Quelle! Readiness SKillungen werden nicht mehr möglich sein
Doch werden sie, nur nichtmehr mit Roten pets
Meine Zuordnung in für diese notes...
Nurf BAT:
* Steady Shot – now only gains 10% of attack power as damage (down from 20%).
* Volley – reduced the damage by about 30% for all ranks...
( * Readiness – no longer affects the cooldown of Bestial Wrath. ) <- Bin zum glück kein BM
* Kindrid Spirits – now only grants 3/6/9/12/15% pet damage.
* Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet.
* Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
Keine Ahnung was man davon halten soll... muss man testen
* Call of the Wild – now benefits only the hunter and his or her pet.
* Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
* Spirit Strike – reduced the period on the dot so it will work better with Longevity.
Nette sachen
* Aspect of the Wild – now raid-wide.
* Kill Shot – cooldown reduced to 15 sec (from 35 sec). <-- pew pew
* All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown. <-- aye bessere rota
* Growl— threat generation increased by 20% (same for Voidwalker Torment).
* Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much. <-- Sehr sehr nett... da lohnt sich des mitskillen doch fast wieder xD
Im ganzen gesehen find ichs i.o. nun ist es endlich nicht wieder nur steady gespamme
wenn ich nen 1 tasten char wollte hätt ich magier gespielt...