Extrem? Extrem...ext..trem?joa, das problem is aber, das du sone werte (so gut wie) nie erreichen wirst, weil du dich damit im dmg extrem gimpst (suboptimale plate items ftw unso...)
Berserker Stance bonus changed from AP to Strength
1) We want warriors to wear plate. We balance around warriors wearing plate.
2) Because of the way certain warrior mechanics work, leather is attractive.
3) One of these mechanics is AP being overvalued compared to Strength.
4) This change was to try to shift more value back to Strength.
5) Warriors are balanced around wearing plate. When warriors wear leather and do too much damage, then they end up getting nerfed. But really this is a symptom of #3, not anything players are doing wrong.
6) If you wear plate and don't do enough damage, we'll buff you.
7) We realize this change lets Arms off the hook... for the moment.
8 ) We like both the logic and gameplay of classes being able to wear armor besides "theirs." It's nice if a paladin uses healing cloth that is an upgrade for them and might otherwise be sharded. It's nice if a warrior can use a rogue item if they have nothing better. But honestly, sometimes we are pretty close to just restricting classes to "their" armor and not "their" armor plus all "lesser" armors.
9) I know you might drool over stats on another character. But that's not the way we balance. If we gave you plate with Spirit and Stamina on it, we would change warrior mechanics to make those numbers useful. You may say "If I wear the gear I am supposed to wear, I'll be terrible." We say "If you wear the gear your'e supposed to wear, you'll be balanced." We made a similar change to Feral druids lately, because they stacked AP at the expense of everything else. It was too good a stat and led them to make choices based solely on what gear maximized their AP. Sound familiar?
10) If you think your damage is low, bring that up in these forums. But say "Our damage is low." Don't say "We need leather."
[...] There is a good chance we may change the Improved Berserker Stance effect from 15% Strength to 20% Strength to make up for all the AP that gets thrown around in buffs, enchants and consumables. There are also more rings etc. in Ulduar with Strength, and more leather with Agi instead of AP.
Adding 2 more ranks to Armored to the Teeth is also possible, but that would probably be too big a change for 3.1. We want plate to be the best in slot for warriors, not leather.
Why is there a narrower distribution of stats on plate? We're drawn to leather because the stats have a better spread. Why can't this approach be adopted for plate? What's the concern?
The root issue is that on the leather we tend to add Agi or AP as that additional stat. The problem is that armor with both Strength and AP is a little silly, and plate with Agi isn't that useful for warriors. So we don't actually have another stat to split.
The alternative is to shift some of the Stamina into Strength. That is just a straight buff to warriors though, and we might have to rebalance all of the damage abilities to make up for it. Long-term this is something we might do. Short-term it might push warriors farther away from being balanced. That might be a fun thought if you are of the mindset that Fury dps is low, but it's not going to do anyone any favors if it ended up overshooting the target by a great amount. (Source)
richtig nervig ist es meiner meinung nach aufgrund von procs und verzauberungen...
wenn man 1800 ap hat, die theoretisch mal einfach so gemeinsam proccen können, ist das schon bitter... zusätzlich gibt es ja nur ap-verzauberungen statt stärke... verdammt, ich sollte mir doch noch grandeur holen... oder beten, dass ich auf def rerollen darf ;-)
There is a good chance we may change the Improved Berserker Stance effect from 15% Strength to 20% Strength to make up for all the AP that gets thrown around in buffs, enchants and consumables. There are also more rings etc. in Ulduar with Strength, and more leather with Agi instead of AP.
Suboptimal [Bearbeiten]
Resultate, welche die Vorgaben oder Erwartungen des Optimums nicht erreichen, jedoch durchaus noch nicht als richtige Misserfolge bewertet werden sollen, werden als suboptimal (von lat. sub ‚unter‘ bezeichnet. Häufig wird der Begriff jedoch mit ironischem Unterton oder als Euphemismus gebraucht, wenn ein eigentlich katastrophales Ergebnis beschrieben werden soll.
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Aber: zu viele Krieger gibt es nicht. Es gibt nur zu viele DD Warris
Mfg Gabriel
Edit: kleinen Fehler bemerkt Rechnung angepasst
Ziehen wir nun 10% AP ab um die Werte ohne Modifikatoren zu haben:
1105 Stärke 3406AP
AP durch Stärke: 2210