your target with 20% health.

Get'n Smarter
30 Action Points
100 ft range
Instant cast
10s cooldown
Steals 75 Intellegence from your target for 15 seconds.

Gork's Barbs'
30 Action Points
100 ft range
2s cast
10s cooldown
Gork's Waaagh! reduces cast time.
Deals 75 Elemental damage to target. For 10s,
debuff deals 100 Elemental damage everytime
the target uses a melee action.

Greener 'n Cleaner
20 Action Points
150 ft range
Instant cast
Removes 1 Hex effect from your target.

I'll Take That!
25 Action Points
100 ft range
2s cast
Gork's Waaagh! reduces cast time.
Deals 136 Elemental damage to your target, and
heals your defensive target for the amount of damage done.

Life Leaka
30 Action Points
100 ft range
Instant cast
Gork's Waaagh! increases effectiveness.
You deal 335 Elemental damage to your target over 15 seconds.

Look Over There!
20 Action Points
100 ft range
Instant cast
15s cooldown
You Detaunt your target, making them hate you
less and causing them to deal 50% less damage
to you for 15 seconds. If you attack anyone that
you have Detaunted, the effect will immediately end.

Mork's Buffer
60 Action Points
Instant cast
Increases all resistances of everyone in your group by 157 for 1 hour.

Reinforce War Engine
No Cost
5 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted buff. Decreases incoming damage
to the siege engine by 10% for 30 seconds. Does
not work on Rams. Only one effect of this type per siege engine.

Scuse me!
50 Action Points
2s cast
10s cooldown
Gork's Waaagh! reduces cast time.
A cone of energy strikes enemies in front of you,
up to 65 feet away, dealing 166 Elemental damage
and reducing their Elemental resistance by 112 for 9 seconds.

Shield the Skies
No Cost
Instant cast
300s cooldown
Channeled 10% reduction in damage taken by
ranged siege engines. You will also protect two
other group mates within 30 feet. Only one
effect of this type may be on a player at a time.

Shrug it off
60 Action Points
100 ft range
2s cast
10s cooldown
Mork's Waaagh! reduces cast time.
Only usable on group mates
A buff that surrounds your target for the next
9 seconds. On initial use, and each time they
suffer damage, 172 points of healing is added
to a pool, up to 10 times. When the effect expires,
or when the target dies, your entire group becomes
healed for the full value of the pool.

Sticky Feetz
20 Action Points
100 ft range
3s cast
30s cooldown
For 10 seconds, all enemies within 30 feet of a spot
that you select will have their Elemental resistance
reduced by 236 and become snared, reducing their
run speed by 60%.

Stop hittin' me!
45 Action Points
Instant cast
30s cooldown
Your chance to disrupt attacks is increased by
5%, and you detaunt all enemies within 30 feet
for 10 seconds, making them hate you less and
causing them to deal 50% less damage to you.
If you attack anyone that you have Detaunted,
the effect will immediately end.

Yer A Weaklin'
30 Action Points
100 ft range
2s cast
Gork's Waaagh! reduces cast time.
Your target takes 166 Elemental damage. Your
target' 2019s strength is also reduced by 75 for 10 seconds.

Yer Not So Bad
45 Action Points
100 ft range
2s cast
20s cooldown
Gork's Waaagh! reduces cast time.
Steals 180 Action Points from your target over
9 seconds.

You Got Nuthin!
25 Action Points
100 ft range
1s cast
30s cooldown
Gork's Waaagh! reduces cast time.
Deals 125 Elemental damage and silences your target
, making them unable to use magic for 5 seconds.

You'z Squishy
20 Action Points
100 ft range
Instant cast
Your target and all other enemies within 30 feet of
them have their Toughness reduced by 75 for 10 seconds.



Tactics

Ain't Done Yet!
Passive Tactic
Spells that spend Waaagh! have a 10% chance
to not expend it when used.

Burst O' Waaagh!
Passive Tactic
Any time you critically hit with a spell that grants
Waaagh!, an additional Waaagh! will be granted as well.
Tactic can not trigger more than once every 3 seconds.

Dat Makes Me Dizzy
Passive Tactic
Your can now resurrect allies instantly, but you are
stunned for 3 seconds after casting.

Discipline
Passive Tactic
Increases your Willpower by 124.

Divine Fury
Passive Tactic
You deal 25% more damage, but all of your healing
becomes 20% less effective.

Ere We Goes Again
Passive Tactic
Ere We Go will now deal 125 damage, and it will now
affect your allies' next 2 attacks.

Extra Special Mushrooms
Passive Tactic
Increases your chance to critically heal by 10%.

Get Movin'!
Passive Tactic
Any time one of your groupmates damages an enemy
with 'Ere We Go, they will gain 150 points of Morale.

Git Outta Here!
Passive Tactic
Reduces Eeeek!'s cooldown time by 40 seconds.

Green Cleanin'
Passive Tactic
If Greener 'N Cleaner successfully removes an effect from
an ally, then they will also regain 216 health over 9 seconds.

Hurts, Don't It?
Passive Tactic
Brain Bursta will now also reduce the victim's Toughness
by 150 for 10 seconds, and they will lose 150 points of Morale as well.

Leaky Brainz
Passive Tactic
Life Leaka will now also reduces the victim's Intelligence
and Willpower by 125 for 15 seconds.

Lookit What I Did!
Passive Tactic
Gork'll Fix It will now also restore 40 Action Points to the target.

Mork Is Watchin'
Passive Tactic
Increases your chance to critically hit enemies by 10%.

Mork's Touch
Passive Tactic
All of your offensive spells gain a 25% chance to remove a
Blessing from the victim. Any time that this successfully
occurs, the enemy will suffer an additional 100 damage as well.

Nuthin' But Da WAAAGH!
Passive Tactic
Don' Feel Nuthin will also cause your target to deal 15%
more damage as long as the barrier is protecting them.

Pass It On
Passive Tactic
Any time you heal an ally with a Path Of Mork ability, there
is a 25% chance that another ally within 30 feet of them
will also gain 108 health as well.

Restorative Burst
Passive Tactic
Any time one of your direct healing effects critically heals
an ally, you will regain 40 Action Points over 3 seconds.

RUN AWAY!
Passive Tactic
Any time you are hit, there is a 25% chance that your
movement speed will be increased by 30% for 5 seconds.

Subtlety
Passive Tactic
All of your heals will cause enemy monsters to hate you
25% less than normal.

Too Smart For Dat
Passive Tactic
Increases your Spirit resistance by 195.

Waaagh! Frenzy
Passive Tactic
Yer A Weaklin' will now also affect all enemies within 20 feet of the target.

Whazat behind you?!
Passive Tactic
Any time you are hit, there is a 25% chance that you will
Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds.
If you hit anyone that you have Detaunted, the effect will end.

You Really Got Nuthin
Passive Tactic
Reduces You Got Nuthin's cooldown time by 10 seconds.



Morales

Alter Fate
Morale Rank 4
No Cost
Instant cast
60s cooldown
Resurrects all groupmates within 30 feet. Anyone who is
brought back from the dead will also be healed for 47 over 5 seconds.

Breath of Mork
Morale Rank 2
No Cost
150 ft range
Instant cast
60s cooldown
Heals your target for 240 health every 3 seconds over
9 seconds. Each pulse also heals those around the target within 30 feet.

Divine Favor
Morale Rank 1
No Cost
150 ft range
Instant cast
60s cooldown
A strong heal that will restore 1440 health to your target.

Divine Protection
Morale Rank 3
No Cost
Instant cast
60s cooldown
Everyone in your group is surrounded by a protective shield,
which will absorb a large amount of damage from melee abilities.

Feelz No Pain
Morale Rank 4
No Cost
Instant cast
60s cooldown
Heals your group for 490 health over 10 seconds and
decreases damage against them by 25% for 10 seconds

Fists of Gork
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Deals 1200 damage and knocks back all enemy targets within 30 feet.

Focused Mind
Morale Rank 2
No Cost
Instant cast
60s cooldown
For the next 10 seconds, you will remove and ignore any silencing,
disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

Gork Sez Stop
Morale Rank 1
No Cost
100 ft range
Instant cast
60s cooldown
Your target suffers 240 damage over 2s. If the target moves, the duration is restarted.

Rampaging Siphon
Morale Rank 2
No Cost
Instant cast
60s cooldown
Deals 480 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.

Steal Life
Morale Rank 1
No Cost
100 ft range
Instant cast
60s cooldown
Your target suffers 720 damage over 9 seconds, and you are healed for a half of the damage dealt.

Steal Yer Thunder
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Reduces the stats of all enemies within 30 feet of your target by 25 (except wounds),
and increases all your groupmember's stats by 25 (except wounds) for 15 seconds

You Weren't Using Dat
Morale Rank 3
No Cost
Instant cast
60s cooldown
Removes 100 AP from each enemy within 30 feet, and gives 50% of the stolen AP you.[/codebox]

Und nochmal ein riesiges, dickes, und absolut ernstgemeintes !!ENTSCHULDIGUNG!! an die versammelte Community meinerseits, die Texte ohne Codeboxes reinzustellen war die Schnapsidee des Jahrzehnts, und ich hoffe ihr nehmt mir die 3 Minuten lange Unlesbarkeit von Seite 5 nicht allzu krumm ^^

Werde im Laufe der Nacht die restlichen Klassen hinzufügen...dann kleben die Posts nicht so unschön untereinander.

Und wer mir sagen kann, wie ich die Codeboxes zum Zeilenumbruch zwinge, wird in meiner Signatur verewigt =)
 
Zuletzt bearbeitet:
So ich habe ein bisschen aufgeräumt und alle Beiträge entfernt, die sich nicht direkt mit Berichten aus der Beta beschäftigt haben. Ich versuche so ein bisschen Ordnung in den Bereich zu bringen.
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Das Genie überblickt das Chaos..
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Dennoch glaube, dass es hauptsächlich daran lag, dass ich einfach zuviel erwartet habe. Von Anfang an aktiv im RvR geschehen mitwirken, früh viel PvP, Charakter verändern sich über die Zeit, diese Punkte habe ich vermisst. Viele weitere auch.
Da stimmt das vieler dieser punkte nicht wirklich hervor taten. entschuldigen will ichd as nicht aber versuchen zu begründen. man muss sich ja nur mal überlegen wie viele betatester immer grad mit einem online waren. das waren zu meinen zeiten immer so 200-300 spieler. die alle über die komplette map verteilt und in die fraktionen unterteilt. bleibt nicht viel an pvp fähigen material und das richtige rvr in den t4 zonen wurde ja nicht frei geschaltet
wink.gif
zumal ich immer das gefühl hatte mitten im krieg zu sein und auch ein teil davon bin. was mir persönlich nicht gefiel waren die farben die es beim händler gab (andere hatte ich noch net) aber die farben hatten etwas was bei mir sagte "das passt" nicht.
 
Bingo, habs geschafft das Ding zum Zeilenumbruch zu Zwingen!
Dann kommt hier gleich mal der Squiq Herder rein
rolleyes.gif


Die anderen editiere ich gleich entsprechend.

[codebox]Spells

Behind Ya!
25 Action Points
65 ft range
Instant cast
10s cooldown
Target must be facing away from you
A sneaky bow shot which deals 200 damage to the target.

Bite
No Cost
5 ft range
Instant cast
10s cooldown
Requires Squig Armor
A powerful bite that deals 270 damage and has a greatly
increased chance to critically hit.

Bolster War Engine
No Cost
5 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted buff. Increases damage done by that siege
engine by 10% for 30 seconds. Does not work on Rams. Only
one effect of this type per siege engine.

Bounce
No Cost
5 ft range
Instant cast
15s cooldown
Requires Squig Armor
Knocks your target down for 3 seconds.

Choking Arrer
30 Action Points
100 ft range
1s cast
30s cooldown
A Crippling shot that deals 103 damage and silences your
target for 5 seconds, making them unable to use magic.

Chomp
40 Action Points
100 ft range
Instant cast
10s cooldown
Requires an active pet
Commands your pet to deal damage.

Claw
No Cost
5 ft range
Instant cast
2s cooldown
Requires Squig Armor
Forces your Battle Squig to claw at the target,
dealing 150 damage.

Cut Ya!
25 Action Points
5 ft range
Instant cast
An Ailment which deals 231 damage over 9 seconds.

Diminish War Engine
No Cost
100 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted debuff. Decreases damage done by
that siege engine by 10% for 30 seconds. Does not
work on Rams. Only one effect of this type per siege engine.

Don't Eat Me
20 Action Points
100 ft range
Instant cast
15s cooldown
You Detaunt your target, making them hate you
less and causing them to deal 50% less damage
to you for 15 seconds. If you attack anyone that
you have Detaunted, the effect will immediately end.

Don't Hit Me!
40 Action Points
5 ft range
Instant cast
10s cooldown
You deal 100 damage and interrupt your target's building ability.

Drop That!!
20 Action Points
5 ft range
Instant cast
30s cooldown
Target must be Ailing
A Crippling attack that deals 125 damage and disarms
your target for 5 seconds, making them unable to use
melee or ranged weapons. Only usable against a target that is Ailing.

Explodin' Arrer
40 Action Points
100 ft range
2s cast
10s cooldown
An Ailment which deals 136 Elemental damage to your
target and then explodes, dealing an additional 168
Elemental damage over 9 seconds to the target and
all other enemies within 20 feet of them.

Farty Squig
60 Action Points
100 ft range
Instant cast
20s cooldown
Requires an active pet
You cause your pet to explode, dealing 300 damage
to enemies within 30 feet. For the next 10 seconds,
the next different squig other than the one that just
exploded will be summoned instantly.

Finish 'em Off.
25 Action Points
100 ft range
2s cast
5s cooldown
Deals 273 damage if your target is below 20% hit
points, or 136 damage otherwise.

Foot Stab
45 Action Points
5 ft range
Instant cast
20s cooldown
A Crippling attack which deals 175 damage and
stuns your target for 3 seconds.

Gas Squig
60 Action Points
2s cast
30s cooldown
You may only have 1 active pet
Summons a Gas squig pet which you can order around.
This pet attacks from range, but is very weak to attacks.
The maximum range of your bow attacks is increased
by 10% as long as this squig is alive.
Cooldown will begin when you lose control of your pet for any reason.

Hamper War Engine
No Cost
100 ft range
3s cast
300s cooldown
Only usable on Siege Engines
Siege Targetted debuff. Increases the times it takes
to fire that siege engine by 2 seconds for 30 seconds

Horned Squig
60 Action Points
2s cast
30s cooldown
You may only have 1 active pet
Summons a Horned squig pet which you can order
around. This pet deals more damage than a basic
squig. It is strong against physical attacks, but
weak against magic.
Your armor is increased by 100% as long as this
squig is alive.
Cooldown will begin when you lose control of your
pet for any reason.

Lemme Out!
No Cost
Instant cast
Requires Squig Armor
Climb out of your Battle Squig, removing your squiggy
armor. It will take you 3 seconds to work your way out,
and you can not move during this time. The Battle Squig
will vanish once you are out.

Lots o' Arrers
30 Action Points
100 ft range
Instant cast
7s cooldown
You concentrate on your target for up to 3 seconds,
repeatedly shooting them for 64 damage as long as
you maintain your concentration.

Not So Fast!
20 Action Points
65 ft range
1s cast
10s cooldown
A Crippling shot that deals 100 damage and reduces
your target's Initiative by 50 for 10 seconds. This
ability will continue to build up even if you move.

Poison Arrer
30 Action Points
100 ft range
3s cast
5s cooldown
Deals 412 Corporeal damage to your target.

Rotten Arrer
40 Action Points
65 ft range
Instant cast
Target must be Ailing
An Ailment which deals 297 damage to your target
over 9 seconds and causes all healing effects used
on them to become 50% weaker. Only usable on a
target that is already Ailing.

Run 'n Shoot
45 Action Points
65 ft range
1s cast
Deals 75 damage to your target. This ability will
continue to build up even if you move.

Run Away!
55 Action Points
100 ft range
Instant cast
45s cooldown
Requires an active pet
You command your squig to Taunt all enemies within
40 feet and knock yourself forward.

Shoot Thru Ya
50 Action Points
2s cast
A piercing arrow which deals 166 damage to all enemies
in front of you, up to 65 feet away. This ability will
continue to build up even if you move.

Shout
No Cost
100 ft range
Instant cast
10s cooldown
Requires Squig Armor
Your target's armor is reduced by 818 for 10 seconds,
and they lose a small amount of Morale.

Shrapnel Arrer
40 Action Points
100 ft range
2s cast
10s cooldown
Deals 67 damage to your target. On contact, it will
explode in to shrapnel, dealing 205 damage to all
enemies within 45 feet of the target over 15 seconds.

Spiked Squig
60 Action Points
2s cast
30s cooldown
You may only have 1 active pet
Summons a Spiked squig pet which you can order around.
This pet attacks from range and has increased damage,
but decreased toughness.
Your chance to critically hit is increased by 5% as long
as this squig is alive.
Cooldown will begin when you lose control of your pet
for any reason.

Spin 'n Slash
30 Action Points
Instant cast
10s cooldown
Deals 125 damage to all enemies in an arc in front of
you, up to 30 feet away.

Squig Armor
60 Action Points
5s cast
300s cooldown
Summons a massive battle squig which will promptly eat
you. From within the battle squig, you can poke and prod
it to move it around and make it attack. You will lose control
of any squig pets once inside the battle squig.

Squig Frenzy
40 Action Points
100 ft range
Instant cast
180s cooldown
Requires an active pet
You whip your pet in to a frenzy, causing it to do 50%
more auto attack damage for 30 seconds.

Sticky Squigz
30 Action Points
Instant cast
20s cooldown
All enemies within 30 feet become Rooted, making them
unable to move for 5 seconds. Rooted targets have a
50% chance to break free when they suffer damage.

Stop Runnin!
25 Action Points
65 ft range
1s cast
20s cooldown
An Ailment which deals 75 damage and snares your
target, reducing their run speed by 40% for 10 seconds.
This ability will continue to build up if you move.

Tastes Like Chicken
15 Action Points
100 ft range
Instant cast
60s cooldown
Requires an active pet
You eat your squig, gaining 300 health. You will gain
less health if your pet has taken damage. For the
next 10 seconds, the next different squig other than
the one that was just eaten will be summoned instantly.

What Blocka?
45 Action Points
100 ft range
1s cast
5s cooldown
An undefendable attack which deals 155 damage.

Yer Bleedin'!
25 Action Points
65 ft range
Instant cast
An Ailment which deals 165 damage to your target
over 15 seconds.



Tactics

'Ere, Squiggy!
Passive Tactic
When you are dealt damage, there is a 25% chance
that 50% of the damage is dealt to your squig, if
it is within 45 feet.

Aimin' Quickly
Passive Tactic
Plink now builds up 1 seconds faster.

All By Meself
Passive Tactic
You deal 25% more damage when you have no pets
present.

Clever Recovery
Passive Tactic
If an enemy dodges any of your attacks, you will
regain 75 Action Points.
This effect will not trigger more than once every
3 seconds.

Clever Shootin'
Passive Tactic
All of your Path Of Big Shootin' abilities cost 35%
fewer action points.

Clever Stabbin'
Passive Tactic
All of your Path Of Big Stabbin' abilities cost 35%
fewer action points.

Da Smell Don't Bother Me
Passive Tactic
Squig Armor's cooldown is reduced by 120 seconds
, and it will now last for 90 seconds.

Da Waaagh Iz Strong
Passive Tactic
Increases durations of Yer Bleeding to 24s, Stop
Runnin to 15s, and Not So Fast! to 15s.

Expert Skirmisher
Passive Tactic
You deal 25% more damage when you are within 45
feet of your target, but 20% less damage when you
are further than 45 feet away from them.

He's A Biggun'
Passive Tactic
Your summoned Squig's Strength and Toughness
are increased by 124

I Feelz Yer Pain
Passive Tactic
Any time you critically hit with a Path Of Big
Shootin' ability, you will regain 50 Action Points.
This effect will not trigger more than once every
3 seconds.

I Got Lots
Passive Tactic
Your Squig pets no longer have cooldown times.

Pick On Yer Own Size
Passive Tactic
Any time you defend yourself against an attack,
your chance to critically hit will be increased by
30% for 10 seconds.

Pierce Defenses
Passive Tactic
If an enemy blocks, dodges, or parries any of your
attacks, their chances to block, dodge, and parry
will be reduced by 15% for 10 seconds.

RUN AWAY!
Passive Tactic
Any time you are hit, there is a 25% chance that
your movement speed will be increased by 30%
for 5 seconds.

Sharp Toofs
Passive Tactic
Chomp's damage is increased to 250, and its cost
is reduced by 15 Action Points.

Sharpened Arrers
Passive Tactic
Explodin Arrer now deals 239 damage to the initial
enemy, and 237 damage over 9 seconds with its explosion.

Shootin' Wif Da Wind
Passive Tactic
Increases the ranges of all Path Of Quick Shootin'
abilities by 50%.

Sneaky Stabbin
Passive Tactic
Cut Ya, Drop That!, Don't Hit Me, Spin 'N Slash,
and Foot Stab gain a 25% chance to ignore all of the victim's armor.

Splinterin' Arrers
Passive Tactic
Run 'N Shoot will now also damage all enemies within 20 feet of your target.

Steady Aim
Passive Tactic
Increases your Ballistic Skill by 124

Strength In Numbas
Passive Tactic
Any time one of your groupmates hits an enemy,
there is a 25% chance that you will regain
100 points of Morale over 3 seconds.
This effect will not trigger more than once every 3 seconds.

Too Smart For Dat
Passive Tactic
Increases your Spirit resistance by 195.

Whazat behind you?!
Passive Tactic
Any time you are hit, there is a 25% chance that
you will Detaunt the enemy, making them hate
you less and causing them to deal 25% less
damage to you for 5 seconds.
If you hit anyone that you have Detaunted, the effect will end.



Morales

Arrer O' Mork
Morale Rank 4
No Cost
40 ft range
Instant cast
60s cooldown
Deals 800 damage to all targets in front of you
within 40 feet, and then deals an additional
800 over 10 seconds.

Concealment
Morale Rank 1
No Cost
Instant cast
60s cooldown
With luck and experience you are able to both
Dodge and Disrupt all attacks against you for 7 seconds.

Explosive Shots
Morale Rank 3
No Cost
Instant cast
60s cooldown
All of your ranged attacks will explode for the next
10 seconds, dealing 210 damage to all enemies
within 30 feet of your target.

Focused Mind
Morale Rank 2
No Cost
Instant cast
60s cooldown
For the next 10 seconds, you will remove and
ignore any silencing, disarming, rooting, snaring
effects and your abilities will build 50% faster and
may not be set back.

Hail Of Doom
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
You focus on a spot on the ground for up to 5
seconds, constantly shooting at all enemies within
30 feet of that area for 240 damage.

Lots Of Shootin'
Morale Rank 4
No Cost
100 ft range
Instant cast
60s cooldown
Deals 1648 damage to all targets within 30
feet of your target.

Point-Blank
Morale Rank 1
No Cost
65 ft range
Instant cast
60s cooldown
A mid-range attack that deals 480 damage and
knocks targeted player away. Monsters will be
knocked down.

Soothin' Mushroom Wrap
Morale Rank 1
No Cost
Instant cast
60s cooldown
Your group member's actions cost 50% less
AP for 10 seconds.

Squig Goo
Morale Rank 2
No Cost
100 ft range
Instant cast
60s cooldown
Targeted AE attack that deals 720 over 9
seconds to all enemies within 30 feet, and
snares the targets by 60%.

Squigbeast
Morale Rank 3
No Cost
100 ft range
Instant cast
60s cooldown
Pet Buff. Triples pet damage output and increases
the size of your pet for 15 seconds.

Unshakable Focus
Morale Rank 2
No Cost
Instant cast
60s cooldown
A cold unyielding focus increases your damage by
100% for 7 seconds.

Wind Up Da Waaagh
Morale Rank 4
No Cost
Instant cast
60s cooldown
Deals 1600 damage to all targets within 30 feet
of you[/codebox]
 
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Es ist eben Risiko, ob man sich das Spiel holt, vielleicht wird es tatsächlich noch zu einem richtig guten Spiel, aber ich habe mir gesagt, entweder von Release an oder gar nicht. Nach Spielen wie AoC und dem Hype der von Mythic usw augegangen it, denke ich, hätte man mehr erwarten können.

Ich kann Dir nur raten: spiel es mal von Anfang an auf einem Server, der nicht nur höchstens 600 Spieler hat wie in der Beta. Hätte ich wie Du mit den Templates angefangen hätte ich es genau wie Du empfunden. Scheinbar hast Du nicht viel Erfahrung mit Betas, das Spielerlebnis in einer Beta ist NIE mit der Retail zu vergleichen.
 
Da stimmt das vieler dieser punkte nicht wirklich hervor taten. entschuldigen will ichd as nicht aber versuchen zu begründen. man muss sich ja nur mal überlegen wie viele betatester immer grad mit einem online waren. das waren zu meinen zeiten immer so 200-300 spieler. die alle über die komplette map verteilt und in die fraktionen unterteilt. bleibt nicht viel an pvp fähigen material und das richtige rvr in den t4 zonen wurde ja nicht frei geschaltet
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zumal ich immer das gefühl hatte mitten im krieg zu sein und auch ein teil davon bin. was mir persönlich nicht gefiel waren die farben die es beim händler gab (andere hatte ich noch net) aber die farben hatten etwas was bei mir sagte "das passt" nicht.

Ganz erlich: Das einzige mal, wo ich richtig das Gefühl hatte, am RvR beteiligt zu sein, war das T1 Gebiet bei Order vs Destruction.. Das fand ich war richtig gut gemacht, da habe ich es gespürt, von Anfang an im Krieg zu sein.

Ich kann Dir nur raten: spiel es mal von Anfang an auf einem Server, der nicht nur höchstens 600 Spieler hat wie in der Beta. Hätte ich wie Du mit den Templates angefangen hätte ich es genau wie Du empfunden. Scheinbar hast Du nicht viel Erfahrung mit Betas, das Spielerlebnis in einer Beta ist NIE mit der Retail zu vergleichen.
Mittlerweile steht das Spiel aber nunmal kurz vor Release. Ich werde jetzt versuchen, einige Spieler für ein Ingametreff zusammenzufinden, um dass Spiel noch einmal zu testen. Ich habe es leider nciht durchgehalten, eine Klasse zu leveln, denn eins lässt sich definitiv sagen: Für Solospieler ist Warhammer schlicht und ergreifend scheiße.
 
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Ganz erlich: Das einzige mal, wo ich richtig das Gefühl hatte, am RvR beteiligt zu sein, war das T1 Gebiet bei Order vs Destruction.. Das fand ich war richtig gut gemacht, da habe ich es gespürt, von Anfang an im Krieg zu sein.
versprechen kann ich es dir natürlich nicht aber ich denke das mit steigender spielerzahl das auch in den weiteren t-zonen so würd.

p.s. ich find die umfrageauswahlmöglichkeiten nicht gut gewählt. entweder hat man super toll megamäßig gefunden (die erste antwort) oder es gefiel einem nicht so (die restlichen). da fehlt mir irgendwie ein neutrales "gut" drinne

edit:
Mittlerweile steht das Spiel aber nunmal kurz vor Release. Ich werde jetzt versuchen, einige Spieler für ein Ingametreff zusammenzufinden, um dass Spiel noch einmal zu testen. Ich habe es leider nciht durchgehalten, eine Klasse zu leveln, denn eins lässt sich definitiv sagen: Für Solospieler ist Warhammer schlicht und ergreifend scheiße.
das find ich persönlich auch gut so. das schweißt mehr zusammen und es gibt mehr als nur das wowische "hallo! Danke! Tschüss" oder anders ausgedrückt "Hi! Thx!" XXX left the group.
 
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Mittlerweile steht das Spiel aber nunmal kurz vor Release. Ich werde jetzt versuchen, einige Spieler für ein Ingametreff zusammenzufinden, um dass Spiel noch einmal zu testen. Ich habe es leider nciht durchgehalten, eine Klasse zu leveln, denn eins lässt sich definitiv sagen: Für Solospieler ist Warhammer schlicht und ergreifend scheiße.


Das ist völlig falsch. Du kannst solo von 1-40 leveln und es ist vollständig durchgequestet genau wie in WoW.
 
Das ist völlig falsch. Du kannst solo von 1-40 leveln und es ist vollständig durchgequestet genau wie in WoW.
Ja durchquesten und dann? Die berichte die ich bisher gelesen hab deuten darauf hin das ab dem Moment dann der Spass aufhört und man sich besser ne Gruppe sucht mit der man spielt, und die meiste Zeit wird halt im Endcontetn verbracht, außer man Twinkt wie dämlich.
 
Ich sage nicht, dass es unmöglich ist, Warhammer solo zu spielen (zugegeben das konnte man meinem Post entnehmen). Es ist nur abslout langweilig. Meine Meinung.
Ja ich bin kein erfahrener Beta Tester, aber natürlich habe ich gehofft, durch die Beta einen Eindruck zum Spiel zu bekommen. Fazti: Solo spielen ist einfach schlecht, Grp Spiel konnte ich nicht kennen lernen.
 
Wo findest du eigentlich immer die Links für alles mögliche ?
tongue.gif
 
Das ist völlig falsch. Du kannst solo von 1-40 leveln und es ist vollständig durchgequestet genau wie in WoW.

Eigentlich ist es eher so das man im PVE Quest Teil Solo oder mit 1-2 Mann sehr viel schneller levelt als mit einer Gruppe.

Es gibt in WAR 4 Arten von Gegnerischen NPCS.

Der "normale" immer und überal anzutreffen für jeden leicht im Alleingang zu besiegen.
Der "Champion" entspricht in etwa einem "Elite" in WoW (Der Vergleich dürfte den meisten helfen) Ist des öfteren in freier Wildbahn mal als "Named Mob" anzutreffen und kommt immer bei PQs vor
Der "Held" ein verstärkter "Champion".....stellt die Endstufe bei PQs dar. Wärend ein Tank noch mehrere "Champions" halten kann, sollte man für Helden immer einen eigenen Tank haben.....teilweise sogar 2-3. (als Reserve)

In den höheren PQs kommen die "Helden" auch in Gruppen.

Die letzte Art Npcs könnte man als...nunja God-mode NPC beschreiben. Anzutreffen an Reichsgrenzen.
Ein Schlag 50000 Dmg....."Du kommst hier nicht rein".


Im RvR geht man als einzelner hoffnungslos unter.
 
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Ja durchquesten und dann? Die berichte die ich bisher gelesen hab deuten darauf hin das ab dem Moment dann der Spass aufhört und man sich besser ne Gruppe sucht mit der man spielt, und die meiste Zeit wird halt im Endcontetn verbracht, außer man Twinkt wie dämlich.

Ich weiß nicht welche Berichte Du meinst, aber Du kannst im Endgame sogar Solo in alle RvR Situationen hinein oder die hochleveligen PQs machen, sehen ob Leute da sind und Du stellst Dich einfach rein und kämpfst mit. Das ist eine der großen Stärken von WAR, hier gibts kein ewiges "LFG, noch HEILER dann LOS!" Geschiebe Du rennst einfach rein und kämpst mit, einfacher geht es wirklich nicht mehr. Und wenn einem das noch zu viel es wird dir ständig angezeigt welche Gruppen gerade unterwegs sind, die Du dann einfach joinen kannst. WAR macht die Gruppenfindung so einfach und intuitiv wie KEIN anderes Spiel dieses Genres. Wenn auf einem Server wie in der Beta natürlich nur 600 Leute maximal rumlaufen gibt es logischerweise auch weniger Gruppen etc. Da muss man schon ein wenig extrapolieren. Es gibt in WAR KEIN Grinding zum Selbstzweck wenn man es nicht will, nichts, nada und was Questing und Solokompatibilität betrifft unterscheidet sich WAR strukturell in nichts von WoW.
 
Ich sage nicht, dass es unmöglich ist, Warhammer solo zu spielen (zugegeben das konnte man meinem Post entnehmen). Es ist nur abslout langweilig. Meine Meinung.
Ja ich bin kein erfahrener Beta Tester, aber natürlich habe ich gehofft, durch die Beta einen Eindruck zum Spiel zu bekommen. Fazti: Solo spielen ist einfach schlecht, Grp Spiel konnte ich nicht kennen lernen.

Ich verstehe nicht wie WAR beim soloquesten langweiliger sein soll als WoW, da gibt es kaum Unterschiede, was genau meinst Du?
 
Will ich nur nochmal Betonen!!!!
victory.gif

Ich bin eigentlich bei den meisten Punkten positiv überrascht. Was mich teilweise noch stört ist die Trägheit des Spiels (Global Cooldown ist z.b 2 Sekunden) sowie die Lokalisierung. Praktisch alles ist in der Beta Version auf Englisch. Ich hoffe die kriegen das auf Deutsch hin
 
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