Aus der Beta, hat einer im offiziellen Forum gepostet:
Arcane Shot: Now causes 65% weapon damage, down from 100%.
Aspect of the Fox: Now includes Barrage.
Aspect of the Hawk: Now 10% of Ranged Attack Power, rather than a flat value.
Camouflage: Can now be used in combat for 6 seconds.
Hunter's Mark: Now increases damage on the marked target by 5%, rather than increasing your Attack Power.
Kill Shot: Now causes 85% weapon damage, down from 150%, and if Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.
Multi-Shot: Now causes 60% weapon damage, down from 120%.
Rapid Fire: Now a 3 minute cooldown, down from 5.
Revive Pet: Now a 6 second cast, down from 10.
Steady Shot: Now causes 65% weapon damage, down from 100%.
Tracking: New - Allows the tracking of various types of creatures: Beasts, Demons, Dragonkin, Elementals, Giants, Hidden, Humanoids, and Undead. Activated through tracking interface.
Trap Launcher: Now a toggle ability.
Trueshot Aura: Grants 10% (was 20%) increased melee and ranged attack power and 5% (was 10%) increased critical strike chance to all party and raid members within 100 yards.
Beast Mastery
Beast Cleave: After you Multi-shot, your pet's melee attacks also strike all other nearby enemy targets for the next 5 sec.
Beast Mastery: Now reduces the cooldown of Pet Special Abilities. No longer increases amount of Skill Points.
Bestial Wrath: Now a 1 minute cooldown, down from 2.
Cobra Shot: Now deals 115% weapon damage, up from 100%.
Invigoration: Now only requires your Pet's Basic Attack to deal damge, rather than critically hit. Also has a 15% chance to regenerate 20 focus, rather than a 100% chance to regenerate 6 focus.
Kill Command: Now costs 37 focus, down from 40. 25 yard range, up from 5.
Marksmanship
Aimed Shot: Now causes 90% weapon damage, down from 160%.
Careful Aim: No longer includes Cobra Shot.
Chimera Shot: Now causes 115% weapon damage, up from 100%. 9 second cooldown, down from 10.
Steady Focus : Now also causes your Steady Shot to regenerate an additional 3 focus. Lasts 10 seconds, up from 8.
Survival
Black Arrow: Reworked - Fires a Black Arrow at the target, dealing 85% Weapon damage as Shadow damage to the enemy target. In addition, Black Arrow deals 10 damage over 20 sec to the target and any other enemy within the path of the Black Arrow when fired. Lock and Load cannot trigger from the damage done to these additional targets.
Lock and Load: Now also has a 20% chance when Explosive Trap and Black Arrow deal damage to cause the Lock and Load effect.
Serpent Spread: Now spreads a full duration Serpent Sting, up from 9 seconds.
Trap Mastery: Now reduces the cooldown of your traps and Black Arrow by 6 seconds.
Viper Venom: New - You gain 3 Focus each time your Serpent Sting deals damage. This effect has a 3 sec cooldown.
Pet
Blood of the Rhino: Now also increases your pet's armor by 20% and reduces its chance of being critically hit by 6%.
Growl: Now has an 8 second cooldown, up from 5.
Rabid: Reworked - Now increases your pet's attack power by 50% for 20 sec. 2 minute cooldown, up from 45 seconds.
Spiked Collar: Now increases the damage of your pet's Basic Attack by 10%, up from 9%. Also increases your pet's haste by 10%, and increases your pet's critical strike chance by 10%.
Dass der Schuss-Schaden sinkt ist wohl allgemein, auch bei anderen Klassen wird an den Styles generft. Mein Fazit bisher: Der BM wird immer attraktiver. Sinnvolle Anpassungen aufgrund der wegfallenden Glyphen und nette Buffs, grad im AoE. Auch der SV klingt gut, die neue BA-Mechanik ist ideal um das Ding auch bei Gruppen interessanter zu machen. Großer Verlierer dürfte nach bisherigem Stand immer mehr der MM werden, der so gar nichts Spannendes vorweisen kann, von neuen/ geänderten Mechaniken ganz zu schweigen. Mit der Verallgemeinerung von Bereitschaft und dem Silence fällt auch seine Einzigartigkeit im PvP weg. Armer MM, das könnte eine harte Zeit werden.^^
Schnellfeuer endlich generell auf 3 Minuten runter, das wurde auch Zeit. Der derzeitige CD ist viel zu lang, dafür dass die Fähigkeit das macht was der Troll alle 2 Minuten als Volksfähigkeit mitbringt (und selbst 3 Minuten sind noch viel). Mal des Jägers erhöht den erhaltenen Schaden, wie cool ist das denn?! Camouflage im Kampf, Falkenaspekt skaliert prozentual usw. - Blizz hat ja doch ein <3 für den Jäger.